Description
A sequel to the
Zork series. Gameplay is similar to
Zork Nemesis, but there are many technological improvements (including much better graphics). The game's storyline is also true to the roots of the series, maintaining a humorous atmosphere (as opposed to the dark-toned story of
Zork Nemesis).
Magic is banned in the Great Underground Empire, and the Grand Inquisitor (with the kind help of Frobozz Electric) has a stranglehold on the world of Zork. Any opposing forces will be Totemized (a very bad thing). It is, of course, your duty to save the world, by collecting a Cube of Foundation, the Skull of Yoruk, and the Coconut of Quendor, so you can return magic to the land.
Alternate Titles
- "Zork: Der Großinquisitor" -- German title
Part of the Following Group
User Reviews
The Press Says
| Just Adventure |
Apr 10, 2002 |
A |
100 |
| Tap-Repeatedly/Four Fat Chicks |
Apr 06, 2003 |
     |
100 |
| Gamezilla |
Aug 17, 2000 |
88 out of 100 |
88 |
| Svenska PC Gamer |
Dec, 1997 |
84 out of 100 |
84 |
| Quandary |
Dec, 1997 |
     |
80 |
| Quandary |
Dec, 1997 |
     |
80 |
| PC Player (Germany) |
Dec, 1997 |
76 out of 100 |
76 |
| PC Gameplay (Benelux) |
Dec, 1997 |
75 out of 100 |
75 |
| Game Revolution |
May 06, 2004 |
B |
75 |
| Adventure Classic Gaming |
Nov 18, 1997 |
3 out of 5 |
60 |
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Trivia
Zork: Grand Inquisitor received an 88% rating from PC Gamer magazine (May 1998; reviewed by Michael Wolf). It was also honored as an “Editor’s Choice.”