Description
An enemy armada is invading the United Federation of Planets and Starfleet Command estimates that Earth will be attacked in about a month. So you, playing James T. Kirk, commander of the original NCC-1701 Enterprise, are ordered to stop that invasion.
WinTrek is Star Trek simulation game, where you virtually control every aspect of the Enterprise yourself, which would normally done by your crew.
For navigating the Enterprise through the sectors and quadrants, you do not "drive" her, but instead you control the navigation station directly (setting course, whereby any of the 360 degrees can be used, and setting speed limits, both impulse and warp). If you attack an enemy, you have to manage your shields, coordinate phaser fire and your photon torpedoes, including the control of how much dilithium (fuel) you invest into your shields and weapons. Finally, you must manage your dilithium fuel (i.e. refilling at starbases) and must make sure that your ship don't break apart (damage system).
You win the game by destroying the enemy armada and you loose the game when the armada attacks Earth or you ran out of fuel (or you explode).
The story above is written a bit vague, because both the number of enemy ships and the days you have are randomly set when you start a game.
In addition,
WinTrek offers six difficulty levels, ranging from Admiral (expert) to Expandable Crewman (easiest).
You play the game both with the mouse and the keyboard. All stations are mouse controlled, but you also have to use the Computer Station, like you would use MS-DOS, to get informations not visible at your other stations (i.e. to retrieve the position of your starbases). And since this is a Windows game, you will see all the informations in 11 sub-windows of your game window, which are all re-sizable and movable.
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Trivia
Some discrepancies between WinTrek and the Star Trek universe:
Sectors:
- WinTrek: the smallest area you use; you drive with impulse (sub-light-speed)
- Star Trek: the smallest area too, but due to its size (20x20x20 ly), you drive with warp (faster then the speed of light) instead of impulse, otherwise it would literally take ages to cross a sector (min 20 years with the speed of light)
Quadrants:
- WinTrek: a quadrant consists of sectors; the quadrant grid is practically identical with the sector grid, therefore quadrants are part of a bigger system; you drive with warp from one quadrant to another.
- Star Trek: a quadrant consists of sectors too, but there are only four quadrants in the galaxy (Alpha, Beta, Gamma, Delta - all four containing one fourth of the galaxy; for example, we are on the border of the Alpha and Beta quadrants). You do also drive with warp from one quadrant to another, but the required speed is astronomical. (Note: there are also stellar objects that have the quadrant as part of there proper name, but those aren't countable, as there is no cartographic system behind it.)
Conclusion: WinTrek's quadrant is a Star Trek sector, whereby WinTrek's sector has no counterpart in Star Trek, and Star Trek's quadrant isn't used here.
Dilithium:
- WinTrek: dilithium is the fuel used for all things on-board the Enterprise (warp, impulse, shield strength and power of the phaser beam).
- Star Trek: dilithium is just used for one thing and it is not even a "fuel". It is used inside the warp core to regulate the warp reaction. If you are out of dilithium, you basically are dead in the water, even when all the other ship system still running. If you are out of dilithium here, a sector will become a quadrant, as you can only drive with impulse.
(Note: I've omitted the obvious discrepancy that WinTrek is 2D, while the Star Trek universe is 3D ;))
This entry to the MobyGames database was contributed by
Xoleras (67002) on Aug 05, 2005.