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Description

Eden has been successfully colonised, by creating several domed cities. Society is rigidly functioning, unemployment, crime and poverty all non-existent. The economy functions on fines rather than taxes, making for a plethora of petty rules and no penal punishment. Robot employees make everything run cheaply. Body part reselling allows hospitals to turn a profit. Robots can even control human reproduction. The end result is a society in which humans have no useful role. Who would live in a 'paradise' like this?

The Worm In Paradise is the culmination of the Silicon Dreams series of interactive fiction. The game relies on strict timing and a day/night cycle (using a decimal clock with 10 100-minute hours) – return to your home before darkness falls, and don't expect robots to help with tasks which will not be finished in the day. Vital buildings can be located using colour-coded co-ordinates, but these change every time you load the game, so be careful to write them down.

Screenshots

The Worm in Paradise Commodore 64 It was all just a dream!
The Worm in Paradise Commodore 64 In a tunnel
The Worm in Paradise ZX Spectrum Loading screen
The Worm in Paradise Commodore 64 Beside the hospital. Lots of people here.

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User Reviews

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Critic Reviews

Popular Computing Weekly MSX Jan 09, 1986 5 Stars5 Stars5 Stars5 Stars5 Stars 100
Popular Computing Weekly BBC Micro Jan 09, 1986 5 Stars5 Stars5 Stars5 Stars5 Stars 100
Sinclair User ZX Spectrum Mar, 1986 5 Stars5 Stars5 Stars5 Stars5 Stars 100
Popular Computing Weekly Commodore 64 Jan 09, 1986 5 Stars5 Stars5 Stars5 Stars5 Stars 100
Popular Computing Weekly Amstrad CPC Jan 09, 1986 5 Stars5 Stars5 Stars5 Stars5 Stars 100
Popular Computing Weekly ZX Spectrum Jan 09, 1986 5 Stars5 Stars5 Stars5 Stars5 Stars 100
ASM (Aktueller Software Markt) MSX Apr, 1986 9.5 out of 10 95
Zzap! Commodore 64 Feb, 1986 90 out of 100 90
Amstrad Action Amstrad CPC Feb, 1986 87 out of 100 87
Computer Gamer Commodore 64 Feb, 1986 17 out of 20 85

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Trivia

Awards

  • Computer Gamer
    • February 1986 (issue #17) - Included in the list Spectrum Collection (the best Spectrum ZX games since 1985 by editorial staff choice)

Related Web Sites

  • MSX Generation (for MSX: package material digitalizations; additional material)
Contributed to by Trypticon (10738), airshark (3854), Martin Smith (63001) and Cyborg (1138)