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Building on the basic gameplay and visual ideas of Ultimate's Atic Atac, Wizard's Lair stars an explorer named Pothole Pete, who is stuck in the Lair unless he can find all four pieces of the Golden Lion. The game is viewed slightly top-down, with indoor rooms bordered by line drawn vectors rather than the fuller jungle graphics.

The pace of the game is quite fast, and the challenge of the action elements is increased by not having infinite weaponry. The route through the game is non-linear, with multiple exits and secret rooms commonplace. Although the screens always contain a particular area, rather than the sections of different areas viewed in Atic Atac (meaning that the player would often have to work out how to reach some sections via other screens), a river is a central aspect of the layout, delimiting some sections of the screens.


Wizard's Lair ZX Spectrum Not all screens cover the whole playfield
Wizard's Lair MSX Stay in corners as much as possible
Wizard's Lair ZX Spectrum I love these goofy faux-medieval rhymes, don't you?
Wizard's Lair ZX Spectrum A river runs through it

Alternate Titles

  • "Wizards Lair" -- Alternate spelling

User Reviews

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Critic Reviews

Computer Gamer ZX Spectrum May, 1985 5 Stars5 Stars5 Stars5 Stars5 Stars 100
Computer and Video Games (CVG) ZX Spectrum May, 1985 39 out of 40 98
Computer and Video Games (CVG) Amstrad CPC Nov, 1985 35 out of 40 88
Sinclair User ZX Spectrum May, 1985 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Popular Computing Weekly ZX Spectrum May 31, 1985 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Home Computing Weekly ZX Spectrum Apr 09, 1985 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Sinclair Programs ZX Spectrum May, 1985 72 out of 100 72
Home Computing Weekly Amstrad CPC Sep 24, 1985 3 Stars3 Stars3 Stars3 Stars3 Stars 60
Amtix! Amstrad CPC Nov, 1985 54 out of 100 54
Your Spectrum ZX Spectrum May, 1985 5.5 out of 15 37


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Contributed to by Kabushi (156873) and Martin Smith (62978)