User Reviews

Needs To Be Longer Depeche Mike (17568) 4.4 Stars4.4 Stars4.4 Stars4.4 Stars4.4 Stars

Our Users Say

Category Description User Score
Effectiveness How effective the educational game is when it comes to teaching (does the player actually learn anything, etc.) 2.7
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.0
Graphics The quality of the art, or the quality/speed of the drawing routines 3.4
Personal Slant How much you personally like the game, regardless of other attributes 3.7
Sound / Music The quality of the sound effects and/or music composition 3.4
Story / Presentation The main creative ideas in the game and how well they're executed 3.8
Overall User Score (11 votes) 3.3

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
In the end, my experience was an enjoyable one. I especially appreciated the story and the graphics, and I felt drawn in by the development of the characters' personalities and motives, particularly since I felt compelled to enhance the game images with my own mental thoughts and visualizations, and I liked that "strain on my brain." Even though it is a relatively short game and some of the technology is "old" when compared to today's releases, it is a very good graphic adventure that is available for about 50 percent of the usual price for games being released now. Although not heavily promoted by the publisher, nonetheless they seem to believe that it a worthy adventure game. So do I, and I would recommend that you give it a try.
Score (Apr, 1999)
Podtrženo sečteno je tahle adventura opravdu výstavní kousek po všech stránkách. Kousek, který by neměl chybět ve sbírce žádnému zatvrzelému milovníkovi adventur. Vypadá to, že adventury přeci jen nakonec nebudou zapsány do červené knihy ohrožených druhů a prežijí ještě o trošku déle - tedy alespoň o tento měsíc.
Zero Critical is full of excitement, intrigue, great music and sound effects and should easily satisfy anyone who is looking for both an interesting story and good gameplay. More than just excitement, the game evokes emotions unlike other games in the genre with its emotional pain, pathos and bittersweet sadness. Or as the game itself asks, "What would you sacrifice for the one you loved?"
Quandary (Mar, 2002)
I read somewhere that Istvan Pely, Zero Critical's designer, said this game was "aimed at the older, casual gamer, who doesn't want to be insulted by poor writing, doesn't want to waste time with lengthy FMV, doesn't want to struggle with irreverent puzzles that exist merely as an excuse for poor gameplay". At least two of those are admirable objectives, and are certainly achieved in the end product.
Game Over Online (Mar 04, 1999)
Since the entire game is mouse driven, it only takes about five minutes to get the hang of the inventory and dialogue systems. If you’ve ever played a Quest for Glory then you’ll immediately understand how to converse with the scientists or use items. Although this game isn’t even slightly innovative, it’s easy to learn and even easier to play, making Zero Critical perfect for the novice player (everyone else ... choose another title).
Adventure Gamers (May 19, 2002)
The setup of this third-person point and click adventure, admittedly, sounds quite promising. Here it is: You play an interstellar investigator who's sent to a distant planet outpost to get to the bottom of a killing that occurred in a mysterious experimental station. So far, so good. Does the game live up to this terrific setup? Well, I wish the news was good, but...
Just Adventure (Jul, 1999)
What's sadly ironic about Zero Critical is that it is so strong in an area in which so many games fail: story. The story in this game is intriguing, mysterious, violent, and at moments, even visionary and romantic. What more could you ask from a game? Unfortunately, in these sophisticated days, we generally ask for much more, and Zero Critical simply can't deliver.