User Reviews

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Our Users Say

Platform Votes Score
Amstrad CPC Awaiting 5 votes...
Commodore 64 Awaiting 5 votes...
ZX Spectrum Awaiting 5 votes...


Critic Reviews

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80
Commodore 64Commodore Computing International (May, 1988)
That said, Wolfman is another chilling episode in adventure horror.
80
Amstrad CPCComputer and Video Games (CVG) (May, 1988)
The game itself is certainly worth playing, and the many people who have enjoyed Rod's previous games, should not be put off for the moment by the anti-horror hysteria being worked up over this, and CRL's earlier Jack the Ripper.
80
ZX SpectrumComputer and Video Games (CVG) (May, 1988)
The game itself is certainly worth playing, and the many people who have enjoyed Rod's previous games, should not be put off for the moment by the anti-horror hysteria being worked up over this, and CRL's earlier Jack the Ripper.
80
Commodore 64Computer and Video Games (CVG) (May, 1988)
The game itself is certainly worth playing, and the many people who have enjoyed Rod's previous games, should not be put off for the moment by the anti-horror hysteria being worked up over this, and CRL's earlier Jack the Ripper.
79
Commodore 64Zzap! (May, 1988)
The three parts together with the great storyline and absorbing text make Wolfman a must for all adventurers, even if the graphics are little over the top.
70
Commodore 64Commodore User (Apr, 1988)
In Wolfman, Rod Pike's touch is getting surer. Wolfman is a sure-fire winner. He has done it again - only better.
66
Commodore 64The Games Machine (UK) (Apr, 1988)
However, what little I did see was not quite up to the standards of Rod's previous work and although there was plenty of text to ingest, the instant magic of Dracula and Frankenstein was just not present. Having said that, Wolfman is still a lot better than most utility-written adventures and the three parts make it good value for money.
52
Commodore 64ASM (Aktueller Software Markt) (Mar, 1988)
Ohgottogott! Da ist es nun, das nächste CRL-Adventure: WOLFMAN. Es ist schon wirk-lich schwierig, nicht laut aufzustöhnen, ob dieser schauerlichen Software-Inszenierung. Dies aber nicht etwa, weil die Atmosphäre so dicht ist, sondern wegen dem leider wieder nicht gelungenen Versuch, ein ordentliches Adventure zu produzieren.