DescriptionEden has been successfully colonised, by creating several domed cities. Society is rigidly functioning, unemployment, crime and poverty all non-existent. The economy functions on fines rather than taxes, making for a plethora of petty rules and no penal punishment. Robot employees make everything run cheaply. Body part reselling allows hospitals to turn a profit. Robots can even control human reproduction. The end result is a society in which humans have no useful role. Who would live in a 'paradise' like this?
The Worm In Paradise is the culmination of the Silicon Dreams series of interactive fiction. The game relies on strict timing and a day/night cycle (using a decimal clock with 10 100-minute hours) – return to your home before darkness falls, and don't expect robots to help with tasks which will not be finished in the day. Vital buildings can be located using colour-coded co-ordinates, but these change every time you load the game, so be careful to write them down.
Part of the Following Group
There are no reviews for this game.
|Sinclair User||ZX Spectrum||Mar, 1986||100|
|ASM (Aktueller Software Markt)||MSX||Apr, 1986||9.5 out of 10||95|
|Amtix!||Amstrad CPC||Jan, 1986||91 out of 100||91|
|Computer and Video Games (CVG)||Commodore 64||Feb, 1986||9 out of 10||90|
|Zzap!||Commodore 64||Feb, 1986||90 out of 100||90|
|Crash!||ZX Spectrum||Mar, 1986||9 out of 10||90|
|Amstrad Action||Amstrad CPC||Feb, 1986||87 out of 100||87|
|Computer Gamer||Commodore 64||Feb, 1986||17 out of 20||85|
There are currently no topics for this game.
- Computer Gamer
- February 1986 (issue #17) - Included in the list Spectrum Collection (the best Spectrum ZX games since 1985 by editorial staff choice)
Amstrad CPC Credits