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Description

Building on the basic gameplay and visual ideas of Ultimate's Atic Atac, Wizard's Lair stars an explorer named Pothole Pete, who is stuck in the Lair unless he can find all four pieces of the Golden Lion. The game is viewed slightly top-down, with indoor rooms bordered by line drawn vectors rather than the fuller jungle graphics.

The pace of the game is quite fast, and the challenge of the action elements is increased by not having infinite weaponry. The route through the game is non-linear, with multiple exits and secret rooms commonplace. Although the screens always contain a particular area, rather than the sections of different areas viewed in Atic Atac (meaning that the player would often have to work out how to reach some sections via other screens), a river is a central aspect of the layout, delimiting some sections of the screens.

Screenshots

Wizard's Lair ZX Spectrum Not all screens cover the whole playfield
Wizard's Lair Commodore 64 Like in this corridor, doors tend to be open only for a short time before they close for a while.
Wizard's Lair MSX Title screen
Wizard's Lair ZX Spectrum A river runs through it

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Alternate Titles

  • "Wizards Lair" -- Alternate spelling

User Reviews

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Critic Reviews

Crash! ZX Spectrum Mar, 1985 94 out of 100 94
Computer and Video Games (CVG) Commodore 64 Nov, 1985 36 out of 40 90
Amstrad Action Amstrad CPC Nov, 1985 82 out of 100 82
Home Computing Weekly ZX Spectrum Apr 09, 1985 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Popular Computing Weekly ZX Spectrum May 31, 1985 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Sinclair User ZX Spectrum May, 1985 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Sinclair Programs ZX Spectrum May, 1985 72 out of 100 72
Computer Gamer Enterprise Jan, 1986 14 out of 20 70
Home Computing Weekly Amstrad CPC Sep 24, 1985 3 Stars3 Stars3 Stars3 Stars3 Stars 60
Your Spectrum ZX Spectrum May, 1985 5.5 out of 15 37

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Contributed to by Kabushi (165367) and Martin Smith (62888)