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The Worm in Paradise

MobyRank MobyScore
Amstrad CPC
...
3.8
ZX Spectrum
...
3.6
Commodore 64
...
3.5
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Description

Eden has been successfully colonised, by creating several domed cities. Society is rigidly functioning, unemployment, crime and poverty all non-existent. The economy functions on fines rather than taxes, making for a plethora of petty rules and no penal punishment. Robot employees make everything run cheaply. Body part reselling allows hospitals to turn a profit. Robots can even control human reproduction. The end result is a society in which humans have no useful role. Who would live in a 'paradise' like this?

The Worm In Paradise is the culmination of the Silicon Dreams series of interactive fiction. The game relies on strict timing and a day/night cycle (using a decimal clock with 10 100-minute hours) – return to your home before darkness falls, and don't expect robots to help with tasks which will not be finished in the day. Vital buildings can be located using colour-coded co-ordinates, but these change every time you load the game, so be careful to write them down.

Screenshots

The Worm in Paradise ZX Spectrum Another field
The Worm in Paradise ZX Spectrum Where is the worm leading us?
The Worm in Paradise ZX Spectrum Inside the Habihome
The Worm in Paradise Amstrad CPC Walking aimlessly through the tunnels

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The Press Says

ASM (Aktueller Software Markt) MSX Apr, 1986 9.5 out of 10 95
Zzap! Commodore 64 Feb, 1986 90 out of 100 90

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Trivia

Awards

  • Computer Gamer
    • February 1986 (issue #17) - Included in the list Spectrum Collection (the best Spectrum ZX games since 1985 by editorial staff choice)

Contributed to by Trypticon (8359), airshark (3855), Martin Smith (63104) and Cyborg (1184)