Description
The UFOs are invading our skies! Reports of human and bovine abductions are increasing daily! Cities are terrorized! Something must be done!
XCOM, or eXtraterrestrial COMbat unit, was founded as an international force to combat the alien menace. Start with one base, two fighters, one transport, and a few soldiers, you must stop the alien threat... once and for all.
X-COM: UFO Defense is a strategy game separate but interlinked elements. On the strategic side, called GeoScape, you get a rotating view of the globe, where you see all visible UFOs (those that are within your detection range) as well as major cities and your base(s). You order movements from here, such as sending out fighters to intercept UFOs, transports with soldiers to assault/recover UFOs, and perhaps assaults on alien bases (if you find any). You also control your research, as you must invent better weapons (the Terran weapons are just no match against the alien weapons) quickly, not to mention all the other cool tech you can recover from the aliens. You also need to control your budget, as you can't afford to overextend your reach. Researchers need to be paid, engineers (who build the new toys) need to be paid, base(s) need to be be built/expanded, planes been to be bought/maintained, supplies need to be replenished...
You can earn money by selling unneeded stuff, and you receive funding from the nations of the world; however, a nation can decrease its funding if it decides you aren't operating effectively enough within its region. It's even possible that a nation gets so fed up with you that it signs a pact with the aliens and ceases funding altogether.
Once you join a ground battle, the game switches to Battlescape, which is an isometric view of the battlefield with realistic line-of-sight calculations and turn-based combat. Your mission is usually extermination of all aliens on the battlefield, though if you can capture a few it would surely help your research efforts. If you win, you also recover any alien artifacts left on the field, which can then be researched.
In combat, each of your soldiers has a specific number of Time Units. Doing anything (moving, shooting, turning around, rearranging objects in the inventory etc.) costs a number of TUs. Once a soldier is out of TUs, he cannot act any further this turn (he gets all his TUs back on the next turn, though).
The game aims to mix strategic considerations, resource management, and tactical combat considerations, along with plenty of authentic UFO lore.
Alternate Titles
- "X-COM 未知なる侵略者" -- Japanese spelling
- "X-Com: UFO Defense Collector's Edition" -- 1998 Windows title
- "X-COM: Terran Defense Force" -- Working title
- "X-COM: Michi Naru Shinryakusha" -- Japanese title
- "X-COM: Enemy Unknown" -- European PlayStation title
- "UFO: Enemy Unknown" -- European title
- "UFO" -- Informal European title
Part of the Following Groups
User Reviews
The Press Says
| HonestGamers |
Windows |
Mar 15, 2005 |
10 out of 10 |
100 |
| HonestGamers |
PlayStation |
Feb 19, 2009 |
10 out of 10 |
100 |
| Just Games Retro |
DOS |
Jun 09, 2004 |
93 out of 100 |
93 |
| PC Zone |
DOS |
Jun, 1994 |
93 out of 100 |
93 |
| Netjak |
Windows |
Sep 19, 2005 |
9.2 out of 10 |
92 |
| Netjak |
DOS |
Sep 19, 2005 |
9.2 out of 10 |
92 |
| GameSpot |
DOS |
Aug 15, 1996 |
9 out of 10 |
90 |
| PC Zone |
Windows |
Aug 13, 2001 |
9 out of 10 |
90 |
| High Score |
DOS |
Jun, 1994 |
4 out of 5 |
80 |
| PC Player (Germany) |
DOS |
May, 1994 |
74 out of 100 |
74 |
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Trivia
The game is actually Geoscape, the rotating globe and resource management, generating the battlefield conditions for BattleScape, where you conduct tactical combat against the aliens. If you press Ctrl-C (as suggested by the hint "level skip") while in Battlescape, you interrupt the Battlescape program, preventing it from writing the "results" file. Thus you will get the same result as your previous battle. This is a result of the developement history (see the other trivia entries), whereas MicroProse decided that the tactical combat is not enough to be a game in itself, and asked Mythos to write a strategy game around it.