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Building on the basic gameplay and visual ideas of Ultimate's Atic Atac, Wizard's Lair stars an explorer named Pothole Pete, who is stuck in the Lair unless he can find all four pieces of the Golden Lion. The game is viewed slightly top-down, with indoor rooms bordered by line drawn vectors rather than the fuller jungle graphics.

The pace of the game is quite fast, and the challenge of the action elements is increased by not having infinite weaponry. The route through the game is non-linear, with multiple exits and secret rooms commonplace. Although the screens always contain a particular area, rather than the sections of different areas viewed in Atic Atac (meaning that the player would often have to work out how to reach some sections via other screens), a river is a central aspect of the layout, delimiting some sections of the screens.


Wizard's Lair ZX Spectrum Title screen
Wizard's Lair MSX Don't get caught!
Wizard's Lair Amstrad CPC Lets go.
Wizard's Lair MSX Title screen

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Alternate Titles

  • "Wizards Lair" -- Alternate spelling

User Reviews

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Critic Reviews

Computer Gamer ZX Spectrum May, 1985 5 Stars5 Stars5 Stars5 Stars5 Stars 100
Computer and Video Games (CVG) Commodore 64 Nov, 1985 36 out of 40 90
Computer and Video Games (CVG) Amstrad CPC Nov, 1985 35 out of 40 88
ASM (Aktueller Software Markt) Amstrad CPC Feb, 1986 8.5 out of 10 85
ASM (Aktueller Software Markt) Commodore 64 Feb, 1986 8.5 out of 10 85
Amstrad Action Amstrad CPC Nov, 1985 82 out of 100 82
Sinclair User ZX Spectrum May, 1985 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Home Computing Weekly ZX Spectrum Apr 09, 1985 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Sinclair Programs ZX Spectrum May, 1985 72 out of 100 72
Your Spectrum ZX Spectrum May, 1985 5.5 out of 15 37


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Contributed to by Kabushi (200077) and Martin Smith (66859)