User review spotlight: Ultima IV: Quest of the Avatar (DOS)
Battles are announced with these stylish screens.
A powerful punch straight to the head
The level design makes it worth admiring the environment.
A teacher sequence, as a tutorial integrated in the game.
When enemies are knocked back, it's time to move in with a finisher.
Zooming in on the large city.
Deadra is always by your side.
Huge monsters and exploding squirrels.
Close to the end of the world, it takes a special weapon to take out opponents.
Close-up of Deadra
Closer to the throne room, these enemies will try to put out all candles.
A boat sequence
An opponent dodges my punch.
Another character is introduced.
In the woods
These berries replenish health.
He is too late to block this one.
Fighting multiple enemies at once.
In a dark bar, looking for information.
The city is full of life
An elephant-like creature has been knocked down.
Three enemies move in.
A large whale has washed up on the beach.
Deadra and Ghat talking.
Deadra comforts Ghat.
The challenge mode
This strange Corwid only walks in a straight line
Have you taken your peyotes today, lad?
A street gang
Kicking a fallen enemy is such a comforting thing in this game
Beating a stunned enemy
The map (of sorts)
There are some destructible objects in the arenas
Fighting some "birds" in the Challenge Tower
This shaman guy drives the Corwids crazy
Challenge Tower: choosing a challenge
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