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Description

Building on the basic gameplay and visual ideas of Ultimate's Atic Atac, Wizard's Lair stars an explorer named Pothole Pete, who is stuck in the Lair unless he can find all four pieces of the Golden Lion. The game is viewed slightly top-down, with indoor rooms bordered by line drawn vectors rather than the fuller jungle graphics.

The pace of the game is quite fast, and the challenge of the action elements is increased by not having infinite weaponry. The route through the game is non-linear, with multiple exits and secret rooms commonplace. Although the screens always contain a particular area, rather than the sections of different areas viewed in Atic Atac (meaning that the player would often have to work out how to reach some sections via other screens), a river is a central aspect of the layout, delimiting some sections of the screens.

Screenshots

Wizard's Lair MSX Let's play
Wizard's Lair Amstrad CPC Avoid or shoot the creatures.
Wizard's Lair MSX Title screen
Wizard's Lair Commodore 64 Like in this corridor, doors tend to be open only for a short time before they close for a while.

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Alternate Titles

  • "Wizards Lair" -- Alternate spelling

User Reviews

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Critic Reviews

Computer Gamer ZX Spectrum May, 1985 5 Stars5 Stars5 Stars5 Stars5 Stars 100
Computer and Video Games (CVG) ZX Spectrum May, 1985 39 out of 40 98
Computer and Video Games (CVG) Amstrad CPC Nov, 1985 35 out of 40 88
ASM (Aktueller Software Markt) Amstrad CPC Feb, 1986 8.5 out of 10 85
Home Computing Weekly ZX Spectrum Apr 09, 1985 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Sinclair User ZX Spectrum May, 1985 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Popular Computing Weekly ZX Spectrum May 31, 1985 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Sinclair Programs ZX Spectrum May, 1985 72 out of 100 72
Computer Gamer Enterprise Jan, 1986 14 out of 20 70
Amtix! Amstrad CPC Nov, 1985 54 out of 100 54

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Contributed to by Kabushi (177187) and Martin Smith (62806)