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2.5
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Description

You are the Avatar. Once again you return to Britannia. Upon your arrival, you witness the kidnapping of Baron Almric's daughter. Found guilty of the crime, you are thrown into the Great Stygian Abyss with the choice of either finding the girl or rotting in the dungeon. On your journey you have to get along with the many inhabitants of the dungeon, who are survivors of a failed colony, and eventually find out that there's much more to this kidnapping than meets the eye.

Ultima Underworld was the first RPG that had fluid first-person movement in a 3D environment, revolutionizing the genre. Unlike earlier first-person RPGs like Dungeon Master and Eye of the Beholder, the player can move in every direction and the graphics are updated continually. The dungeon also is not made entirely of corridors and rooms arranged in a rectangular fashion but has a lot of variety: slopes, stairs, bridges and more.

Underworld's combat system is action-oriented. The player has to draw his weapon and aim at his opponent in real time. The magic system is based on runes that can be found in the Abyss. If combined in the right order, they produce a magical effect. As the Abyss is populated by more than just monsters, there are also various dialogue sequences with NPCs, who one can also barter with.

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Forums

Topic # Posts Last Post
Should I be an Avatar? 4 St_Martyne Bronze Star Contributing Member (3562)
Oct 01, 2008

Trivia

Near the Magic Academy there is a spectre called Warren floating around. This is a obviously a reference to Warren Spector and continues a tradition of him appearing in the non-mainstream Ultima games (Savage Empire and Martian Dreams).


This entry was contributed by Trixter Bronze Star Contributing Member (8866), Kabushi (48044) and Terok Nor (10544)
 

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