User Reviews

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Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 2.9
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.6
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.4
Graphics The quality of the art, or the quality/speed of the drawing routines 4.0
Personal Slant How much you personally like the game, regardless of other attributes 4.1
Sound / Music The quality of the sound effects and/or music composition 3.6
Story / Presentation The main creative ideas in the game and how well they're executed 3.4
Overall User Score (16 votes) 3.6

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
AceGamez (Nov 07, 2005)
X3: Reunion is by far the most engrossing game released so far this millennium. The prospect of advocating Pep Pills had never crossed my mind, but any gamer thinking they may have enough spare time for such an epic adventure game is likely to end up giving away numerous hours of their sleep time. Still, whether you're an Argon explorer, Teladi trader or a Xenon warrior, X3 is certain to keep you playing until you run the universe - quite literally!
3D Juegos (Aug 29, 2006)
X3: Reunion es grande, y visualmente más impresionante que cualquier otro juego de su género. Las inmensas posibilidades y rejugabilidad que ofrece permitiéndote comerciar, transportar, explorar, vivir bajo el rol de un personaje, combatir y mejorar tus naves dentro de un universo que respira vida, siguiendo o no la trama principal, hacen de este título uno de los más cuidados de este año, que además se encuentra localizado al español.
GameZone (Nov 03, 2005)
X3 – Reunion is bigger, and visually more impressive than any of the X titles that preceded it. Lost in Space? Only the players will be as they explore this rich universe. The game itself is a bona fide winner.

eToychest (Jan 19, 2006)
X3: Reunion's rush to retail is a common, some would say epidemic tale upon which many such ambitious titles are saddled. The game has all the potential in the world, but it was hurried into publication before the fruits of its ambition fully ripened. Thankfully, a number of patches introduced after the game’s initial release provided some of the missing pieces and fixes many of the bugs present in the initial release. As such, the third game in the X series of hardcore trading and combat simulators has been made much more playable thanks to developer support.
Cheat Code Central (Feb 15, 2006)
The sequel to X2: The Threat, X3 Reunion gives us a bigger and better galaxy to explore where one can experience trade and commerce, build factories to create product, battle pirates, or uncover a plot of various factions to acquire the powers of an ancient machine for control of the X-universe. If not, you can always just "zone out" and enjoy the incredible outerspace scenery while you float through the galaxy at your own relaxed pace.

Game Captain (Dec 08, 2005)
X3 besticht auf den ersten Blick durch hammermäßige Grafik, die aber auf den zweiten Blick dann doch an der einen, oder anderen Lappalie krankt. Wie schon im Vorgänger wird man mit einem äußerst komplexen Handelssystem konfrontiert, das nur unter einigem Zeitaufwand beherrschbar wird. Fans der Reihe dürften sich wieder ganz wie zuhause fühlen, Neueinsteiger sollten sich aber auf einiges gefasst machen. Der Crossover aus Handels-, Aufbau- und Weltraum-Action-Simulation ist nicht ohne. Wer keine Geduld und den Ehrgeiz mitbringt, eine Menge langwierige Aufbauarbeit in das Spiel zu packen, ist mit einiger Sicherheit kein Kandidat für X3. Alles in allem macht das Spiel den Eindruck, als ob es sich eigentlich um ein X2 Add-On handelt, das man in eine neue bzw. verbesserte Grafikengine gepresst und unter Zeitdruck als vollwertiges neues Spiel auf den Markt geworfen hat, um noch in den Weihnachtshandel zu kommen.
Worth Playing (Dec 10, 2005)
The sheer expansiveness of the X3: Reunion universe will draw you back again and again, each time offering something new and exciting. You’ll never run out of goals to meet. Time and time again, you’ll want to better yourself and accomplish something greater. Displaying a keen sense for what space might realistically be like in a few hundred years, Egosoft has created a game that is tantamount to a time machine. The graphics will blow you away, the sound will entice you, and the gameplay will keep you coming back again and again – and again. Don’t dismiss X3: Reunion as just another space game – it’s the real deal.
Gamigo (Dec 15, 2005)
X3: Reunion macht Spaß, klaro. Doch haben die Entwickler von DeepSilver einiges außer Acht gelassen, was schon in den Vorgängern zu bemängeln war. Grafik- und Soundkulisse kommen im Großen und Ganzen gut rüber, doch hapert es an einer glücklichen Umsetzung. Die Synchronisation der Szenen im Spiel ist einfach grottenschlecht, was einen unheimlich nervt. Die Freiheit, welche dem Spieler geboten wird, ist hingegen den Soundproblemen wieder gut geworden. Story verfolgen oder einen selber drauf machen? Hier kann der User selber entscheiden.
neXGam (2005)
Hätte, wäre, wenn - zweifelsfrei hat X3 das Zeug zu einer Dauerspaßgranate und echten Hitgame, allerdings dürften noch einige Wochen ins Land gehen bevor das Game wirklich spielbar ist. (Stichwort patches/bugfixes) Wer sich als leidgeprüfter PC-Gamer von kleinen Detailfehlern und dem einen oder anderen Absturz nicht abhalten lässt, erhält zumindest die derzeit unumstößlich beste Weltraumsimulation. Over & out ...
GamingExcellence (Jul 21, 2006)
Not a whole lot of games come along that make you look at them and say “Woah. That’s pretty impressive.” Some do it with the graphics. Some do it with the scope of gameplay. Some do it with sectors that are so ridiculously huge that, even on your fastest speed with 1000% time compression, you still take a few minutes to cross the entire area, from north to south, and then make a few dozen of these areas for you to fly around in. Take a guess at which one of these categories X3: Reunion falls into. Go ahead, I’ll wait...
81 (Nov 16, 2005)
Trade, Fight, Build, Think - Auch die dritte Folge von Egosofts gigantischer Space Opera steht unter dem selbem Motto wie seine Vorgänger. Ob X³ - Reunion etwas für Ottonormalverbraucher ist, oder eher nur für den hartgesottenen Raumschiffkapitän, werden wir nun versuchen zu erfahren. Denn der Weltraum, sei er noch so prachtvoll, ist kein Ort für einen Sonntagsvormittagsspaziergang.
Games Finder (Dec 22, 2013)
If you’ve previously played a game in the X series you can expect a fairly fresh experience with improvements to HUD elements and in particular the graphics engine which makes the exploration side of gameplay even better. Most notably though the AI has been adjusted and the economy is now much more sophisticated increasing the realism and in turn difficultly of your X3: Reunion adventure.
Meristation (Sep 07, 2006)
Las implementaciones realizadas con respecto a su anterior versión nos resultan suficientes, aunque nos es imposible evitar una sensación de más de lo mismo con respecto a La Amenaza. Quizás el hecho de que partiese siendo una expansión han propiciado este hecho. Ahora la decisión es tuya: disfrutar de una de las experiencias más completas del presente año dependerá de las horas de juego a dedicar a esta maravilla. Si decidís darle una oportunidad, valdrá la pena.
PC Games (Germany) (Nov 28, 2005)
Was VW mit dem Golf kann, schafft Egosoft schon lange: alle paar Jahre einen optisch runderneuerten Ableger der X-Serie veröffentlichen. Doch wie spielt sich Teil 3? Die Antwort kurz und knapp: Genauso wie die Vorgänger, aber im Detail verbessert. Und das ist beileibe nicht schlecht, denn die enorme Handlungsfreiheit der X-Spiele ist schon seit Teil 1 Garant für viele Stunden Spielspaß. Es erwartet Sie also wieder ein Mix aus Weltraum-Action, Wirtschaftssimulation und Abenteuer-Elementen, garniert mit einer Story, die Sie zehn bis 15 Spielstunden beschäftigt.
TotalVideoGames (TVG) (Nov 10, 2005)
There’s no doubt that EgoSoft know how to make a decent space-sim, however beyond the visuals - which are ahead of the time – it’s questionable as to whether X3: Reunion is what should be expected from a fully-fledged sequel or more of an expansion. Given the continued strength of establishing a trading empire and the time poured into accomplishing this it’s hard to criticise X3: Reunion too heavily, however you do have to hope that EgoSoft can perhaps go back to the drawing board a little and come up with ideas to improve the same old areas that come short of the mark.
IGN (Dec 06, 2005)
There's still plenty of enjoyment to be had in a game whose depth only becomes apparent as you really dig into it, but this wine really shouldn't have been released before its time.
GotNext (Dec 28, 2005)
Summed up in a single word, X3: The Reunion is massive. It's like the Grand Theft Auto of space. Some 100+ different sectors exist for you to slowly make your way through, each offering something different than the last. With such a massive world to traverse, one could quite easily get lost in the excitement of X3's dynamic universe, and wind up putting in more time than most players would like to admit, even well before one delves into the story of piracy, mystery, and a disappearing spaceship. If preferred, however, an option is even available to play a completely customizable, plotless game in which goals are set by the player.
G4 TV: X-Play (Apr 05, 2006)
There’s a lot to be said for a game that’s wide-open; a game that lets you do what you want, when you want it, and doesn’t force you to follow any set path through. However, there’s also a lot to be said for games that are intuitive, easy to pick up, and simple to enjoy. X3: Reunion scores major points for succeeding on the first account, but loses quite a few for failing on the second.
games xtreme (Jan 25, 2006)
Elite is a name that has a long history of involvement with space flight sims, it was the first space trading game and some argue that it is still the best. David Braben and Ian Bell’s seminal science fiction space fight/trade simulation changed the way games were played and ushered in a new era. It has never really been beaten, but it has been cloned several times.
Boomtown (Nov 04, 2005)
I have something of a funny relationship with the X Universe. For a long time if you put my name into Google the most popular links would all be interviews I conducted with Egosoft about X-Tension way back in 2000. It shows that while the X games aren't for everyone, there's a very strong interest in this type of game out there.
De ruimte heeft er sinds Homeworld niet meer zo bloedmooi uitgezien en je vrijheid is letterlijk onbegrensd. Het langzame tempo en een verhaallijn met minder structuur dan een pudding vereisen wel een apart soort speler – een speler die bereid is zich alle complexe nuances eigen te maken en daar vervolgens met talloze uren spelplezier voor beloond wordt.
Gameplay (Benelux) (Dec, 2005)
X3: Reunion is de beste titel in de reeks, maar door de te vroege release mist het afwerkng. Toch een dikke aanrader voor Elite-fans!
Jolt (UK) (Nov 28, 2005)
There are two ways that you can look at X3. You can either join the series’ legion of dedicated followers by taking it for the dynamic, detailed, immersive and deeply engrossing space sim that it undoubtedly is; or – and let’s be realistic – you can view it (from a distance) as the slow, difficult, seldom rewarding and system intensive game that it also is.
Game Chronicles (Jan 03, 2006)
The best part of X3: Reunion is ultimately doing your own thing in space. There is a lot to do; you can conquer the Universe in a sense and build a trade empire, have dogfights with pirates and hostile aliens, or run/build custom scripts to modify the game. The late game empire building has always been the strength of the X series, and it is even more so now.
PC Action (Dec 06, 2005)
Puh! Der Spieleinstieg ist zäher als ein billiges Steak aus dem Supermarkt. Selbst auf dem niedrigsten Schwierigkeitsgrad will X 3 einfach nicht in die Gänge kommen. Frühestens nach einem kompletten Wochenende hat man das Geld für bessere Ausrüstung und erste Fabriken zusammen. Wer bis dahin nicht den Laser ins All geworfen hat, wird mit einer extrem anspruchsvollen und komplexen Wirtschaftssimulation belohnt, die an Langzeitmotivation nicht zu überbieten ist. Also, halten Sie durch! Das bereuen Sie nicht. Garantiert!
Next Level Gaming (Nov 24, 2005)
Being such a huge fan of X2, I was very disappointed in X3. If you can get past the controls and storyline then this is can be a awesome game for you, its just too bad these parts are so bad. I would recommend to anyone who is interested in this game to go find yourself a copy of X2, even for the age the game is now it is still a beautiful game and is huge in its depth as well. In the end its just too bad the game couldn’t live up to its predecessor.
Softpedia (Nov 23, 2005)
X3 could have been the ultimate in space simulators, but it will never be. Feeding us some breath taking views and a primitive economic system is far from enough for someone who has already played the other X�es, or the big bad Freelancer and its mods.
75 (Feb 15, 2006)
Le défaut principal de X2, à savoir une jouabilité assez déstabilisante, subsiste dans X3. Le jeu est vraiment riche mais il est aussi et surtout, très délicat à prendre en main. Déjà que l'interface n'est pas un modèle de simplicité, on doit composer avec l'absence de véritable tutoriel. Heureusement, les points forts du titre sont aussi là. La durée de vie est bonne, la liberté d'action est importante, bref, ce jeu de gestion/combat vous en donnera pour votre argent. Avec des commandes plus ergonomiques, une meilleure IA et des cinématiques plus propres, la note aurait été plus élevée.
Open-ended games are a tricky beast. On one hand, they offer endless possibilities and opportunities. On the other hand, if done incorrectly, they can be horrible, if they?re too ambitious, they set themselves up for huge backlash. Since it's tough to make an open-ended city or fantasy land, it may explain why not many have tried to take on making an open-ended universe. Developer Egosoft is obviously unfazed by the challenge as it approaches its third game from the X Universe series. When your up to your third title, you know your onto something but is the latest offering, X³: Reunion, worth venturing into or is it lost in the space of franchise titles and instantly gratifying gimmicks?
74 (Nov 25, 2005)
X³ entfacht ein Wechselbad der Gefühle: Die Freiheit, der große Umfang sowie die Traumkulisse stehen einer furchtbaren Story-Präsentation sowie massiven Bugs gegenüber. Aufgrund der verkorksten Geschichte und der miserabel geskripteten Missionen hat man den Eindruck, als würde man eine Beta-Version spielen. Unnötige Spielabstürze und astronomische Hardwareanforderungen untermauern dies zusätzlich. Habt ihr euch aber durch den zähen Einstieg gebissen, werdet ihr abseits der Story mit einem Universum voller Möglichkeiten und einem dynamischen Wirtschaftssystem belohnt, das sich keineswegs hinter Port Royale 2 oder dem alten Elite zu verstecken braucht. Allerdings müsst ihr euch selbst motivieren und eigene Ziele setzen oder ihr lasst euch Verbesserungs- bzw. Herrschaftsdrang übermannen. Lasst ihr euch auf X³ Reunion ein, ist die Weltraumsimulation ein Zeitfresser sondergleichen, der seine Brillanz aus dem Aufbau eines Wirtschafts- oder Kampfimperiums bezieht.
Game Watcher (Dec 19, 2005)
It looks as if Egosoft has released the X3 in a bit of a hurry leaving patches to be filled. The interface is far from being complete. The game seems to be going nowhere with its series of missions and battles. The game play must be excellent for trading but it doesn’t really seem to work for combat though. The visual effects are a definite treat allowing the player to experience an unreal galactic experience but again when it comes to sound effects X3 fails to deliver. The game has no multiplayer options, which can be a little boring, however the AI in the game seems to have a life of its own. Overall It can be said that X3 is not a bad game if you are interested in some great visual treat and some real amazing space scenarios combined with a more strategic game play involving trade than this game is surely for you, but if you are looking for something more on the lines of a single player combat game with a definite story line than you would be rather disappointed.
GameSpot (Nov 30, 2005)
With its open-ended gameplay and emphasis on trading and exploration, X3 will most likely appeal to fans of the series, though if you were looking forward to a strong single-player story or campaign, then you'll most likely be disappointed. Still, for what it is, X3 is easily one of the prettiest games to date, as well as an impressive, though dry, achievement. If you like your space epics to be more 2001 than Star Wars, you'll probably feel at home in the universe of X3.
Gamer 2.0 (Nov 10, 2005)
Beauty may be in the eye of the beholder, but it only goes so far in hiding the flaws that distinguish the great from the good. X3: Reunion is a case in point. In many ways, it is a worthy successor to Deep Silver’s previous X titles, and at its best, a complex and satisfying excursion into the outer reaches of deep space.
Gamerz-Edge (Dec 03, 2005)
Overall if you are a fan of the X series, you’ll be quite satisfied with the improvements and continuation of the story from previous titles. Unfortunately, I do see a lot of room for improvement. The controls were pretty counter-intuitive, and the actual gameplay got a bit boring after a few hours of play. I would like to be able to adjust the graphics so it can run better on my machine, and I think a level of character customization would be nice. I understand the desire to continue the story, but I believe that not much would have been lost in allowing me to at least change my character’s name. X3: Reunion looks pretty and is a neat title, but still has some work ahead of it to keep the franchise alive.
PC Powerplay (Dec, 2005)
Denn selbst unsere Tester, die seit dem sligen Elite kein Weltraumspiel ausgelassen haben, waren streckenweise völlig überfordert. Weil X3 ambitionierte Piloten erst einmal allein lässt, das Navigieren zwischen Sektoren viel zu kompliziert mache, wichtige Steuerungselemente nicht erklärt und so weiter. Statt einer flacheren Lernkurve stehen vor allem Einsteiger, ja selbst Fortgeschrittene anfangs vor einer senkrechen Lernwand mit hohem Frustfaktor.
70 (UK) (Nov 06, 2005)
X3 is a game that takes its time and demands a lot from you. If you're looking for a pacey polished space adventure where you never have to refer to the manual or post a query on the official forum then you're almost certainly better off with something like Freelancer. Bolder souls, as interested in commerce as they are in combat, can buy with much greater confidence.
GameCell UK (Dec 16, 2005)
Everything about X³ is very “Sim”-like and this is the game’s first problem, and its biggest weakness. There is NO tutorial and if ever a game needed one then this is it. My first attempt to review the game was with a version with no instructions – it took me a good 30 minutes of hit and miss key-pressing before I could even get my ship moving! The retail version does of course come with a manual, and at 80-plus pages it’s comprehensive to say the least, but it still makes your first few hours with the game more of a chore than anything else.
GamePlasma (Jan 31, 2006)
When a person hears about a space simulation game they usually don’t get all too thrilled, but X3 broke that barrier and began to unfold into an immense and all too gorgeous game that takes any gamers’ previous notions of space simulation and throws them out a window.
65 (Feb 19, 2006)
Depuis 1999, le développeur allemand Egosoft s’est fait un nom dans le marché du jeu vidéo sur PC avec la série des « X », jeux de simulation dans l’espace. Deux volets ainsi que des add-ons sont déjà sortis depuis, et en ce 18 février 2006 c’est le 3ème, X3 : Reunion, qui fait son apparition.
GameStar (Germany) (Dec, 2005)
Ich würde X3 so gerne mögen, aber es lässt mich nicht! Kein lahmer Spruch, sondern die reine Wahrheit. Die Story-Kampagne hält derart viel Frustpotenzial bereit, dass ich dabei förmlich gemerkt habe, wie mir die Freude am Spiel nach und nach entzogen wurde. Das liegt vor allem an der nicht vorhandenen Spielbalance. Die Ballerszenen sind entweder viel zu schwer oder mit Zielhilfe viel zu leuicht. Dazwischen gibt es langweilige Sektorensuche und ab und an mal eine Raumschlacht, die kaum den Namen verdient. Deutlich besser hat mir der Wirtschaftsteil gefallen.
Game Shark (Jan 20, 2006)
I’ll lay it down this way: X3: Reunion adds a lot of cool concepts to the X-series. The new sectors to explore are a great touch (I still haven’t found everything), the graphics are still really quite impressive, and there is still an unmatched sense of accomplishment offered from starting up your own business and trying to make a profit in the game’s highly competitive and volatile universe. The game also has an astoundingly strong community supporting it, and some of the third-party scripting changes and modifications out there almost help make up for some of the larger faults. But with that said, just like every previous game in the series, I soon found myself running out of any ongoing reason to continue playing the game after the novelty wore off, and the sluggish framerates definitely didn’t contribute to the experience.
Joystick (French) (Mar, 2006)
X3 : un énorme potentiel, une réalisation modeste et de la poudre aux yeux. Ce qui semble être une grande aventure n'est au final qu'un jeu de gestion, certes complexe, mais peu excitant et bourré de défauts (interface, IA, VF). Faut être sacrément mordu du libre échange pour apprécier ce jeu.
RewiredMind (Nov 10, 2005)
In its unpatched, retail state, the game is almost totally unplayable - memory leaks, random crashes, framerates so low that the game looks like a high speed slide show at times. And I’m not talking about average user's machines either – since machines ranging from minimum specification all the way up to 3.5GHz, 7800-equipped monsters are having the same kinds of problems.
Even deloused, X3 fits a hardest-of-the-hardcore mold. If you found Freelancer too complex, bail now. But Elite fans might just uncover enough to keep playing, lumps and all. Developer Egosoft seems dead set on fixing what’s wrong, so it comes down to whether patience is a virtue...or a $40 cop out.
Gaming Age (Jan 25, 2006)
Across the past few paragraphs, the word ridiculous has seen use multiple times. It’s an intentional choice, meant to highlight just how ridiculous the entire situation with X3 is. Despite the vastness of its universe, despite how open-ended the game may be, it doesn't change the fact that the effort and time required to properly enjoy X3 is ridiculous. It's ridiculous that the game requires a patch issued more than a month after release just to have an ending. It's ridiculous that it's up to the player to figure most of the game out for themselves. It's ridiculous that months after release, the story mode is still riddled with bugs, and it's even more ridiculous that the workarounds to some literally involve killing a bunch of bad guys and waiting an hour, in-game, for the object to hopefully respawn.
Factornews (Feb 19, 2006)
Un jeu à réserver aux fans du genre ou à ceux qui acceptent de lancer une partie en sachant qu'ils ne joueront qu'entre de longs trajets, passant le reste du temps à faire autre chose. Pour eux, ce jeu est vraisemblablement excellent. Pour moi, non.
GameSpy (Feb 14, 2006)
In the end, the experience of playing this game can be roughly compared to swimming through a pile of sewage to get to a diamond ring. There's a great game buried in the coded-up wreckage that comes out of the X3: Reunion box; it's probably not worth the effort to dig for it, though.
(Version 1.3)
If X3 v1.0 was the evil Star-Trek-mirror-universe version, the v1.3 patch is its almost- triumphant shining twin. In the space of a few short months, Egosoft’s mammoth patches (v1.3 clocks in at a hefty 119MB) converted the game from something only Rube Goldberg could have loved into the bustling X-series update X3 was always meant to be. While crabby demagogues always (always!) claim that nothing taps Braben and Bell’s Elite, Egosoft’s X3 is certainly a top contender. And now we have a version to match that vision.