83
MobyRank
100 point score based on reviews from various critics.
3.9
MobyScore
5 point score based on user ratings.

Description

Magic is banned in the Great Underground Empire, and the Grand Inquisitor Yannick (with the kind help of Frobozz Electric) has a stranglehold on the world of Zork, establishing a totalitarian regime. According to his own words, the goal of the new state is to "shun magic, shun the appearance of magic, shun everything, and then shun shunning." Any opposing forces will be "totemized", which is apparently a rather unpleasant procedure. The player character in the game is just that - the player character: Ageless, Faceless, Gender-Neutral, Culturally-Ambiguous Adventure Person (abbreviated AFGNCAAP), as the politically correct designation by the Dungeon Master Dalboz defines him/her (it?). Naturally, it is the hero's duty to save the world by collecting a Cube of Foundation, the Skull of Yoruk, and the Coconut of Quendor, so that magic can return to the land and the Grand Inquisitor falls victim to his own shunning policies.

Zork: Grand Inquisitor is the third in the row of graphical Zork games. It utilizes the same engine as its predecessor, with first-person perspective, 180 degree camera rotation, pre-rendered backgrounds, and live actors. Compared to the previous game, it is more similar in tone to the early, predominantly humorous Zork adventures, containing plenty of references to them.

The gameplay is puzzle-oriented; most of the puzzles are inventory-based, though there are also a few that require manipulating the game's environment. Casting magical spells is an important element of the gameplay. The protagonist discovers spell scrolls and learns spells from them, which must be frequently used on objects and items to solve puzzles. The spells range from simple magic that can open locked doors to exotic variations such as "making all purple things invisible". The player can also cast spells backwards, in which case they will have an opposite effect; in the aforementioned examples, casting the reversed spells will lock a door or magically make an object visible, provided it was purple before that condition was inflicted upon it.

Alternate Titles

  • "Zork: Der Großinquisitor" -- German title

Part of the Following Groups


Merchant Title Platform Price  
Amazon
Zork: Grand Inquisitor Windows $25.00  
GOG
Zork: Grand Inquisitor $5.99  
ebay.com
Zork: Grand Inquisitor    
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User Reviews

The crown of the series Unicorn Lynx Bronze Star Contributing Member (132767) 4.33 Stars4.33 Stars4.33 Stars4.33 Stars4.33 Stars
Best graphical adventure I've ever played kvn8907 (177) 4.33 Stars4.33 Stars4.33 Stars4.33 Stars4.33 Stars
Grand Finish to the Zork series Scott Monster Bronze Star Contributing Member (912) 5 Stars5 Stars5 Stars5 Stars5 Stars

The Press Says

Tap-Repeatedly/Four Fat Chicks Apr 06, 2003 5 Stars5 Stars5 Stars5 Stars5 Stars 100
Mega Score Mar, 1998 90 out of 100 90
Game Zero Aug, 1998 22.5 out of 25 90
PC Zone Aug 13, 2001 8.8 out of 10 88
Gamezilla Aug 17, 2000 88 out of 100 88
Svenska PC Gamer Dec, 1997 84 out of 100 84
Quandary Dec, 1997 4 Stars4 Stars4 Stars4 Stars4 Stars 80
PC Player (Germany) Dec, 1997 76 out of 100 76
Game Revolution May 06, 2004 B 75
PC Games (Germany) Dec 03, 1997 74 out of 100 74

Forums

Topic # Posts Last Post
In Windows XP 7 vedder Bronze Star Contributing Member (17925)
May 23, 2010
Can anyone help me find this game? 2 Kadlin (615)
Feb 08, 2009

Trivia

There is a music soundrack released in 1998 composed by John Beal. Soundtrack can be bought at http://www.synsoniq.com.

Tracklist:
  1. Propaganda on Parade
  2. Port Foozle
  3. Antharia Jack and the Magic Latern
  4. The Enchatress Ygael
  5. Griff
  6. The Dungeon Masters Lair
  7. Gue Tech Fight Song
  8. Brog
  9. Flathead Lucy Captured by Wartle
  10. Jack's Game
  11. Jack Takes a Number
  12. Grand Inquisitor and Jack Make a Deal
  13. Inquisition Jail Escape
  14. Zork Finale



This entry was contributed by Swordmaster (160) and Jeanne Bronze Star Contributing Member (73931)
 

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