Description
Magic is banned in the Great Underground Empire, and the Grand Inquisitor Yannick (with the kind help of Frobozz Electric) has a stranglehold on the world of Zork, establishing a totalitarian regime. According to his own words, the goal of the new state is to "shun magic, shun the appearance of magic, shun everything, and then shun shunning." Any opposing forces will be "totemized", which is apparently a rather unpleasant procedure. The player character in the game is just that - the player character: Ageless, Faceless, Gender-Neutral, Culturally-Ambiguous Adventure Person (abbreviated AFGNCAAP), as the politically correct designation by the Dungeon Master Dalboz defines him/her (it?). Naturally, it is the hero's duty to save the world by collecting a Cube of Foundation, the Skull of Yoruk, and the Coconut of Quendor, so that magic can return to the land and the Grand Inquisitor falls victim to his own shunning policies.
Zork: Grand Inquisitor is the third in the row of graphical
Zork games. It utilizes the same engine as its
predecessor, with first-person perspective, 180 degree camera rotation, pre-rendered backgrounds, and live actors. Compared to the previous game, it is more similar in tone to the early, predominantly humorous
Zork adventures, containing plenty of references to them.
The gameplay is puzzle-oriented; most of the puzzles are inventory-based, though there are also a few that require manipulating the game's environment. Casting magical spells is an important element of the gameplay. The protagonist discovers spell scrolls and learns spells from them, which must be frequently used on objects and items to solve puzzles. The spells range from simple magic that can open locked doors to exotic variations such as "making all purple things invisible". The player can also cast spells backwards, in which case they will have an opposite effect; in the aforementioned examples, casting the reversed spells will lock a door or magically make an object visible, provided it was purple before that condition was inflicted upon it.
Alternate Titles
- "Zork: Der Großinquisitor" -- German title
Part of the Following Groups
User Reviews
The Press Says
| Tap-Repeatedly/Four Fat Chicks |
Apr 06, 2003 |
     |
100 |
| Mega Score |
Mar, 1998 |
90 out of 100 |
90 |
| Game Zero |
Aug, 1998 |
22.5 out of 25 |
90 |
| PC Zone |
Aug 13, 2001 |
8.8 out of 10 |
88 |
| Gamezilla |
Aug 17, 2000 |
88 out of 100 |
88 |
| Svenska PC Gamer |
Dec, 1997 |
84 out of 100 |
84 |
| Quandary |
Dec, 1997 |
     |
80 |
| PC Player (Germany) |
Dec, 1997 |
76 out of 100 |
76 |
| Game Revolution |
May 06, 2004 |
B |
75 |
| PC Games (Germany) |
Dec 03, 1997 |
74 out of 100 |
74 |
Forums
Trivia
There is a music soundrack released in 1998 composed by John Beal. Soundtrack can be bought at
http://www.synsoniq.com.
Tracklist:
- Propaganda on Parade
- Port Foozle
- Antharia Jack and the Magic Latern
- The Enchatress Ygael
- Griff
- The Dungeon Masters Lair
- Gue Tech Fight Song
- Brog
- Flathead Lucy Captured by Wartle
- Jack's Game
- Jack Takes a Number
- Grand Inquisitor and Jack Make a Deal
- Inquisition Jail Escape
- Zork Finale