DescriptionWWF Wrestlemania is a wrestling game with arcade elements, which uses the World Wrestling Federation license. The player can control one of the three available wrestlers: Hulk Hogan, the Ultimate Warrior, or the British Bulldog.
The player either participates in practice matches (against the hopefully-misnamed Mr. Perfect) or in a sequence of five matches to win the Wrestlemania Belt. The opponents have different special moves - watch out for The Warlord's Full Nelson and Sgt. Slaughter's Camel Clutch, for example. Before the fights start, the opponents will deliver a taunt, which the player must respond to as creatively as possible.
The game is viewed from a forced perspective above and behind the action. The player's aim is to pin the opponent to the ground for three seconds, which can only be done once he has been weakened. Kicks, punches and throws will reduce an opponent's strength bar. When a strong opponent is down, stamping on him will pay off more than attempting a pin.
Avoid leaving the ring for too long - 20 seconds out and the match is void, which counts as a defeat. As in real WWF, the frame of the arena can be used to perform moves. Once players are in close contact, the player can waggle the joystick to ensure he wins the grapple.
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|Your Sinclair||ZX Spectrum||Jan, 1992||91 out of 100||91|
|Commodore Format||Commodore 64||Jan, 1992||91 out of 100||91|
|ASM (Aktueller Software Markt)||Amiga||Feb, 1992||9 out of 12||75|
|Datormagazin||Amiga||Feb 27, 1992||68 out of 100||68|
|ST Format||Atari ST||Mar, 1992||63 out of 100||63|
|Amiga Games||Amiga||Dec, 1993||62 out of 100||62|
|ASM (Aktueller Software Markt)||Atari ST||Mar, 1992||7 out of 12||58|
|Play Time||Commodore 64||Mar, 1992||42 out of 100||42|
|Power Play||Amiga||Mar, 1992||24 out of 100||24|
|Power Play||Commodore 64||Mar, 1992||22 out of 100||22|
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- Commodore Format
- July 1993 (Issue 34) - Modern Classics: Beat-'em-ups