||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (54 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
X-Com gives you quite the daunting task to undertake in saving the entire world from invasion. But despite the many challenges it presents, playing it is an enormously rewarding experience that, even in the day and age of such hugely superior technology, has yet to be truly replicated.
Tactics Arena Online, Final Fantasy Tactics, the Dynastic Tactics games, or any of X-Com’s many (unfortunate) sequels all fail to reach the incredible depth and worldwide strategy/localized tactics mix that X-Com achieves. After all these years, X-Com: UFO Defense still sits atop the throne of turn-based strategy, and it is difficult to see anything replacing it in the near future.
This is the first game in the seminal X-COM series, and it's no exagerration to say it took the world by storm when it was first released in 1994. The graphics are nothing special, the sound's nothing special and the music is decidedly dodgy, but those of you willing to investigate the game's finer intricacies will be rewarded with one of the most addictive and satisfying game experiences ever.