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Wizard's Lair

Genre
Perspective
Theme
MobyRank MobyScore
Amstrad CPC
...
3.1
MSX
...
4.0
Commodore 64
...
3.0
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Description

Building on the basic gameplay and visual ideas of Ultimate's Atic Atac, Wizard's Lair stars an explorer named Pothole Pete, who is stuck in the Lair unless he can find all four pieces of the Golden Lion. The game is viewed slightly top-down, with indoor rooms bordered by line drawn vectors rather than the fuller jungle graphics.

The pace of the game is quite fast, and the challenge of the action elements is increased by not having infinite weaponry. The route through the game is non-linear, with multiple exits and secret rooms commonplace. Although the screens always contain a particular area, rather than the sections of different areas viewed in Atic Atac (meaning that the player would often have to work out how to reach some sections via other screens), a river is a central aspect of the layout, delimiting some sections of the screens.

Screenshots

Wizard's Lair MSX Let's play
Wizard's Lair ZX Spectrum Loading screen
Wizard's Lair MSX Game Over
Wizard's Lair MSX Don't get caught!

Alternate Titles

  • "Wizards Lair" -- Alternate spelling

User Reviews

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The Press Says

Sinclair User ZX Spectrum May, 1985 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Your Spectrum ZX Spectrum May, 1985 5.5 out of 15 37

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Trivia

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Contributed to by Kabushi (121564) and Martin Smith (63155)