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DescriptionThis remake of an earlier game of the same name updates the graphics, sounds and music while preserving the gameplay of the original version. The player controls a green ball bouncing around a surreal black-and-white landscape, where the main objective is to add color to the environment. The ball is in fact the transformed form of a wizard, moving between three horizontal levels with portals and shooting at groups of sprite enemies floating around the scenery. The ball explodes in a shower of lights after touching one of the foes.
To complete each stage, the player has to acquire certain items and summon Catellite, the wizard's familiar cat. These upgrades can be purchased with the green tokens left behind by the destroyed sprites. Only Catellite is capable of collecting droplets of paint to create color. The paint is leaked by some of the defeated enemies, and comes in the primary colors of red, blue and green. They have to be combined in the correct amounts on pots to mix the required tone for the level.
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Macs Black (77847) added Wizball (Windows) on Feb 15, 2010
Other platforms contributed by Macs Black (77847)
Wizball was originally designed by:
Trevor Storey (Smila)Music by:
InfamousThe Macintosh port is being handled by:
the brilliant Allegro library, along with AllegroGL for the shiny OpenGL bits and FMOD for the plippy sound bits.Thanks:
Trevor Storey (for... Oh wait. He's meant to be on the blame list... ;), Chris Nunn (for jumping at the chance to do the music. I'm sure he regrets that now given how many tracks the game contains), Peter Hull (for being a reliable porting workhorse as always), Scott Wightman (for volunteering for to do the Linux port), Peter Hanratty (for being easily the best beta tester I had on this project. He really sunk a lot of hours into Wizball and it helped immeasurably), Muttley for giving useful feedback on joypad input and helping quash a lot of bugs related to it, Richard Jordan (for his reverse psychology in telling me to shitcan the game all the time. It didn't work! Hahaha! Crap where did the last 20 months go?), Neil Walker (for being a good egg. He didn't actually contribute to Wizball and he only remakes crap games but he's a splendid fellow and the glue which binds Retrospec together. Not sure it's worth the effort these days though), Tomaz Kac (for being lovely. Sure he's done sod all since Head Over Heels and Push Push Penguin but they're enough to let him coast for a good few years), Marticus for running the Wizball Shrine and answering many questions about how the C64 version of Wizball worked, Carleton Handley (for being one of those sods who moaned about the joystick waggling. Honestly you'd think he had arthritus or something), Tim W for his unconditional support. I swear I could make a game about molesting orphans and he'd be nice about it. Hmm... *rubs chin*