DescriptionMagic is banned in the Great Underground Empire, and the Grand Inquisitor Yannick (with the kind help of Frobozz Electric) has a stranglehold on the world of Zork, establishing a totalitarian regime. According to his own words, the goal of the new state is to "shun magic, shun the appearance of magic, shun everything, and then shun shunning." Any opposing forces will be "totemized", which is apparently a rather unpleasant procedure. The player character in the game is just that - the player character: Ageless, Faceless, Gender-Neutral, Culturally-Ambiguous Adventure Person (abbreviated AFGNCAAP), as the politically correct designation by the Dungeon Master Dalboz defines him/her (it?). Naturally, it is the hero's duty to save the world by collecting a Cube of Foundation, the Skull of Yoruk, and the Coconut of Quendor, so that magic can return to the land and the Grand Inquisitor falls victim to his own shunning policies.
Zork: Grand Inquisitor is the third in the row of graphical Zork games. It utilizes the same engine as its predecessor, with first-person perspective, 180 degree camera rotation, pre-rendered backgrounds, and live actors. Compared to the previous game, it is more similar in tone to the early, predominantly humorous Zork adventures, containing plenty of references to them.
The gameplay is puzzle-oriented; most of the puzzles are inventory-based, though there are also a few that require manipulating the game's environment. Casting magical spells is an important element of the gameplay. The protagonist discovers spell scrolls and learns spells from them, which must be frequently used on objects and items to solve puzzles. The spells range from simple magic that can open locked doors to exotic variations such as "making all purple things invisible". The player can also cast spells backwards, in which case they will have an opposite effect; in the aforementioned examples, casting the reversed spells will lock a door or magically make an object visible, provided it was purple before that condition was inflicted upon it.
- "Zork: Der Großinquisitor" -- German title
Part of the Following Groups
|Who is the boss of you?..||Cor 13 (174142)|
|Best graphical adventure I've ever played||kvn8907 (180)|
|Grand Finish to the Zork series||Scott Monster (923)|
|Adventure Gamers||Jan 25, 2005||90|
|Gamezilla||Aug 17, 2000||88 out of 100||88|
|PC Zone||Aug 13, 2001||8.8 out of 10||88|
|PC Jeux||Nov, 1997||88 out of 100||88|
|Svenska PC Gamer||Dec, 1997||84 out of 100||84|
|PC Joker||Dec, 1997||82 out of 100||82|
|PC Player (Germany)||Dec, 1997||76 out of 100||76|
|Power Play||Dec, 1997||68 out of 100||68|
|Adventure Classic Gaming||Nov 18, 1997||3 out of 5||60|
|Topic||# Posts||Last Post|
|In Windows XP||7||vedder (20605)
May 23, 2010
|Can anyone help me find this game?||2||Señorita Kathryn (612)
Feb 08, 2009
TriviaAt the time of Zork: Grand Inquisitor's release, Activision was actually negotiating with studios for the possibility of a TV series set in the Zork universe. The game, while successful, didn't sell up to projections, and the TV show discussions (thankfully) were abandoned.
Related Web Sites
- Zork: Grand Inquisitor (official website)
- Crap Shoot (A humorous review on PC Gamer)
- Hints for Grand Inquisitor (These hints are designed to let you get only the help you need without spoiling the game for you.)
- Windows XP Setup - CD Version (Inferno's file.)
- Windows XP Setup - DVD Version (by Inferno.)
- Zarf's Review (A Mac review of Grand Inquisitor written by Andrew Plotkin after the original Macintosh port was canceled and before the game was subsequently published (March, 2000). )