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Wizardry: Bane of the Cosmic Forge

MobyRank MobyScore
PC-98
...
4.8
Amiga
85
4.8
Macintosh
...
4.8
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Description

It is said the the Cosmic Forge is a magical pen possessing an enormous power: whatever is written with it instantly becomes true. A group of explorers ventures into the castle that where the king, the queen, and the wizard who created the pen used to dwell. Nobody knows what has been happening there for the last hundred years, since nobody dares to enter the haunted castle. As the heroes step in, the doors behind them close forever. They are left alone to discover the truth about the Cosmic Forge and the drama that occurred between the castle's inhabitants.

Bane of the Cosmic Forge is the sixth entry in the Wizardry series. While retaining the basic premise of creating a party of up to six adventurers to roam first-person dungeons and fight enemies in turn-based combat, this installment contains numerous enhancements and new features. It was the first game in the series to feature full color graphics and a mouse-driven interface. Combat options are more detailed, with precise weapon moves (such as thrust and bash) available. Magic is divided into six different schools, the spellcaster's powers increasing if he/she concentrates on one of them. Picking locks or disarming traps is done actively by participating in a simple mini-game. Characters can learn skills unique to their class when leveling up. These skills range from weapon proficiencies to field abilities that can be used outside of combat.

In addition to the traditional races of humans, elves, dwarves, hobbits, and gnomes, the player can choose between the Lizardman, the cat-like Felpurr, the canine Rawulf, the pixie-like Faerie, the intimidating Dracon, and the furry Mook. Exotic character classes such as Valkyrie, Alchemist, Psionic, Ninja, Samurai, and Monk are also available during character creation beside the classes seen in the previous game.

Conversations with NPCs have been extended, the player being able to talk about various topics with the same character. The game also features a branching storyline: depending on the player's choice to believe or mistrust a key character, the plot will split into different directions, resulting in several different endings.

Screenshots

Wizardry: Bane of the Cosmic Forge DOS What do you do when you see a locked door? (EGA)
Wizardry: Bane of the Cosmic Forge FM Towns Healing fountain
Wizardry: Bane of the Cosmic Forge DOS Title screen (CGA)
Wizardry: Bane of the Cosmic Forge Macintosh Giant bats attack!

Alternate Titles

  • "巫術6:創世神筆之詛咒" -- Chinese spelling (traditional)
  • "Wizardry VI: Bane of the Cosmic Forge" -- Ultimate Wizardry Archives title
  • "Wizardry 6: Bane of the Cosmic Forge" -- Steam product page title

Part of the Following Groups

User Reviews

Great classic RPG DOS Sullivan (9)

The Press Says

PC-Spiele '92 DOS 1991 10 out of 10 100
Power Play DOS Feb, 1991 89 out of 100 89
Power Play Amiga May, 1991 89 out of 100 89
CU Amiga Amiga Jun, 1992 88 out of 100 88
Amiga Mania Amiga Jul, 1992 87 out of 100 87
Amiga Joker Amiga Apr, 1991 85 out of 100 85
Amiga Action Amiga Aug, 1992 85 out of 100 85
Joker Verlag präsentiert: Sonderheft DOS 1992 82 out of 100 82
Dragon Macintosh Oct, 1991 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Amiga Format Amiga Jul, 1992 80 out of 100 80

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Trivia

Reception

Wizardry: Bane of the Cosmic Forge was considered a "Second Generation" Wizardry game. D. W. Bradley created a brand new engine that changed the look, feel, and narrative of the classic games while remaining faithful to the core elements.

References

In an obscure room in the early part of the first dungeon, there is an inscription on a wall which reads, "For that special someone 1-900-LADY"

Awards

  • Power Play
    • Issue 02/1992 – Best Role Playing Game in 1991
Information also contributed by D Michael

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Contributed to by Martin Smith (63134), Mobygamesisreanimated (10788), Tony Van (2688) and Terok Nor (19005)