The Worm in Paradise

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Amstrad CPC
BBC Micro
Atari 8-bit
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Eden has been successfully colonised, by creating several domed cities. Society is rigidly functioning, unemployment, crime and poverty all non-existent. The economy functions on fines rather than taxes, making for a plethora of petty rules and no penal punishment. Robot employees make everything run cheaply. Body part reselling allows hospitals to turn a profit. Robots can even control human reproduction. The end result is a society in which humans have no useful role. Who would live in a 'paradise' like this?

The Worm In Paradise is the culmination of the Silicon Dreams series of interactive fiction. The game relies on strict timing and a day/night cycle (using a decimal clock with 10 100-minute hours) – return to your home before darkness falls, and don't expect robots to help with tasks which will not be finished in the day. Vital buildings can be located using colour-coded co-ordinates, but these change every time you load the game, so be careful to write them down.


The Worm in Paradise ZX Spectrum In the forest
The Worm in Paradise Commodore 64 I don't like the look on the face of that squirrel.
The Worm in Paradise ZX Spectrum The code to get to your habihome
The Worm in Paradise Commodore 64 So many ways to go...

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Critic Reviews

Sinclair User ZX Spectrum Mar, 1986 5 Stars5 Stars5 Stars5 Stars5 Stars 100
ASM (Aktueller Software Markt) MSX Apr, 1986 9.5 out of 10 95
Amtix! Amstrad CPC Jan, 1986 91 out of 100 91
Computer and Video Games (CVG) Commodore 64 Feb, 1986 9 out of 10 90
Zzap! Commodore 64 Feb, 1986 90 out of 100 90
Crash! ZX Spectrum Mar, 1986 9 out of 10 90
Amstrad Action Amstrad CPC Feb, 1986 87 out of 100 87
Computer Gamer Commodore 64 Feb, 1986 17 out of 20 85


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  • Computer Gamer
    • February 1986 (issue #17) - Included in the list Spectrum Collection (the best Spectrum ZX games since 1985 by editorial staff choice)

Contributed to by Trypticon (10652), airshark (3854), Martin Smith (63024) and Cyborg (1138)