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The GoodGarage games are rising, and that means great news for the players. Some studios like 2D Boy are giving to the players some incredible games, with just great ideas instead of amounts of money. World of Goo is really simple, just some creatures (something like amoebas) trying to reach some objectives, building structures by sticking themselves or exploding things to get access to other areas. There are different "amoebas" with different "powers", so, you'll need to deal with your possibilities and complete every level of the game.
There are many levels, and they're not just puzzle levels. Every level has different things to do, and you don't have to do the same thing twice. We've got many puzzle games with thousands of levels, but you have to do the same thing all the time, just more difficult when you're progressing and nothing more. This is not the case, World of Goo has maybe less levels, but they're unique, you don't have to do the same things over and over and the difficult increases as you progress too. That means more fun!
Music is something to mention apart. The soundtrack suits with the essence of the game. Danny Elfman's influence is evident, and the music reminds me some games like Fable. Tim Burton's influence could be appreciated in the design of the game (especially in the sequences between some levels or episodes). The story is quite absurd but original, and you'll feel affection with the goo balls soon (specially the green ones).
Levels are difficult but not impossible. Take your time to understand how the goo balls works and how the physics works, so, it's possible that you'll need much more time in the first levels than in the last ones. Sometimes you'll think "how could I do that? it's impossible!" (a classic of puzzle games) but there's an obvious way to solve the puzzles, none of them are abstract and you know from the first move what you have to do.
-The sign painter.
The BadWorld of Goo is a great game, but not a perfect game. To start with, I didn't like the scroll. When you move your cursor to the limits of the screen it will move to that direction, but it does before you reach the screen limit, so, gameplay is not as perfect as it should be, because sometimes you need to be fast picking a certain goo, and you could fail in your purpose because of the scroll.
Another bad thing of the game, which is related with the previous one. There are many goos in some levels, running through the structure that you're making and you need a concrete one (to be precise, I'm talking about the red ones which are balloons) in a concrete time as I said (and you need to be fast). The problem appears when there are many goos running up and down, it's really difficult to take the goo that you're looking for, because he has to be alone to be taken.
To finish with, there are enough levels, right, but some of them are just like tutorial levels, they teach you how to do something or how some kind of goos works. Other levels are like bridge-levels because you only have to make one move (or a few) to see what happens (it's good for the story, but nothing more). Summarizing: Maybe one more chapter would be perfect!
-The sign painter.
The Bottom LinePrepare your brain for this game, and prepare yourself esteem for its increase when you've finished it. World of Goo is original, there's no doubt about that, and maybe one of the best garage games ever made, maybe a little short but enough to be fun and not repetitive as many other puzzle games with thousands of boring levels doing the same thing on and on.
Build your tower of goo and have fun! -The sign painter.