WWE WrestleMania XIX Reviews (GameCube)

Published by
Developed by
ESRB Rating
Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.4
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.6
Graphics The quality of the art, or the quality/speed of the drawing routines 3.8
Personal Slant How much you personally like the game, regardless of other attributes 3.4
Sound / Music The quality of the sound effects and/or music composition 3.6
Story / Presentation The main creative ideas in the game and how well they're executed 3.2
Overall User Score (5 votes) 3.5

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Game Chronicles (Nov 14, 2003)
As a single player game, XIX is devoid of any kind of long-term interest grabber. Revenge could be completed in a matter of hours if luck is on your side and without any kind of huge season mode so XIX isn’t the world best single player game. If customizing is your thing, the CAW is the single most amazing thing about XIX. You could get lost in the myriad options it offers to you.
Kombo.com (Nov 14, 2003)
Wrestlemania XIX is a great game for fans of WWE, and even fans of wresting in general. I can’t say enough good things about the Create-a-Wrestler mode; it’s just that good. The gameplay is good and the engine is solid. If not for the atrocious revenge mode, XIX could’ve been a whole lot better. If you are a looking for a great, fast paced, wrestling game with a fun multiplayer mode, look no further than Wrestlemania XIX.
N-Zone (Oct 22, 2003)
Ich muss ehrlich gestehen, dass ich mit Wrestling-Spielen eigentlich nichts am Hut habe. Aber das neue WWE Wrestlemania XIX konnte mich durchaus unterhalten. Die Ringkämpfe sind, dank der deutlich verbesserten Präsentation und Entrances, wesentlich spektakulärer als beim Vorgänger ausgefallen. Auch der Revenge-Modus kann durchaus überzeugen, auch wenn ich in einigen Situationen am liebsten meinen Controller aus dem Fenster geworfen hätte. Hier hätte etwas mehr Feinschliff mit Sicherheit gut getan. Besonders cool ist die Replay-Funktion geworden. Egal ob toller Wurf oder ein blutiger Nasenbeinbruch, die Inszenierung passt sehr gut.
GamePro (US) (Sep 02, 2003)
While WrestleMania XIX (19, for the Roman-numerically challenged) got a big graphical fluff-up, its biggest boast is its new reversal system, which makes every strike and grapple a bit more of a gamble. Essentially, you have to press L to reverse grapples or R to reverse strikes, and the game’s smooth animation and forgiving timing make it easy to tell the difference. The system rewards experts for their patience by giving them the ability to dictate a match, but it’s not so finicky and difficult that newbies would find it frustrating.
IGN (Sep 09, 2003)
Overall, gameplay isn't, let's say, Tobal 2-like deep, but it's as good as this type of wrestling gets and more importantly it's really fun. Keep in mind that this feels more like an arcade-style wrestler with a lot of options, counters and attacks and you'll have a good time, we did. So, yeah, you might have to consult the instruction manual a few times, if this is your first time giving a wrestling game a go, but it's not to the point of being tedious. You can play it, but mostly on a superficial level. The really cool stuff you have to learn sometime or another.
GameZone (Oct 13, 2003)
Wrestlemania XIX is a good wrestling game that will please the casual wrestling fan. Hardcore wrestling fans will probably find the lack of a “standard/old fashion” story mode very discouraging. But the Create a Superstar mode should please all gamers with the amount of control and options available. With Wrestlemania XIX, you have the opportunity to experience the excitement of wrestling in your living room.
The first GameCube WWE game, WrestleMania X8, was as memorable as a fart in your sleep. It played like SmackDown, it looked okay, but there were no replay-inducing modes. THQ has obviously put in more time and effort into WrestleMania XIX, which shares little with its precursor.
Netjak (Oct 24, 2003)
Sure, Wrestlemania XIX looks, sounds, and plays awesome, but any true gamer will tell you that presentation isn’t everything. The absence of a true Story mode and a roster lacking many of the top WWE superstars may sway wrestling fanatics away from this one. Despite the fact that the game is missing those aspects, however, Wrestlemania XIX is still an excellent game. It is ideal for the beginning wrestling gamer, but may not totally appeal to experienced players. Regardless of whether or not you’re new to the genre, it’s still definitely well worth a rental.
4Players.de (Oct 07, 2003)
Doch wem kann man den diesjährigen Wrestling-Ausflug auf dem GameCube empfehlen? Wer hauptsächlich mit Freunden spielt, dürfte an Wrestlemania XIX seine wahre Freude haben. Wer jedoch hauptsächlich alleine in den Ring steigt, sollte Hardcore-Fan sein, da der Arcade-Modus an sich zu wenig Substanz bietet, um langfristig zu motivieren.
Das größte Manko des Spieles liegt allerdings in der streckenweise fatalen Gegner-KI. Besser wäre hier die Bezeichnung KD, für künstliche Dummheit. In Leiter-Matches kommt es vor, dass eure Gegner einfach dastehen und zusehen, wie ihr nach oben kraxelt. Im Revenge-Modus werdet ihr dagegen ständig von Gegnerhorden attackiert, die zwar immer identische, dafür so unfair gute Fähigkeiten mitbringen, dass ihr fast nie eine Chance habt, egal wie sehr ihr sie vorher verprügelt habt. So ist unterm Strich in WWE Wrestlemania XIX einiges besser als im Vorgänger. aber eigentlich nichts wirklich klasse. Schade, aber da kennen wir kein Pardon und finishen klassisch einem Piledriver. One, two, three – GONG!
GameSpot (Sep 05, 2003)
WrestleMania XIX does do a number of things right, in that it makes some key improvements to X8's gameplay system, and the bevy of available match types, along with the decisively deeper create-a-wrestler mode, should provide wrestling fans with plenty of longevity. However, though WrestleMania XIX is a definite improvement over its predecessor, the game's few graphical hang-ups and detrimentally bad story mode ultimately mar what could have been a really great game. As it stands, though games like Def Jam Vendetta and Ultimate Muscle: Legends vs. New Generation are technically better wrestling games, WrestleMania XIX is still the best WWE game available on the GameCube, and, consequently, any GameCube-owning WWE fan would do well to give it a shot.
Overall WrestleMania XIX is a major improvement in the series on the GameCube over X8, but there remains a large drop off from the SmackDown series. With a lot of reworking on the control system and the story mode, as well as just completely dumping the AI and putting something new in, the game would be great, but since that makes up a majority of the experience, it is just barely adequate.
GamersMark (Sep 17, 2003)
There’s not much WrestleMania XIX offers as a wrestling title that a far superior game like Def Jam Vendetta doesn’t. Only fans of the WWE will be remotely entertained by what’s found in Yukes’ latest GameCube offering, but aside from that little roster upgrade, it would just be wiser to wait for the PlayStation 2’s SmackDown!: Here Comes the Pain.
Jeuxvideo.com (Oct 22, 2003)
Wrestlemania X9 est très complet pour un jeu de catch. Après, les graphismes du titre sont loin d'être révolutionnaires et la jouabilité est difficile à dompter du fait d'un grand nombre de prises exécutables en fonction de votre positionnement notamment. A vous de voir si vous êtes accros au genre ou non !
GameSpy (Oct 09, 2003)
THQ's search continues for the perfect WWE game. Wrestlemania XIX is a serious and right-minded improvement over Wrestlemania X8, and offers a preferable engine to Smackdown! for wrestling purists. If only the single-player mode had anything (and I do mean anything) to offer except a steel chair to your expectations. Baby steps, though, are moving this franchise closer to a balance of visual oomph, customizability, and realism. Until then, however, we'll have to settle for well-intentioned improvements, the dashed hopes of unfinished modes, and the frustrations of needless glitches.
Diehard GameFan (Sep 22, 2003)
Wrestlemania is supposed to be the granddaddy of them all. But the problem is, THQ and Yukes are showing their age as creators. With wrestling competition this side of the Atlantic, except for FPW on the GNA, wrestling games in general have become stale and humdrum. I applaud WMXIX for taking a chance and trying something new with Revenge Mode. EVERY video game company should take risks and try something innovative. But the downside to the risk-taking, is that sometimes, the risks end up sucking wang. Much like Revenge Mode. Yukes got it damn near perfect with Touken Retsuden 4. So why in the 4+ years since the game has been out, haven’t they been able to capture lighting in a bottle twice?
Operation Sports (Oct 19, 2003)
“Wrestlemania X8” was bad. But, the THQ/Yuke’s marriage keeps gamers optimistic that the right WWE title could be right around the corner. “Wrestlemania XIX” is better, if for no other reason but the improved game mechanics. If they had made those improvements alone and left out the “Revenge” mode, I probably would score the game higher. However, the fact that they invested time, effort, and money into this mode forces me to push their score down. Multi-player gamers will get more out of this title then singles. In fact, I’d be remiss if I didn’t answer the “$64,000 Question”, yes, blood is in there. So, the multi-players will at least be able to beat each other into a bloody pulp. This game is not good. But, perhaps most pathetically, I’m sure I’ll try again next year.