X-Men: Children of the Atom
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Description
X-Men: Children of the Atom is a 2D fighting game and the first Capcom title to use licensed characters from the Marvel comic universe. It has six main characters and four of their enemies that are playable. The X-Men are Colossus, Cyclops, Iceman, Psylocke, Storm and Wolverine. The villains are Omega Red, Sentinel, Silver Samurai and Spiral. The two main bosses are Juggernaut and Magneto, and Akuma is available as a secret character.Fighting is done one-on-one with a traditional best-two-out-of-three match setup, with automatic or manual blocking. Similar to the Super Combo gauge in Super Street Fighter II Turbo there is an X-Power gauge of different levels, filled up when the player performs moves. When it is maxed out an X-Ability or Hyper X special move can be performed. Other general features are the abilities to super jump, roll away and aiming projectiles.
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Alternate Titles
- "エックス・メン チルドレン・オブ・ジ・アトム" -- Japanese spelling
Part of the Following Groups
User Reviews
Capcom takes on the X-Men and a new era of ass-kicking 2D fighters dawns | DOS | Zovni (10666) |
Critic Reviews
Mean Machines | SEGA Saturn | Feb, 1996 | 94 out of 100 | 94 |
High Voltage Online | SEGA Saturn | Sep 13, 2006 | 87 out of 100 | 87 |
Mega Fun | SEGA Saturn | Dec, 1995 | 84 out of 100 | 84 |
GameFan Magazine | SEGA Saturn | Mar, 1996 | 81 out of 100 | 81 |
PC Joker | DOS | May, 1997 | 80 out of 100 | 80 |
Power Play | DOS | Apr, 1997 | 75 out of 100 | 75 |
Video Games | PlayStation | Feb, 1998 | 73 out of 100 | 73 |
NowGamer | PlayStation | Jan 01, 1998 | 7.2 out of 10 | 72 |
PC Player (Germany) | DOS | May, 1997 | ![]() ![]() ![]() ![]() ![]() |
40 |
IGN | PlayStation | Mar 03, 1998 | 3.5 out of 10 | 35 |
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Trivia
The storyline for the game is based loosely on the "Fatal Attractions" crossover story published in 1993 and which ran through all the X-Men universe titles of the time. All of the published issues (X-Factor #92, X-Force #25, Uncanny X-Men #304, X-Men #25, Wolverine #75, and Excalibur #71) are collected in a trade paperback, but unfortunately they don't feature the holographic insets the original prints had in their covers.Related Web Sites
- X-Men: Children of the Atom (official website)
- Wikipedia: X-Men: Children of the Atom (Information about X-Men: Children of the Atom at Wikipedia)
Arcade Credits
Game Planners:
Akira Nishitani (Nin), Noritaka Funamizu (Poo), Kei Hiratou (Hiratou··X68K··K–Suke), Kiyoshi Nishikawa (Kiyo), T.H.T. Fuji (Fuji), Atsushi Tomita (Tomita Otouto)
Programmers:Shingo Ōi (AOI–Tokimeki), Takamasa Hori (TARABAR–BLACK), K.nishi Man (K.nishi–Man), Norio Hirose (Sailor–Ponkichi), O.G.T. IRON Liver (O.G.T.–IRON Liver), Morimichi Suzuki (Mo.SUZUKI–Memorial), MiN T3 (MiN–T3), Yasunori Harada (Hard.Yas –466P+K–), Manabu Kawase (KAW.HIROSHIMA)
Object Designer:Satoru Yamashita (S. Yamashita), Hideki Ino (Ino), Daisuke Kurita (Kuriotoko), Yue (Yue), Hiroaki Minobe (Minobe), Manabu Nakatani (M. Nakatani), Atsushi Iwasaki (Ari), Eri Nakamura (Eripyon), Miwa Sakaguchi (Miwazo), Masako Sato (M. Sato)