Wizardry: Proving Grounds of the Mad Overlord

Advertising Blurbs

Back of Box - Commodore 64 (US):

    PROVING GROUNDS OF THE MAD OVERLORD

    THE FIRST WIZARDRY SCENARIO

    Designed by Andrew Greenberg and Robert Woodhead

    Features:
    • Layered window graphics system
    • 10 diabolical levels of hi-res mazes
    • For ages 7 to adult
    • 80 page illustrated manual
    • Best Game of Year(2Years)-ST.Game
    • Best Adventure Game-Login, Japan
    • Overwhelmingly voted Most Popular Computer Game of All Time by the readers of Softalk Magazine.

    THE WORLD OF WIZARDRY- Chapter One

    Are you ready to step into the world of Wizardry? Unmatched by any other fantasy role-playing game, the Wizardry Gaming System allows for unlimited combination of strategies and tactics so that each quest into the Maze is always fresh and interesting.
    Proving Grounds of the Mad Overlord is the first Wizardry scenario. Starting in the castle, you assemble 1 to 6 adventurers to explore the magic and mystery of the ten level 3-D maze. Your characters may be one of five races and eight professions, each with strengths and weaknesses.
    Under your command, brawny warriors, frail mages, pious priests, and nimble thieves accumulate experience and treasure. As your characters gain experience, they develop greater capabilities to become even better adventurers allowing them to venture deeper into the Maze
    Be wary! The treacherous Maze has some tricks and traps of its own. Hundreds of monsters, many with magical powers equal to your own; pits; chutes; rotating rooms; teleporters; special one-of-a-kind surprises; and much more will keep you on your toes for many hours of fun.
    Best yet, when you finish, you'll be able to challenge your triumphant characters with other scenarios featuring new dangers and more formidible foes.

    TYPICAL RAVE REVIEWS!

    “It’s been a long time since I've been amazed at what a computer can he programmed to do, but [Wizardry] does amaze me. It pushes the...computer to its limits. The amount of detail is fantastic.” ----Neil Shapiro, Popular Mechanics

    "The greatest computer fantasy roleplaying game ever!" ----Roe R. Adams III, Computer Entertainment

    "They have not created a program, but a world." ----Stephen Perry, Checking It Out (UK)

    Winner of 10 international Awards

    Play the Wizardry Gaming System: Knight of Diamonds (#2), Legacy of Llylgamyn (#3), The Return of Werdna (#4) and Heart of the Maelstrom (#5).





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    Contributed by FatherJack (58599) on May 04, 2015.

Back Cover:
    “It’s been a long time since I’ve been amazed at what a computer can he programmed to do but Wizardry! does amaze me. It pushes the. - computer to its limits. The amount of detail is fantastic. Wizardry may open a whole new realm of programming.” -- Neil Shapiro, Popular Mechanics

    "It has the potential to become a classic.” -- David Lubar, Creative Computing

    “Wizardry is not a game. It’s a place.” -- Margot Tommervik, Softalk Magazine

    Are you ready to step into the world of Wizardry? Unparalleled by any other gantasy game, Wizardry allows for unlimited combination of strategies and tactics so that each quest in the maze is always fresh and interesting. Never before has a fantasy been so real.

    Proving Grounds of the Mad Overlord is the first Wizardry scenario. Starting in the safety of the castle, you assemble 1 to 6 adventurers to explore the magic and mystery of the ten-level 3-D maze. Your characters may he one of five races and eight professions, each with their own strengths and weaknesses to form a party which is just right for your intended expedition.

    Under your command brawny warriors, frail mages, spell casting priests, and nimble thieves accumulate experience and treasure. As your characters gain experience, they develop greater capabilities to become even better adventurers allowing them to venture deeper into the maze.

    Did you buy the correct armor and magical items in the castle? Are the characters able to cooperate effectively to achieve their mission? Will your characters be strong enough to escape to the castle or an upper world? Is your party properly prepared?

    Be wary! The treacherous 3-D maze has some tricks and traps of its own. Hundreds of monsters, many with magical powers equal to your own, pits, chutes, rotating rooms, teleporters, special one-of-a-kind surprises and much more will keep you on your toes for many, many hours of fun.

    You’ll even be able to challenge your characters with subsequent scenarios featuring new dangers and more formidable foes. Watch for the second scenario: Knight of Diamonds.

    • The first Wizardry scenario
    • Designed for characters level 1 to 13
    • Forages 10 to adult
    • From I to 6 players
    • Ten level 3-D maze
    • Maze and monsters in high resolution graphics
    • 48 page illustrated manual

    Contributed by Alan Chan (3479) on Mar 28, 2000.