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Opening showing B.J. Blazkowicz caught on board Nazi Warship Tirpitz.
Main title from the intro cinematic.
OSA headquarters got interested in the device B.J. procured from the warship, and thus the plot it set.
You can constantly switch between reality and veil dimension in which you can see power sources and passable walls.
Check your local arms dealer to upgrade weapons and medallion powers.
After the missions, you will return to the same town where enemy soldiers will always re-spawn.
Tougher enemies have hidden weak spots that can be seen using veil mode.
While slow on the reload, a rifle is your thing to deal with distant enemies with a single precise shot.
You can pause a game to check the map, objectives, or gathered intelligence reports.
Sometimes it is better to leave the guards pass and approach the enemy stealthily.
Camouflaged by the sound of the nearby stream... or so we'd like to think.
Approaching the farmhouse where guards spotted me a mile away.
Clearing out the barn.
Some weapons you simply can't hide from.
Each location has unique loading screen depicting it.
Enter the veil mode to see the enemies and explosive barrels highlighted.
That's quite a complex they built underground... no wonder they were defending the farmhouse facade so furiously.
A new type of killer soldier is wreaking havoc in the town hospital and you're the head detective.
This hospital looks scary enough even without the stealth camouflaged uber-soldier.
You can gather intelligence reports which will mostly be complaints about you still being alive.
Approaching the castle Wolfenstein... well, not really, but similar one.
Looking through the sniper means enemy is far, which in turn means the blood on it can only be yours, so hide and recover before you take another look through the scope.
Don't go taking on any nazi out there, some may be out of your league.
Searching for your contact in a bar full of German Wehrmacht infantry.
Use explosive barrels to your advantage.
Don't let the flame-thrower infantry get close or you're toast.
Who plays with fire, dies by the fire.
Enemy infantry will seek cover and not just rush blindly at you all the time.
There are eight different weapons for you to wield, each of which is upgradeable.
Gotta steal the codes from the enemy commander.
Not all nazis are unhappy to see you.
As expected, the ploy to enter the airfield without a fight is out of the question.
Well that certainly sets the right mood for the game.
Stationary weaponry: Fun for the whole family!
Yes, Wolfenstein now needs a map...
What's wrong with this picture? Hint: Even if the resistance had a time-machine, they wouldn't need that kind of money back in their time...
Purchasing weapon upgrades.
The levels are scattered with intel that gives you a little more background information about characters and such.
I've entered the Veil and can see these little exploding creatures.
Only one way is save - guess which one it is.
Aahh the K98 - the best sniper weapon there is.
That's what I call teamwork!
Fighting our way to a local hospital.
Inside the Veil everything is green - even the enemies.
A Nazi-Ninja is creeping up on his enemy.
This entrance is only visible inside the Veil.
One of the pesky Nazi experiments is surrounded by a force-field.
Assassins are always visible in the veil mode
Our friend here, the black marketeer will sell us weapons and ammo
Often there are many busy areas which need to be cleared, like this square
Doctors and scientist NPCs are neutral, but it's best not to take any prisoners
Following a member of the local resistance through the city to the given mission
Various articles like this sack can be picked up for money
The heavy trooper. Hit the cyan lamps on his back and he is toast
The Black Sun symbol indicates hidden doors visible only through the veil
In some areas you can find superweapons like this Tesla Cannon
Using the Particle Cannon found from a Heavy Trooper, it's fun!
According to the crystals you have acquired, you can use the veil mode for a number of advantages such as slowing time, or shielding
These Vin Diesel lookalikes not only shield their nearby partners, they also move very fast
When you're wounded the screen looks like this, better find some cover
End of level boss, he is a tough one!
Game title from the intro
The cinematic sequences of the game are really well done
Inside the Kreisau Circle safehouse you will be given new missions
Assassins are real psychopaths: the most vicious and difficult enemy of the game
These manuscripts are a clear reference to tomes of power in Heretic games. Just check Heretic: Shadow of the Serpent Riders cover.
This thing on the table is actually a weapon from Raven's earlier game Heretic.
Trying to infiltrate some Nazi-infested farm.
Some levels are very, very impressive.
Using one of your medallion's power, you can turn enemies in coal.
Brave Wave Productions
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