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It is World War II, and the player takes the role of an American pilot, Captain Lewis Stone, who is thrown into a prison camp of the Nazis. While attempting to escape the camp, Captain Stone discovers that the Germans are developing a secret weapon they intend to use against the Allies. Soon his personal wish of escape turns into a desire to save the world from the destruction the Nazis are planning.

Prisoner of War can be described as a stealth game. Unlike most other games of its kind (e.g. the Thief series), the game relies on stealth entirely, without offering violent options. The protagonist is helpless in the prison camp, and his only weapon is his wit. Sneaking past guards to deliver an important object to a fellow prisoner, hiding items, staying in shadows to avoid being recognized, and other stealth-based activities occupy the largest portion of the game.


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Alternate Titles

  • "战俘" -- Chinese spelling (simplified)
  • "Побег" -- Russian spelling

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User Reviews

And where's Steve McQueen?? Windows Zovni (9314)

Critic Reviews

ActionTrip Windows Sep 25, 2002 80 out of 100 80
Game Freaks 365 Xbox Apr 19, 2003 7.6 out of 10 76
GamersMark Xbox Oct 09, 2002 7.6 out of 10 76
Game Freaks 365 PlayStation 2 Aug, 2002 7.6 out of 10 76 Windows Oct 02, 2002 74 out of 100 74
GameStar (Germany) Windows Oct, 2002 74 out of 100 74
Game industry News (GiN) Xbox 2002 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars 70
GameSpot Windows Oct 07, 2002 7 out of 10 70
Game Chronicles Xbox Sep 15, 2002 6.7 out of 10 67
Netjak Xbox Sep 17, 2002 4 out of 10 40


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Prisoner of War had two obvious sources of inspiration. One is the Hollywood classic The Great Escape (1963), where Steve McQueen & Co flee a German POW camp. The other is the ZX Spectrum game The Great Escape (1986), which is in turn based on the movie. Prisoner of War recycles many of this classic's key gameplay elements.
Contributed to by Oleg Roschin (174088) and JPaterson (9103)