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It is World War II, and the player takes the role of an American pilot, Captain Lewis Stone, who is thrown into a prison camp of the Nazis. While attempting to escape the camp, Captain Stone discovers that the Germans are developing a secret weapon they intend to use against the Allies. Soon his personal wish of escape turns into a desire to save the world from the destruction the Nazis are planning.

Prisoner of War can be described as a stealth game. Unlike most other games of its kind (e.g. the Thief series), the game relies on stealth entirely, without offering violent options. The protagonist is helpless in the prison camp, and his only weapon is his wit. Sneaking past guards to deliver an important object to a fellow prisoner, hiding items, staying in shadows to avoid being recognized, and other stealth-based activities occupy the largest portion of the game.


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Alternate Titles

  • "战俘" -- Chinese spelling (simplified)
  • "Побег" -- Russian spelling

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User Reviews

And where's Steve McQueen?? Windows Zovni (9302)

Critic Reviews (UK) PlayStation 2 Aug 14, 2002 8 out of 10 80
PC Gamer Windows 2002 80 out of 100 80 Xbox Jul 04, 2002 15 out of 20 75 PlayStation 2 Jul 10, 2002 15 out of 20 75 Windows Oct 02, 2002 74 out of 100 74
Worth Playing Xbox Sep 26, 2002 7.2 out of 10 72
Game industry News (GiN) Windows 2002 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars 70
Game Chronicles Xbox Sep 15, 2002 6.7 out of 10 67
Gamer's Pulse Windows Nov 14, 2002 24 out of 50 48
Joystick (French) Windows Oct, 2002 4 out of 10 40


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Prisoner of War had two obvious sources of inspiration. One is the Hollywood classic The Great Escape (1963), where Steve McQueen & Co flee a German POW camp. The other is the ZX Spectrum game The Great Escape (1986), which is in turn based on the movie. Prisoner of War recycles many of this classic's key gameplay elements.
Contributed to by Unicorn Lynx (174054) and JPaterson (9099)