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X-COM: Apocalypse

Published by
Developed by
Released
Platforms
MobyRank MobyScore
DOS
83
3.5
Windows
84
3.9

Advertising Blurbs

Print advertisement - PC Player 09/1997:

    mind games

    Sigma 1.ST SYSAMRS10CO
    Temorär/Erinnerung
    Emotion /

    Okzipital / Visuell

    ET:G

    R

    Frontal / Intellekt
    Planung

    Parietal/ Sensorisch
    Motorisch

    Bardley Elwood Gaston
    24
    Rekrut

    Dienstakte* *Aktiv
    Psi-Training* *Keines*
    Psi-Kraft* * *
    73.34 s.p.


    Sigma 1.ST SYSAMRS10CO

    ET:G

    R

    Sichtvermögen/
    453

    Furcht/

    Ok, ich geh rein.
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    Kisten um
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    Siagma 1.ST SYSAMRS10CO

    ET:G

    R

    Synapsen +
    Stimuli/(Furcht)

    Neurotransmitter Rate
    33.56%

    Da ist irgendwas
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    Ratten?

    Könnten Ratten sein
    (***ich hasse Ratten***).


    Sigma 1.ST SYSAMRS10CO

    ET:G

    R

    Herzfrequenz/
    (REG)

    Hirnrinde
    Stimulus/

    Einfach mit dem TRACKER
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    ballern, wie sie's
    uns im Training
    gezeigt haben.
    Regelmäßige
    Bewegungen

    Finger auf
    dem Abzug.
    Entsichern


    Sigma 1.ST SYSAMRS10CO

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    Wut/

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    ET:G

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    Akustisch
    Funktion/
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    Da! Was ist das? Ein
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    Steh
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    ET:G

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    Akustisch/
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    Serotin maximal (Furcht)/
    (Lähmung)
    Nordadrenalin/
    (Kämpfen/Laufen/Reaktion) 65%
    Wut-Erregung/
    außerhalb des Meßbereichs)
    Herzfrequenz-
    Beschleunigung/25%
    Febrile Verschlechterung/
    ALARM!!! ALARM!!!

    ©MicroProse Ltd.
    X-COM Universum und
    andere Elemente ©1997
    MicroProse Ltd.
    Alle Rechte vorbehalten
    MICROPROSE und X-COM sind
    eingetragene Warenzeichen, X-
    COM APOCALYPSE ist ein
    Warenzeichen von MicroProse
    Ltd. Alle anderen Warenzeichen
    sind das Eigentum ihrer
    jeweiligen Inhaber.

    Wo ist die Leiche?
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    muß wohl
    hingekrochen
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    WAS? OH NEIN!
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    Sigma 1.ST SYSAMRS10CO

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    Fehler0%Fehler0%
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    Übertragung beendet

    Ich...weiß nicht...Ich
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    ...0..000 ..0..25..//
    3456846 .......666
    $$$

    Sie finden uns unter
    www.microprose.com
    Aber nehmen Sie sich
    vor den Brainsuckern
    in acht!!!

    C-COM
    apocalypse


    Contributed by Patrick Bregger (112035) on Apr 15, 2010.

PC Gamer magazine Vol 4. No. 7 - July 1997, p.28:

    heroin (crossed out)
    s & m (crossed out)
    unfiltered cigs (crossed out)
    binge drinking (crossed out)
    creamed corn (crossed out)
    one night stands (crossed out)


    hell, what's left?



    X-COM: APOCALYPSE
    the most addictive (and still good for you)
    "beat the crap out of aliens" strategy game

    MICROPROSE
    Product Information Number 245

    Contributed by Pseudo_Intellectual (44571) on Jan 12, 2006.

Press Release:

    THE WORLD'S MOST INSIDIOUS ALIENS LAND ON COMPUTERS WITH THE RELEASE OF X-COM: APOCALYPSE’

    THE ULTIMATE ALIEN INVASION CD-ROM NOW AVAILABLE FROM MICROPROSE

    New X-COM® Title Is The Most Tense, Challenging And Addictive Game In The Best-Selling X-COM Series

    Alameda, Calif , July 15, 1997 - Science fiction and UFO fans alike stand guard to battle the galaxy's most insidious aliens with the release of X-COM: Apocalypse’, the newest

    X-COM® PC CD-ROM game from Spectrum HoloByte, Inc. (Nasdaq-NNM: SBYT).

    X-COM: Apocalypse is the third game in the best-selling and award-winning X-COM series and features an addicting blend of strategy game play and tactical squad combat. This tense, investigation-style strategy game was developed by UK developer Mythos Games, Ltd., the original creators of X-COM: UFO Defense’, and is being published under the MicroProse® brand and distributed worldwide.

    "With all the hype surrounding the release of extraterrestrial movies this summer and the 50th anniversary of the UFO crash at Roswell, X-COM: Apocalypse couldn't have landed at a more ideal time," said Derek McLeish, senior vice president, marketing of MicroProse. "Unlike many alien-themed CD-ROMs on the market, X-COM: Apocalypse is the ultimate alien invasion game. Players command an elite squad of X-COM forces, investigate secret alien organizations and ultimately destroy the aliens' pathway and save Planet Earth."

    Game Storyline

    The year is 2084. In order to overcome Earth's environmental problems caused by previous alien wars without abandoning the planet altogether, humans built a self-contained city called Mega-Primus in 2046. Although the city was initially a success, the social and physical fabric of society had begun to deteriorate and was accelerating towards complete breakdown. The cause of the changes in Mega-Primus are, of course, alien in nature! Aliens are invading the Earth through an interdimensional gateway located in Mega-Primus, taking over human bodies and actually replacing the minds of influential figures in Mega-Primus' society.

    Game Play

    The majority of the game play takes place within Mega-Primus. This vast city, however, is more than just a combat zone. To successfully thwart the alien invasion, players must immerse themselves in the society of Mega-Primus, learning key information through interrogation of suspects and the investigation of organizations within the city. At the start of each game, the city of Mega-Primus, the character skill sets and the alien universe are all uniquely generated to increase game replayability.

    The in-game action of X-COM: Apocalypse falls into three distinct phases:

    Investigations: The player will investigate strange incidents in the city, and through exploration and research begin to build a picture of what is going on. Inevitably, there will be many conflicts with alien entities and their servants in all kinds of locations within the city. Through battles with the aliens and research by X-COM scientists, the player will learn about the alien invasions and construct new weapons based on alien technology.

    Alien intrusions: Aliens begin to send larger forces into the city, such as giant flying saucers with very destructive weapons and aliens that dwarf the size of the city, wreaking havoc and destruction in a Godzilla-like manner. If this occurs, players can send heavily armed vehicles to attack the large-scale intrusions.

    Penetration of the alien world: If X-COM has properly researched the alien technology, gamers can send specifically constructed vehicles into the alien dimension. Once X-COM has researched the alien world, exploration and combat are required before finding and destroying the center that controls alien access to Earth.

    Additional Game Highlights

    X-COM: Apocalypse features original first-time CD-ROM graphics designed by acclaimed science fiction artist Tim White, who has developed cover artwork for such famed authors as Stephen King (Salem's Lot), Arthur C. Clarke, Alan Dean Foster and Isaac Asimov.

    Although futuristic in mode, the Cityscape of Mega-Primus is retro in design. The city's streets feature art deco buildings reminiscent of 1960s architecture, while the vehicles in the game reflect a modern interpretation of the 1950s' car culture of America. The overall Cityscape is a three-dimensional environment populated with neon-colored vintage cars, citizens, hovering vehicles, UFOs and X-COM aircraft.

    The tactical squad combat can be played in a popular turn-based mode or in a new real-time mode that offers players more action in combat. Both modes of combat utilize sophisticated computer artificial intelligence.

    The action in X-COM: Apocalypse is extremely lifelike, featuring fully animated agents and aliens that can crawl, jump, climb, kneel, stand, run and walk.

    Category: Strategy with combat and action elements

    Era: Future

    Format: DOS 5.0; compatible with Windows® 95; CD-ROM only

    Min. Requirements: Minimum system of 486/100 MHz compatible or faster, DOS 5.0 or Windows 95, 8MB RAM or 16 MB if run under Windows 95, quad-speed CD-ROM drive, SVGA graphics, Sound Blaster compatible sound card.

    Spectrum HoloByte, Inc. is a leading developer and publisher of interactive entertainment software for use on CD-ROM-based personal computers under the MicroProse® brand name. The company is also developing software for use on next generation 32/64-bit console machines, the Internet and online gaming services. The company has five development studios located in Alameda, California; Hunt Valley, Maryland; Chapel Hill, North Carolina; Austin, Texas; and Chipping Sodbury, England. Products are available nationally and internationally under the MicroProse brand and are sold through major distributors, retailers and mass merchants. Product and company information are available for download from the MicroProse World Wide Web site at http://www.microprose.com/.

    Contributed by skl (1140) on Mar 14, 2004.

1997 Computer Gaming World ad.:
    X-COM

    APOCALYPSE

    The truth is coming.

    And it's out there looking to kick some ass.

    Contributed by Zovni (9355) on Jul 09, 2001.

Back of the box:
    There's something evil in the city tonight...

    Earth has been ravaged by human excess, petty conflict and alien invasion. The world's population has been herded into huge cities, the first of which was Mega Primus.

    2084: A Utopia shattered, social collapse and civil unrest reigns in Mega Primus. Fiendish aliens terrorise the city. UFOs swarm through Dimensional Gateways. The city's under siege from an unknown enemy.

    Your mission, as X-COM Commander, is to combat alien aggression and uncover their deadly intentions. But Beware! Alien infiltration into the city and its politics could see you under fire from criminal gangs, religious sects, and even the police!

    - Explosive third game from the highly successful and thrilling X-Com series, following UFO Enemy Unknown and X-Com: Terror From The Deep.

    - Battle alien invasion fleets over the city of Mega Primus in real-time.

    - Combat the alien infestation in real-time or turn-based tactical missions.

    - Research alien-based technology. Create newer and more destructive weaponry.

    - Destroy alien sympathisers and stem alien infiltration. Wage war on new worlds in the Alien Dimension.

    Alien fleets fill the skies, creatures terrorise the city, chaos reigns... Welcome to the war, welcome to the Apocalypse.

    Contributed by Kic'N (4240) on Apr 18, 2001.