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Everything revolves around the infantryman. As the only unit that can capture anything, all of the weapons systems in the game – from long-range destroyers, to aircraft with tons of high-explosive bombs, to heavily armed and armored tanks – are ultimately only as good as their ability to deliver infantry safely to capturable facilities. There are of course many complexities involved, the greatest of which is the thousands of other human beings trying their best to prevent exactly that.
Game Informer Magazine
This game is horribly buggy right now, which is a shame because it’s so damned fun to play when it’s working. If I were you, I would wait two months, then buy it. It’s definitely going to be awesome, it’s just a matter of when.
Il y aussi un autre facteur à bien assimiler, vous n’êtes qu’un engrenage dans une grande machine et à vous seul, vous ne pourrez pas renverser une situation compromise. De plus, le monde étant persistant, durant votre absence la guerre continue. Aussi, une ville ardemment défendue par vous et vos compagnons peut très bien être tombée pendant votre absence, voire même le front s’être complètement écroulé. Ce type de situation peut laisser un sentiment de frustration. WWII Online a l’avantage de permettre de jouer quelques heures dans la semaine où beaucoup plus avec le même plaisir de jeu. Il est juste nécessaire de passer un certain cap pour bien appréhender la globalité du concept et comprendre toutes les possibilités qu’offre Battleground Europe ainsi que d’acquerrir cette fameuse « vrai » expérience, qui permet de survivre suffisamment longtemps et de faire ses premières victimes.
WWII Online est un jeu online à forte personnalité, qui commence enfin à être au point. Son gameplay, qui n'est pas parfait, est compensé par des opérations en groupe inoubliables. Le prochain patch devrait mettre son graphisme au niveau des autres jeux du genre. Mais puisqu'on peut d'ores et déjà changer le cours de l'histoire dans un titre aux features uniques, pourquoi se priver ?
As I've mentioned, one of the key elements that will make or break this game is the actual people playing WWII Online. I found I had a much better time playing when people were communicating and trying to work together toward a common goal, instead of the usual "me, me, me" attitude that I've seen in online gaming. Anyone who is into WWII games, or who feels capable of leading troops into combat, should give this game a try. I think you'll walk away pleasantly surprised at how much fun massive multiplayer games can be. So what are you waiting for? Grab your rifle and meet me at the front lines; we have an invasion to stop and pretty French girls to kiss as we smash the Germans to smithereens.
Svenska PC Gamer
Ett bra, realistiskt onlinespel. Om ett halvår kan ni lägga på 10%.
PC Gameplay (Benelux)
In BE is realisme troef en dat brengt ons een lastig toegankelijke, maar zeer uitgebreide online WWII game.
And compulsive is what Battleground Europe has the potential to be, if you give it a chance. But also if you fall in with the right players, in the right place, at the right time. It's too big for its population, and kills are hard to come by, so crawling through some mud and managing to place that killing shot is peculiarly satisfying. Whether you'll want to pay a monthly subscription for the pleasure is another matter. You'll need to consider just how much you want to fight World War 2. I think the answer for most people will be 'not enough'.
Game Informer Magazine
I would love to see it because my time with the game was spent studying the texturing and running aimlessly for hours on end. The other players were either in different campaigns or were miles from where I was. If the game does draw a large following, and Cornered Rat fixes the plethora of bugs that currently put a damper on the experience, it could be the next online phenomenon.
Game Over Online
This review would have come out much sooner if I had not been stubborn enough to wait until the next patch which promises so much that they had to up the version number and push it back a few weeks. Prognosticators of MMO games have always said upon a title's release: "Wait six months to a year before coming back for the full game". As it turns out, their foreshadowing may be true for those who pay for a title and, to quote a recent reader response I read, expect to be served. I'm not quite sure whether even a full year will resolve some of WWII Online's problems. It needs to make some fundamental decisions, for example, regarding realism.
Unfortunately, as a reviewer, no matter how much you may like the concept of a game and its potential, you always need to be honest to your readers. Keeping that in mind, it is difficult to give World War II Online a good score. Most gamers do not have a GHz+ machine, and the ones that do didn't get it so they could put up with agonizing framerates, minute-long loads, and poor graphics. Significant promises were made pertaining to the featureset of the game, and many of these have not yet been delivered. Oh, WW2O could be a lot worse. As it stands, it has tank to tank combat down pat and even managed to fit infantry into the equation. There are some major overhauls to be done, but given the intense work ethic shown by the developers at Cornered Rat Software, we have little doubt that they eventually will fix things. It is with a heavy heart that I score such an innovative and promising title as low as this.
Aussi connu sous le nom de World War 2 Online : Blitzkrieg, le MMOFPS Battleground Europe permet depuis 2001 de jouer dans le détail un temps fort de l’histoire de la seconde guerre mondiale, à savoir la bataille de France (bataille qui se déroula en 1940 et qui vit la France mise à genoux en l’espace d’un éclair, ou pour être précis, d’une guerre éclair).
World War II Online is a very unfinished game, but it's really fun if/when you can get the game working properly. You can tell the game may just be all that we thought in the future, but if I were you, I'd wait a couple of months before plopping down $40 for a public beta. I really hope this game works in the end, because if it does, the experience shall not be paralleled.
WWII Online is a dangerous mess of a game that can't be recommended to any but the most hard-core game players in its current state. The real concern is that even if the technical issues are resolved, the design issues will remain. Would it be better to limit the number of vehicle types or simply let players spawn in whatever tank they wish? Can a single gameworld support all of the people who want to play and sustain a reasonable strategic situation and flow of play? These and countless other issues pertaining to the game warrant plenty of speculation--but in the end it all remains speculation, because right now there's no way to tell. And unless you're willing to bet $40 (plus an additional $10 per month after a month of free play) that Cornered Rat eventually gets it right some time in the far future, you'd be well advised to think hard before enlisting. The bottom line is, right now, it's not worth it.
It's unplayable out of the box and incomplete even when patched. But if it can survive, there're signs that WWII Online could be a winner.
So spannend das Grundkonzept von World
War 2 Online auch sein mag – was Sie jetzt
im Netz spielen können, hat trotz der bisherigen
Patches nur den Unterhaltungswert
eines leeren Fußballstadions. Den Großteil
der Zeit verbringe ich damit, durch das öde
Online-Europa zu marschieren, zu fahren
oder zu fliegen. Wenn es denn mal zu Scharmützeln
kommt, sind die zwar spannend –
aber schnell wieder vorbei. Richtig gut gefallen
mir eigentlich nur die Massen an halbwegs
glaubwürdig umgesetzten Vehikeln.
Adrenaline Vault, The (AVault)
While Cornered Rat and Strategy First are to be commended for attempting a multiplayer WWII product of such huge magnitude, WWII Online tries very hard to meet the expectations of multiplayer fans and unfortunately falls short. Despite numerous patches since its June release, the program is still a work in progress, and does not look to be completed any time soon. There are certain novel features and innovative efforts present, but they cannot overcome an annoying patch requirement, clunky interface, multiplayer instability, and an unfriendly gaming environment.
Computer Gaming World (CGW)
Yes, there is something to enjoy here. Quite a bit, if you are patient. The tank portion, aside from control and viewing problems, is strong. If the frame-rates are improved, the flight sim elements probably will also be workable. With practice and teamwork even the infantry element starts to work. Entering a large-scale battle, blitzing towns, mopping up resistance, and capturing control flags has real appeal. When everyone manages to coordinate and attack an enemy together the game reaches enormous heights. But there is much to tolerate and wade through to get to those points.
Will it be fixed? Can it be fixed? My gut tells me that this may never amount to a satisfying experience. Still, the control, stability, and design issues can be surmounted by gamers with patience and a love for the subject. WWII ONLINE is a raw, incomplete game, but it offers people something they want, and they may be willing to go the extra mile to get it.
||The quality of the actors' performances in the game (including voice acting).
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (8 votes)