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Malgré le noir et blanc de la WonderSwan, ce nouveau chapitre de la série Megaman (ou Rockman) est une réussite. On redécouvre la recette à succès : plein de niveaux ponctués par des boss caractéristiques (les noms se terminant tous par « man » ou « men » s’ils sont plusieurs !), des objets à récupérer, des surprises cachées, etc.
As I said before, nothing really stands out as being excellent in Rockman & Forte: Mirai Kara no Chōsensha. Had it been made by Capcom, where the heart of the series lay at the time, the end result would have been much different and of much higher quality. It looks like SOME effort was put into this, but not enough. The fact that, after the six Robot Masters, you are just sent to one final level for a showdown with Rockman Shadow, as opposed to the multi-stage castles that have been a part of every main Mega Man game prior, demonstrated that this may have been a rush job, rather than a labour of love. For Mega Man enthusiasts, it's worth your time, but there are better ways to profess your affection for the Blue Bomber than this.
What a disappointment. With the WonderSwan's superior number-crunching hardware and increased storage space, Rockman and Forte could have been the ultimate of portable Mega Man games. Unfortunately, the final product winds up being a tedious and overly frustrating exercise in retro gameplay. Dig out the old NES and play the original games if you want, just leave this one on your importer's shelf.