Wonder Project J: Kikai no Shōnen Pino
Wonder Project J: 機械の少年ピーノ - Japanese spelling
Wonder Project J: Kikai no Shōnen Pino is a simulation game with role-playing elements. The player must use the robotic pixie Tinker to educate Pino. It is possible to move Tinker around, examining objects and collecting them in an adventure-like fashion. Pino will automatically follow her to the direction she is facing, but will continue walking until the player stops him. He will also pick objects and make his own "experiments" with them. The goal is to train Pino in various disciplines. His stats can be raised in a RPG style: reading books increases his intelligence, throwing a ball increases his dexterity, and so on. By praising or scolding Pino, the player will gradually make him understand what should be done and what shouldn't.
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YID YANG Has Left In Protest (164170)
Game Design * Script
Background * Art Effects