Written by  :  Chad Henshaw (32)
Written on  :  Nov 18, 2001
Rating  :  4.2 Stars4.2 Stars4.2 Stars4.2 Stars4.2 Stars
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Good, but could have been better.

The Good

Nice Graphics, Nice Flgiht-simmie-bits, nice cut scenes, and excelent on the "Mood"

The Bad

Research tree too 1-dimensional, Sourcebook had a lot of Irrelivent pictures, and needed more meat

The Bottom Line

X-COM interceptor is a good, but not outstanding SpaceFlightSim/Stratergy by Microprose. While it does stay true to the Storyline, so far, it is a little lacking in some areas.

First, the rearch tree, essentally, theres no point researching half of it, theres no benafit in immediate research of little nick naks (where as X-COM 2 did this too much, requiring you to get the Lobsterman Navigator before you can get anywhere Decent).

However, the fact that you no longer have to worry about pesky Scientisits and Engineers does appear to spoil the mood, you soon totaly forget you had to buy em in the first two games.

Its SpaceFlight Sim is where this realy shines, very smooth.

However, there is an Excelent (from a gamers point of view) bug in this system. The manual declares that the Mouse cannot be used for spaceflight. Thats a load of Crap, the game is barely playable by keyboard, too fast on the turns, but for those of us whom dont have $100+ to spend on a stick, the Mouse use option is excelent (even if some could consider it cheating....)

Overall, if your into X-COM, or Spaceflight sims, get it, if not, or your looking to enter the genres, there are better places to start (X-COM 1/UFO Defense for X-COM wannabes, or Wing Commander for Spaceflight wannabes). 7.2/10