Displaying a polished elegance emblematic of virtually all of Orisinal
's gamelets, Windy Days
translates a simple property of physics and aerodynamics into a very minimalist game. The player controls the speed of a young cyclist, riding his bicycle through a pastoral suburban landscape. Whimsically attached to the back of his bike is a kite. The player has two controls: clicking the mouse to the left of the cyclist increases his speed, which boosts the kite's height, while clicking the mouse to the right of the cyclist sets him at a more leisurely pace, the kite drifting lower as a consequence. This system established, joining the kite in the sky are a series of star-marked balloons, which give points when connecting with the kite, and birds, which regrettably take away one of three "hit points" when making contact. After the third meeting with a bird the kite disengages from the bike's seatpost and flutters off, the game over.
There is a bonus round in which the kite soars up into the sky, out of sight of the rider, where ephemeral star-balloons are plentiful. Rack up points by moving the mouse over them as they fade in and out of existence.
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This entry to the MobyGames database was contributed by Pseudo_Intellectual (42223)
on Jan 21, 2009.