Solomon's Key for the NES was released in Japan on this day in 1986.
On the platform
Transport to the drop zone
Fighting with piranhas
Face to face with Pelikan
End of the level
Round 2 second stage
Speed balls throw
Round bonus points
Snakes in the jungle
Round 1 (Action Scene)
The boy is carried by his pink companion
Entering the skull
Round 1 (Shooter Scene)
Round 2 (Action Scene)
"Monkey want a banana?"
Round 2 (Shooter Scene)
Round 3 (Action Scene)
Watch out for the boulder
Round 3 (Shooter Scene)
Round 4 (Action Scene)
Crossing the magical bridge
Round 5 (Action Scene)
A flock of penguins
The boy is clinging onto the ledge for dear life
Round 5 (Shooter Scene)
Round 6 (Action Scene)
Round 6 (Shooter Scene)
Round 7 (Action Scene)
The boy won't get inside the castle this time
Round 7 (Shooter Scene)
Selecting the number of players.
Attacked by mean-looking snails.
Pink hermit crabs!
Mid-level structures are quite impressive, in a simple line-art sort of way.
In Monster Lair levels are usually split into two parts. A platform, and a sidescrolling shooter.
Fighting the first boss - a disturbing fish-thing that shoots you with chunks of its own flesh.
Fighting some cobras in level two.
Attacked by a bolding blue ape.
Some enemies in this game are very large.
Fighting the second boss - a huge snake.
..and then I die.
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