Wolfenstein 3D

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This adaptation of the first-person shooter Wolfenstein 3D is not a straight port, but a remix with substantial changes as well as new additions.

While the basic gameplay of exploring levels, shooting enemies, collecting treasures, keys and power-ups remain the same, only half of the original game's 60 levels have been retained. Each of those 30 levels (grouped into six missions, with two levels being secret ones) is a simplified version of an original level. The end bosses for the missions are taken from both Wolfenstein 3D and its prequel, Spear of Destiny.

Other changes from the original include new power-ups: an ammo box (taken from Spear of Destiny) and backpack that increases the maximum amount of ammo that can be carried.

The original's weapons (knife, pistol, machine gun, chaingun) all return, but there are also two completely new tools of destruction: a flame thrower and a rocket launcher.


Wolfenstein 3D SNES Credits
Wolfenstein 3D SNES No moustache for Adolf
Wolfenstein 3D Jaguar Exit, Dead Ahead
Wolfenstein 3D Jaguar I hate it when they sneak up on me.

Alternate Titles

  • "Wolfenstein 3D: The Claw of Eisenfaust" -- Japanese SNES title
  • "Wolfenstein 3D: Second Encounter" -- Macintosh title
  • "Wolfenstein 3-D" -- Copyright title
  • "ウルフェンシュタイン3D" -- Japanese spelling

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User Reviews

Great game, wrong console SNES Scott G (729)
It's still Wolfenstein but it looks like you're seeing it through a smudged window. SNES J. David Taylor (28)
Not so super SNES blueberrymustard (3)
An utter classic! Jaguar UltraViolet (3)

Critic Reviews

High Score SNES Jul, 1994 5 out of 5 100
Consoles Plus Jaguar Sep, 1994 93 out of 100 93
Atari ST User Jaguar Sep, 1994 91 out of 100 91
Game Informer Magazine Jaguar Mar, 2004 8.75 out of 10 88
Freak SNES Nov, 1993 85 out of 100 85
The Video Game Critic Jaguar Oct 19, 2000 B+ 83
Electronic Gaming Monthly (EGM) SNES Feb, 1994 7 out of 10 70
GameCola.net Jaguar Jan, 2009 6.2 out of 10 62
High Score Macintosh Dec, 1994 3 out of 5 60
HonestGamers SNES Nov 10, 2005 3 out of 10 30


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William "Bill Burger" Heineman had been contracted for the SNES port, but he didn't mention to id that he was now employed at Interplay, and that everything he did would become property of the company. When id Software found out as the deadline approached, id fired him and it was done in-house.
Contributed to by Terok Nor (20777)