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It is World War II, and the player takes the role of an American pilot, Captain Lewis Stone, who is thrown into a prison camp of the Nazis. While attempting to escape the camp, Captain Stone discovers that the Germans are developing a secret weapon they intend to use against the Allies. Soon his personal wish of escape turns into a desire to save the world from the destruction the Nazis are planning.

Prisoner of War can be described as a stealth game. Unlike most other games of its kind (e.g. the Thief series), the game relies on stealth entirely, without offering violent options. The protagonist is helpless in the prison camp, and his only weapon is his wit. Sneaking past guards to deliver an important object to a fellow prisoner, hiding items, staying in shadows to avoid being recognized, and other stealth-based activities occupy the largest portion of the game.


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Alternate Titles

  • "战俘" -- Chinese spelling (simplified)
  • "Побег" -- Russian spelling

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User Reviews

And where's Steve McQueen?? Windows Zovni (9312)

Critic Reviews

Absolute Games ( Windows Oct 02, 2002 85 out of 100 85
PC Gamer Windows 2002 80 out of 100 80 (UK) PlayStation 2 Aug 14, 2002 8 out of 10 80
Game Chronicles Windows Nov 07, 2002 7.9 out of 10 79
GameSpy Windows Nov 04, 2002 77 out of 100 77
GameZone Windows Oct 24, 2002 7.5 out of 10 75 Windows Sep 27, 2002 15 out of 20 75
IGN Xbox Aug 21, 2002 6.9 out of 10 69
GameSpot Xbox Aug 30, 2002 6.8 out of 10 68
Netjak Windows Oct 01, 2002 3.3 out of 10 33


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Prisoner of War had two obvious sources of inspiration. One is the Hollywood classic The Great Escape (1963), where Steve McQueen & Co flee a German POW camp. The other is the ZX Spectrum game The Great Escape (1986), which is in turn based on the movie. Prisoner of War recycles many of this classic's key gameplay elements.
Contributed to by Oleg Roschin (174053) and JPaterson (9101)