Y2K: The Game Reviews (Windows)

Published by
Developed by
ESRB Rating
Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.2
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.5
Graphics The quality of the art, or the quality/speed of the drawing routines 3.2
Personal Slant How much you personally like the game, regardless of other attributes 2.6
Sound / Music The quality of the sound effects and/or music composition 3.1
Story / Presentation The main creative ideas in the game and how well they're executed 2.6
Overall User Score (8 votes) 2.9

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
I think the good outweighs the bad. Y2K is a fun little game and cheap to boot, plus it has a surreal aspect that appeals to me. I felt like I got $20 worth of entertainment—had I not hit the "Y2K bug" (hee hee) and just played the game all the way through on my first try, it would have lasted me about five or six hours.
GameSpot (Jan 11, 2000)
Given its name and December 1999 release, it would be easy to chalk up Y2K: the Game as the brainchild of some shameless marketing-department executive that was rushed onto shelves in a last-minute bid to cash in on everyone's obsession with the ubiquitous computer glitch. I certainly had suspicions along those lines - suspicions that were strengthened after I loaded the game and was treated to a hiccuping audio track and multiple skips in animation during the expository opening sequence. And after a couple hours of wandering around the same two locations, as my frustration began to reach the boiling point, I became convinced that the only thing that worked in this graphic adventure was the blinking LED on the front of the box.
Wenn Sie Y2K nur flüchtig anschauen, laufen Sie Gefahr, das Ding als "noch so ein Renderschrott" abzutun. Wäre etwas ungerecht: Die Rätsel sind bis auf seltene Zahlenpuzzles recht logisch, wenngleich simpel gestrickt. Ebenfalls auf der Haben-Seite: die witzigen Sprüche, beispielsweise Busters Rededuell mit dem von einem Afro-Amerikaner gesprochenen "Recyclone" Robo im Keller. Das Szenario mit dem durchgeknallten Hausrechner ist nicht super-originell, doch reicht es, um genug Spannung zu erzeugen.
Just Adventure (Mar 29, 2003)
Y2K is quite short, but I had a good time playing it. If there had been more to it, I would have given it a higher grade.
IGN (Mar 02, 2000)
In the wake of the infamous year 2000 bug that was supposedly going to cause the nuclear meltdown of our peaceful little planet comes Y2K: The Game. It was really only a matter of time before someone cranked out something based on this whole phenomenon, though it is interesting that it actually hit shelves after the supposed fall of mankind was going to take place. It just so happens that the magical date came and went and the terrible bug, amazingly enough, did not blow up anyone's computer, knock any planes out of the sky, or put rust on anyone's car bumper. However, if you can all promise to suspend a little disbelief here, I'll promise not to go off on a tirade about games whose titles include the words "The Game."
GameStar (Germany) (Feb, 2000)
Klassischer Fall von "zu spät". Horrorstories über den Jahr-2000-Bug locken keinen Hund mehr hinter dem Ofen hervor. Und da Y2K sonst nicht viel zu bieten hat außer mittelmäßigen Rätseln, sollten Knobelfreunde lieber zu Longest Journey greifen.
PC Games (Germany) (Feb, 2000)
Wohl in der Hoffnung auf spektakiläre Jahr-2000-Pannen wurde das Adventure Y2K entwickelt. Die Geschichte dreht sich um ein vernetztes Haus, das sich pünktlich zum Jahreswechsel in den Kopf gesetzt hat, den Besitzer zu töten. In sechzehn Räumen müssen nun Schalter und Schlüssel gefunden werden, echte Rätsel sind nur selten zu lösen. Die meiste Zeit verbringt man damit, die zahlreichen Objekte zu untersuchen, um dasjenige mit dem Schalter zu finden. Das ausgesprochen zäh ablaufende Adventure besticht mit guter Grafik und einer eingängigen Bedienung, über die spielerischen Mängel kann die Technik jedoch nur wenige Minuten hinwegtäuschen.
Adventurearchiv (Apr 09, 2001)
Altogether one can say that an actually good idea was given away by bad game design. Little gaming comfort (missing save slots, the handling of inventory and objects, constant waiting while the loading of a new screen, partial incorrect character graphics) suggests that the developers could not carry out a lot of features by the time pressure of the approaching Millenium date and delivered only an incorrect product. The strange, sometimes unnecessary movements and steps of Buster could be interpreted on the fact that the game was actually planned more extensive. The missing game depth and lack of design don't let arise real suspense.
PC Joker (Feb, 2000)
Die seichten Rätsel gehen gerade noch in Ordnung, die Technik nicht: Offenbar hat die häusliche Digitalseuche auch die hakelige Maussteuerung erfasst, der hölzern animierte Protagonist trifft allerorten auf Clippingfehler. Ein spielbarer Millennium-Bug!
Power Play (Feb, 2000)
Ansonsten aber gibt‘s nicht viel. Man muß z.B. schon selbst drauf kommen, daß auf der zweiten CD ein Manual-File samt Einführung in die Story abgelegt ist (weniger clevere Abenteurer haben mangels eines entsprechenden Hinweises echt das Problem, daß sie nicht recht wissen. was eigentlich los ist). Und davon abgesehen ist das zu tun, was in einem Adventure eben zu tun ist: Man nimmt Objekte, verwendet sie und löst Rätsel. Nichts davon geriet hier sonderlich motivierend, an die Steuerung muß man sich auch erstmal gewöhnen. und das Thema ist inzwischen sowieso toter als ein ertränkter Regenwurm Tja. wie sagt Buster doch immer so schön: There is no reason to look at it...
GamePro (US) (Nov 24, 2000)
The last eighteen months has been a bad period for graphical adventures, with poor sales for its best games: Grim Fandango, King's Quest 8, Monkey Island III and Quest for Glory V. Why anybody would want to do yet-another game in this genre, without imagination and on a clearly reduced budget, must remain among the Great Unknowables of our age, right up alongside how socks develop toe holes while inside drawers. You can safely ignore this game without ever feeling like you've missed something more important than an old sock.