User Reviews

There are no reviews for this game.


Our Users Say

Platform Votes Score
GameCube 5 3.7
PlayStation 2 Awaiting 5 votes...
Windows 7 3.9
Xbox Awaiting 5 votes...
Xbox 360 5 2.1
Combined User Score 17 3.3


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
93
WindowsPGNx Media (May 16, 2006)
X-Men: The Official Game manages to fit in well after the second movie. The story provides some clues regarding the third movie and gives fans the ability to get the full story. The gameplay is solid thanks to the variety provided by the three main characters. The presentation promises to live up to the film, as well. If you can’t wait for X-Men: The Last Stand, the Official Game is as great a place as any to start.
89
Xbox 360GameZone (May 16, 2006)
Gone are the party members that are all controllable, and can be swapped out on the fly. So too are the cel-shaded elements that gave the games the feel of the interactive comic book. Oh, the comic book sequence is still there, but this time used wonderfully as cutscenes to transition the story.
89
XboxGameZone (May 16, 2006)
Jean Gray is gone, supposedly drowned in the flood set off at the end of the second X-Men movie (hush, all you X-Men maniacs – we know what really happened, but can’t say anything just yet). Logan, who is also known as Wolverine, is grieving the loss. What better way than to hit the danger room at the mutant academy for a little slice and dice.
88
WindowsGameZone (May 17, 2006)
While it’s not an incredibly innovative game, X-Men: The Official Game is certainly an extremely fun action game that not only spins a great tale but also does the mutant superheroes justice. Straying from the play-the-movie formula, this is a great tie-in to the upcoming movie and a true homage to the comic book so if you’re a fan of these kind of mutants you will certainly want to have this game on your PC.
83
PlayStation 2games xtreme (Jun 16, 2006)
With the game including many individual features such as healing which lets you regain your health to full and many different attributes for each character, this is a very unique game. My final word is: use your radar.
80
WindowsWorth Playing (Jun 08, 2006)
Is X-Men: The Official Game "worth playing?" Yes. It's a good-looking, smooth-playing title that captures some of the mystique (ha-ha) of the comics and movies. Where it fails is in the limitations placed upon it: still-image cut scenes, level repetition, and only three heroes to play. I firmly believe that if this game hadn't been slated as a tie-in to the movie, and if Z-Axis had been allowed to go the distance with their development cycle, this would be the definitive X-Men interactive experience. Even with these limitations, however, I still recommend this title to fans of the franchise.
78
WindowsGame Chronicles (May 18, 2006)
X-Men: The Official Game is a curious title. I started off loving it but the Wolverine levels quickly sapped a significant portion of the overall fun from the title. Some of his levels are filled with ridiculous amounts of enemies, and even though the levels appear to have multiple stages or sections, there isn’t a checkpoint in sight. I love a challenge, but I hate mindless repetition.
77
WindowsGamingTrend (Jun 04, 2006)
X-Men 3 has a solid story and some fun elements to it but is so disproportionately difficult that it leads one to believe this, like the movie itself, was rushed out to meet a release date. I’m all for old-school tough as hell games (longtime Contra fan here) but not when it comes at the expense of fun. The Nightcrawler missions are a blast with only a minor exception here and there, Iceman is barely there until the end, and the Wolverine missions border on the ridiculous.
75
PlayStation 2Playzone (May 26, 2006)
X-Men 3 The Official Game hat seine Stärken und Schwächen. So freute ich mich über Abschnitte mit Nightcrawler, während Wolverines Auftritte eher nervten. Fans kommen um diesen Titel nicht herum, aber auch Freunde unkomplizierter Action können einen Blick riskieren.
75
GameCubeN-Zone (Jul 14, 2006)
Activision liefert mit X-Men: The Official Game ein ordentliches Spiel ab - mit vielen Stärken, aber auch mit Schwächen. Fans der X-Men kommen um diesen Titel sowieso nicht herum, aber auch Freunde unkomplizierter Action können einen Blick riskieren.
75
WindowsJeuxVideoPC.com (Jun 03, 2006)
Les X-Men ont toujours été un peu en marge de l'univers de Marvel. Leur portage à l'écran est un succès. Succès qui entraîne bien entendu son cortège d'adaptations au monde du PC...
75
XboxOfficial XBox Magazine (Jul, 2006)
The X-Men and the Xbox ought to go together like BioWare and RPGs, what with their affinity for the 24th letter of the alphabet and all. After four previous titles (which proved this sometimes true and sometimes false) comes the ominously titled X-Men: The Official Game, meant to serve as a bridge between the second and third X-Men movies. Fanboys tired of waiting for their favorite superheroes to hit the big screen will undoubtedly get the biggest charge out of this title: It's got a few of the movies' voice talents and even a bare modicum of a plot, explaining in part why Nightcrawler (a major character in the game) is absent from The Last Stand.
74
Xbox 360MAN!AC (Jul, 2006)
Die X-Men für die große Box sind erste Wahl: schicke Keilerei mit spielerischen Schönheitsfehlern.
70
Xbox 360TTGamer (Jun 21, 2006)
X-Men: The Official Game was built for fans of the X-Men and the movie but also offers some excellent third person action for the more casual fans of the series. It does have a lot of fan service and fans will be able to look past many of the games flaws, but for those who aren't fans per se, the flaws will become glaringly obvious quickly, especially on the 360 edition.
70
GameCubeGame Over Online (Jun 19, 2006)
X-Men: The Official Game isn't a terrible game, but it's not any good, either. It managed to dip down below mediocre and into the realm of "Why bother?" It's short, uninteresting, and probably won't keep your attention based solely on the fighting, either. It's an odd mishmash that just doesn't work out the way it was supposed to.
70
WindowsPlayback (Aug, 2006)
Gra Nightcrawlerem zasługuje na czystą ósemką, Wolverinem, całkiem zgrabną siódemkę, zaś Icemanem, zaledwie szóstkę. Średnia, jak nie trudno policzyć - 7/10. Jeśli wizerunkami podopiecznych Profesora X tapetujesz sobie pokój, przeczytałeś więcej komiksów w tym miesiącu niż książek przez całe życie i marzysz tylko o tym, aby zginać łyżeczki siłą woli - The Official Game to gra dla ciebie!
70
Xbox 3603DAvenue (Jun 21, 2006)
X-Men: The Official Game was built for fans of the X-Men and the movie but also offers some excellent third person action for the more casual fans of the series. It does have a lot of fan service and fans will be able to look past many of the games flaws, but for those who aren't fans per se, the flaws will become glaringly obvious quickly, especially on the 360 edition.
70
PlayStation 2Game Informer Magazine (Jul, 2006)
With a bucket of burnt popcorn and a gallon of flat soda swirling down the digestive tract, the marriage of Hollywood and video games has belched up another unbearably foul and highly acidic wad of phlegm. Billed as an experience that goes beyond the motion picture, X-Men: The Official Game attempts to tell the story that bridges the gap between the second and third films. It’s a sound idea, but the execution couldn’t have been worse. With a thirst for blood, this game violently jabs Wolverine’s claws into the hearts of gamers, comic fans, and moviegoers that had hoped that it would provide further insight into this remarkable silver screen saga.
70
Xbox 360Official XBox Magazine (Jul, 2006)
The X-Men and the Xbox ought to go together like BioWare and RPGs, what with their affinity for the 24th letter of the alphabet and all. After four previous titles (which proved this sometimes true and sometimes false) comes the ominously titled X-Men: The Official Game, meant to serve as a bridge between the second and third X-Men movies. Fanboys tired of waiting for their favorite superheroes to hit the big screen will undoubtedly get the biggest charge out of this title: It's got a few of the movies' voice talents and even a bare modicum of a plot, explaining in part why Nightcrawler (a major character in the game) is absent from The Last Stand.
69
Xbox 360Gamesmania.de (Jun 01, 2006)
Noch vor kurzem sah es so aus, als ob die großen Hollywood Studios die offiziellen Spiele zu ihren Blockbustern endlich etwas ernster nehmen würden. Die Herr der Ringe-Spiele, Riddick, Batman Begins oder King Kong haben gezeigt, dass es auch gute Lizenzumsetzungen geben kann. Doch nach dem durchwachsenden The DaVinci Code können auch die virtuellen Mutanten in X-Men III nicht wirklich überzeugen. Alles wirkt lieblos zusammengesetzt, sei es nun das langweilige Missionsdesign oder die Tatsache, dass nur drei der X-Men spielbar sind. Richtig Spaß machen eigentlich nur die Abschnitte als Nightcrawler, hier haben die Entwickler wohl etwas mehr Zeit für aufgewendet. Ansonsten benötigen nur wahre X-Men Fans das offizielle Spiel zum dritten Film, aufgrund der mauen Technik und der kurzen Spielzeit, die allerdings durch einen hohen, zuweilen unfairen Schwierigkeitsgrad verschleiert wird, verpassen Actionfans absolut nichts.
69
XboxGamesmania.de (Jun 01, 2006)
Noch vor kurzem sah es so aus, als ob die großen Hollywood Studios die offiziellen Spiele zu ihren Blockbustern endlich etwas ernster nehmen würden. Die Herr der Ringe-Spiele, Riddick, Batman Begins oder King Kong haben gezeigt, dass es auch gute Lizenzumsetzungen geben kann. Doch nach dem durchwachsenden The DaVinci Code können auch die virtuellen Mutanten in X-Men III nicht wirklich überzeugen. Alles wirkt lieblos zusammengesetzt, sei es nun das langweilige Missionsdesign oder die Tatsache, dass nur drei der X-Men spielbar sind. Richtig Spaß machen eigentlich nur die Abschnitte als Nightcrawler, hier haben die Entwickler wohl etwas mehr Zeit für aufgewendet. Ansonsten benötigen nur wahre X-Men Fans das offizielle Spiel zum dritten Film, aufgrund der mauen Technik und der kurzen Spielzeit, die allerdings durch einen hohen, zuweilen unfairen Schwierigkeitsgrad verschleiert wird, verpassen Actionfans absolut nichts.
69
PlayStation 2Gamesmania.de (Jun 01, 2006)
Noch vor kurzem sah es so aus, als ob die großen Hollywood Studios die offiziellen Spiele zu ihren Blockbustern endlich etwas ernster nehmen würden. Die Herr der Ringe-Spiele, Riddick, Batman Begins oder King Kong haben gezeigt, dass es auch gute Lizenzumsetzungen geben kann. Doch nach dem durchwachsenden The DaVinci Code können auch die virtuellen Mutanten in X-Men III nicht wirklich überzeugen. Alles wirkt lieblos zusammengesetzt, sei es nun das langweilige Missionsdesign oder die Tatsache, dass nur drei der X-Men spielbar sind. Richtig Spaß machen eigentlich nur die Abschnitte als Nightcrawler, hier haben die Entwickler wohl etwas mehr Zeit für aufgewendet. Ansonsten benötigen nur wahre X-Men Fans das offizielle Spiel zum dritten Film, aufgrund der mauen Technik und der kurzen Spielzeit, die allerdings durch einen hohen, zuweilen unfairen Schwierigkeitsgrad verschleiert wird, verpassen Actionfans absolut nichts.
69
WindowsGamesmania.de (Jun 01, 2006)
Noch vor kurzem sah es so aus, als ob die großen Hollywood Studios die offiziellen Spiele zu ihren Blockbustern endlich etwas ernster nehmen würden. Die Herr der Ringe-Spiele, Riddick, Batman Begins oder King Kong haben gezeigt, dass es auch gute Lizenzumsetzungen geben kann. Doch nach dem durchwachsenden The DaVinci Code können auch die virtuellen Mutanten in X-Men III nicht wirklich überzeugen. Alles wirkt lieblos zusammengesetzt, sei es nun das langweilige Missionsdesign oder die Tatsache, dass nur drei der X-Men spielbar sind. Richtig Spaß machen eigentlich nur die Abschnitte als Nightcrawler, hier haben die Entwickler wohl etwas mehr Zeit für aufgewendet. Ansonsten benötigen nur wahre X-Men Fans das offizielle Spiel zum dritten Film, aufgrund der mauen Technik und der kurzen Spielzeit, die allerdings durch einen hohen, zuweilen unfairen Schwierigkeitsgrad verschleiert wird, verpassen Actionfans absolut nichts.
67
WindowsUGO (UnderGroundOnline) (May 17, 2006)
Rather than retell any previous X-Men film storyline, or ruin the upcoming film (though the game does contain some major spoilers if you haven't been prowling the net for details), X-Men: The Official Game features an original story penned by one of the third film's scribes, Chris Claremont. The game means to serve as a bridge between the two films which, as you will discover as you play through the storyline, only leads to some major disappointment.
65
WindowsWham! gaming (Jun 06, 2006)
For the fans of the movies, and of the comic books on which the movies are based, you will likely enjoy the story in the game, particularly as a method of connecting the story of the second movie with the third. As for longevity and replayability it is fairly lacking, which is a pity given the excellent talents put into it.
64
WindowsPC Action (Jun 26, 2006)
Ich hatte von X-Men 3: The Official Game wesentlich mehr erwartet. Vor lauter Panik habe ich mir sogar im Vorfeld die Xbox-Version angesehen. Die ist von Z-Axis und spielt sich um einiges runder. Kein Hit, aber klar besser. Die PC-Version hingegen ist eine schlampige Konvertierung, die hinten und vorn unausgegoren wirkt. Dennoch gewinnen X-Men-Fans dem Titel mit Sicherheit etwas mehr ab. Mit knapp 30 Missionen und 15 Stunden Spielzeit gibt es genug Stoff rund um Vollbartträger Wolverine und seine Kollegen.
64
WindowsCheat Code Central (May 24, 2006)
Everything considered, the gameplay, the graphics, the dialog, the music, make X-Men: The Official Game an officially average game. It could have been so much more and I'm not saying that because my expectations were high. I'm not an X-Men fanatic, I'm a videogame fanatic, and as such I just can't seem to get my claws into it.
63
WindowsPC Powerplay (Jun 28, 2006)
Den Fans der X-Men Reihe kann ich aufgrund der Story und Hintergrundinformationen grundsätzlich zum Kauf raten. Allerdings müssen sie sich die Infohäppchen hart verdienen, denn dem Spielfortschritt stellen sich Langeweile, ein happiger Schwierigkeitsgrad, Probleme mit Kamera und Steuerung sowie fehlende Speichermöglichkeiten in den Weg - das nervt. Wer solche Mängel als Lappalien empfindet und lieber einfach draufhaut statt Gegner mit anspruchsvollen Kombos zu bezwingen, kann einen Kauf erwägen. Ich kenne das X-Men-Universum zwar nur rudimentär, aber aus der Vorlage hätten die Entwickler mehr machen müssen. So bleibt der fase Beigeschmack der zusammengeschusterten Durchschnittsware mit Lizenz-Bonus für den schnellen Euro.
60
PlayStation 2UOL Jogos (May 26, 2006)
"X-Men: The Official Game" soa como oportunidade perdida. A idéia de ter um controle diferente para cada personagem é boa, mas faltou desenvolver melhor cada um deles. Os fãs dos mutantes deverão gostar de controlar os heróis e ficar por dentro do que aconteceu entre o segundo e terceiro filmes. Para os outros jogadores, ao menos Noturno deverá agradar com seu estilo de combate "ninja", mas, no geral, deverá ser uma aventura rápida.
60
Xbox 360UOL Jogos (May 26, 2006)
"X-Men: The Official Game" soa como oportunidade perdida. A idéia de ter um controle diferente para cada personagem é boa, mas faltou desenvolver melhor cada um deles. Os fãs dos mutantes deverão gostar de controlar os heróis e ficar por dentro do que aconteceu entre o segundo e terceiro filmes. Para os outros jogadores, ao menos Noturno deverá agradar com seu estilo de combate "ninja", mas, no geral, deverá ser uma aventura rápida.
60
WindowsUOL Jogos (May 26, 2006)
"X-Men: The Official Game" soa como oportunidade perdida. A idéia de ter um controle diferente para cada personagem é boa, mas faltou desenvolver melhor cada um deles. Os fãs dos mutantes deverão gostar de controlar os heróis e ficar por dentro do que aconteceu entre o segundo e terceiro filmes. Para os outros jogadores, ao menos Noturno deverá agradar com seu estilo de combate "ninja", mas, no geral, deverá ser uma aventura rápida.
60
WindowsGameplay (Benelux) (Jun 23, 2006)
Helaas moest deze game de release van de nieuwe film halen, waardoor het een onafgewerkte indruk nalaat. X-treem jammer!
60
WindowsGame Vortex (Jun 08, 2006)
Ultimately, X-Men is an OK title with a few nice features, but isn't really worth the effort. If you feel you have to play it, rent one of the console versions.
59
WindowsGamingExcellence (Jul 19, 2006)
With Activision on another action game based on the X-Men license, one would hope for great things, almost ‘X’traordinary things. With a big name such as Marvel, backing up such a trademark such as X-Men, on a game entitled none other than “The Official Game”, one would hope for huge things. Well, don’t get your hopes up, it isn’t all that great, and far from ‘X’traordinary in several ways.
59
Xbox 360IGN (May 22, 2006)
"I hope the movie is better than this..." was one of the few key phrases that kept cycling through my head as I played along with Activision's terribly under-realized plot bridge, X-Men: The Official Game. It's the epitome of wasted potential and had me wondering aloud such other popular axioms as, "Man, this game is easy! Is that really the only thing my guy can do?" and "What's up with this dummy AI?"
59
XboxIGN (May 18, 2006)
"I hope the movie is better than this..." was one of the few key phrases that kept cycling through my head as I played along with Activision's terribly under-realized plot bridge, X-Men: The Official Game. It's the epitome of wasted potential and had me wondering aloud such other popular axioms as, "Man, this game is easy! Is that really the only thing my guy can do?" and "What's up with this dummy AI?"
59
GameCubeIGN (May 18, 2006)
"I hope the movie is better than this..." was one of the few key phrases that kept cycling through my head as I played along with Activision's terribly under-realized plot bridge, X-Men: The Official Game. It's the epitome of wasted potential and had me wondering aloud such other popular axioms as, "Man, this game is easy! Is that really the only thing my guy can do?" and "What's up with this dummy AI?"
59
PlayStation 2IGN (May 18, 2006)
"I hope the movie is better than this..." was one of the few key phrases that kept cycling through my head as I played along with Activision's terribly under-realized plot bridge, X-Men: The Official Game. It's the epitome of wasted potential and had me wondering aloud such other popular axioms as, "Man, this game is easy! Is that really the only thing my guy can do?" and "What's up with this dummy AI?"
57
XboxKombo.com (May 29, 2006)
There is nothing worse then buying a game that turns out so badly that you fear the film the game is based on, the film you have been so excited about seeing, could be equally as horrendous. This is the case with X-Men: The Official Game, though rest assured the film is pretty damn good. On that note only the most diehard of X-Men fans need to spend the money to buy this game to get the whole trilogy story. Anyone else would be better off just seeing the film or if they need their X-Men gaming fix, check out either of the X-Men Legends games or if you must play this new one, rent it before buying it.
57
WindowsIGN (May 25, 2006)
"I hope the movie is better than this..." was one of the few key phrases that kept cycling through my head as I played along with Activision's terribly under-realized plot bridge, X-Men: The Official Game. It's the epitome of wasted potential and had me wondering aloud such other popular axioms as, "Man, this game is easy! Is that really the only thing my guy can do?" and "What's up with this dummy AI?"
56
WindowsGameSpot (Belgium/Netherlands) (May 24, 2006)
Gooi X-Men: The Official Game met een gerust geweten op de berg waardeloze moviegames. Het spel dankt z'n bestaan enkel aan het succes van de films, en draagt niets, maar dan ook niets bij. Er zijn heel wat betere X-men games op de markt, zoals de excellente X-men Legends reeks van Activision.
56
WindowsPC Games (Germany) (Jun 26, 2006)
"Du kannst mit [sic] X-Men:The Official Game mit deinem USB-Gamepad spielen. Das steht im Handbuch. Ich möchte diesen Hinweis präzisieren, weil mir das Wohl der Leser am Herzen liegt: Vermeiden Sie unter allen Umständen eine Verwendung der Tastatur, es droht der Nervenzusammenbruch. Kein Mensch kann mit zwölf Tasten gleichzeitig hantieren und den Verstand behalten. Am allerbesten ist, Sie bleiben ganz fern von diesem Werk. Dann kriegen Sie nichts mit von der Abwesenheit interessanter Kombo-Angriffe, der Eintönigkeit der Levels, der Grafik von vorgestern. Die wirre Story geht so oder so an Ihnen vorbei. X-Men ist kein wirklich schlechtes Spiel, es ist nur fürchterlich substanzlos und langweilig. Wie die meisten Lizenzspiele eben, die kurzfristig als Begleitung zum Film gebraucht werden. Schauen Sie lieber den an.
56
XboxGameSpot (May 18, 2006)
The lousy movie-licensed game genre claims another victim in X-Men: The Official Game. Based loosely in-between the stories of the second and third films in the X-Men franchise, X-Men is a completely unremarkable beat-'em-up (with a few boilerplate shooter elements tossed into the mix) that feels just haphazard enough to likely have been rushed through development to get it onto store shelves ahead of the film. It's not that it's entirely broken, mind you, but X-Men's missions are entirely generic and devoid of captivating content, and there are enough annoying little glitches and other obnoxious things prevalent throughout to give the game that thrown-together feel.
56
WindowsGameSpot (May 18, 2006)
The lousy movie-licensed game genre claims another victim in X-Men: The Official Game. Based loosely in-between the stories of the second and third films in the X-Men franchise, X-Men is a completely unremarkable beat-'em-up (with a few boilerplate shooter elements tossed into the mix) that feels just haphazard enough to likely have been rushed through development to get it onto store shelves ahead of the film. It's not that it's entirely broken, mind you, but X-Men's missions are entirely generic and devoid of captivating content, and there are enough annoying little glitches and other obnoxious things prevalent throughout to give the game that thrown-together feel.
56
GameCubeGameSpot (May 18, 2006)
The lousy movie-licensed game genre claims another victim in X-Men: The Official Game. Based loosely in-between the stories of the second and third films in the X-Men franchise, X-Men is a completely unremarkable beat-'em-up (with a few boilerplate shooter elements tossed into the mix) that feels just haphazard enough to likely have been rushed through development to get it onto store shelves ahead of the film. It's not that it's entirely broken, mind you, but X-Men's missions are entirely generic and devoid of captivating content, and there are enough annoying little glitches and other obnoxious things prevalent throughout to give the game that thrown-together feel.
56
PlayStation 2GameSpot (May 18, 2006)
The lousy movie-licensed game genre claims another victim in X-Men: The Official Game. Based loosely in-between the stories of the second and third films in the X-Men franchise, X-Men is a completely unremarkable beat-'em-up (with a few boilerplate shooter elements tossed into the mix) that feels just haphazard enough to likely have been rushed through development to get it onto store shelves ahead of the film. It's not that it's entirely broken, mind you, but X-Men's missions are entirely generic and devoid of captivating content, and there are enough annoying little glitches and other obnoxious things prevalent throughout to give the game that thrown-together feel.
55
Xbox 360411mania.com (Dec 13, 2006)
X-Men: The Official Game is yet another case of a rushed movie tie-in that just does not stand on its own as a decent game. The limited number of characters will doubtlessly prove a disappointment to X-Men fans, the cinematics are a complete waste of disc space, and the barely-average gameplay and short levels are not going to guarantee this title much residence in your consoles. In the final analysis, consider it the best choice to leave this one on the shelf, just like the DVD of the just-as-bad movie it’s tied to.
55
GameCubeNintendojo (2006)
With all due respect to one of Marvel's coolest characters, Wolverine has no place in this game. He is easily overshadowed by his companions, whose abilities translate to gaming in much more inventive ways. But even their efforts do relatively little to improve an overall poor effort. If Nightcrawler and Iceman had more expanded and varied roles, this could be a solid title. Even the nonsensical story lines would be very easily tolerated if X-Men: The Official Game was any fun, but most of the time, it's not.
55
Xbox 360Play.tm (Sep 06, 2006)
Unfortunately X-Men: The Official Game does very little to warrant a recommendation. Because of its fragmented storyline which regularly feels distant and out of touch with the X-Men movies it's also very difficult to commend it to hardcore fans, despite that probably being the developer's main target audience for the game. Players looking for a decent beat em up/ adventure game should definitely look elsewhere, while fans of the series looking for their X-Men gaming fix should put X-Men Legends along with its sequel X-Men Legends II: Rise of Apocalypse, firmly on the list ahead of this, as X-Men: The Official Game offers nothing more than an average game inspired by a great movie.
55
PlayStation 2PSX Extreme (Jun 12, 2006)
If you're looking for a great X-Men game, consider the enjoyable Legends series. The generic, thrown together experience known as X-Men: The Official Game is not what you're looking for. Again, there's nothing terrible about the game, but it's so painfully average that it's not worth a purchase. If you're interested in learning why Nightcrawler wasn't in the third movie, it might be worth a rental, but only if you're really curious.
55
Xbox 360Kombo.com (May 29, 2006)
There is nothing worse then buying a game that turns out so badly that you fear the film the game is based on, the film you have been so excited about seeing, could be equally as horrendous. This is the case with X-Men: The Official Game, though rest assured the film is pretty damn good. On that note only the most diehard of X-Men fans need to spend the money to buy this game to get the whole trilogy story. Anyone else would be better off just seeing the film or if they need their X-Men gaming fix, check out either of the X-Men Legends games or if you must play this new one, rent it before buying it.
55
WindowsNext Level Gaming (May 23, 2006)
Activision knows we are fans of their games. That's what makes reviewing a game like this even harder to do sometimes. So much expectation from two previous great X-Men titles turns into a game in X-Men: The Official Game that I simply won't really play anymore. In fact, the game I'm looking for now becomes Marvel Ultimate Alliance (which we will have a preview of for you coming up) because that is the gameplay I was looking for here. X-Men: TOG just doesn't have the same appeal or power that the Legends series did. Only controlling three characters, no multiplayer of any kind, and reverting to basically a 3rd-person "beat 'em up" is not the way to take this franchise. You can rent it for a weekend if you want a quick fix before going out to see the movie. But I don't think it will last very long in your console/PC.
55
WindowseToychest (May 28, 2006)
Any game based upon Marvel's X-Men, movie or not, has enough source material behind it to make for a truly compelling experience – something that cannot be said about Activsion's X-Men: The Official Game. Billed as a bridge between the second and third X-Men films, X-Men is a clumsy, repetitive beat-'em-up that was obviously rushed to store shelves as a mindless cash grab in order to ride the wave of hype surrounding the release of another summer action blockbuster.
55
XboxWorth Playing (Jul 22, 2006)
The Official Game’s story promises some drama -- at first -- on a grander scale than the movie, sending the X-Men back to Alkali Lake after the events of X2 to find out what else Stryker was up to and put a stop to it. A Master Mold appearance, a Jason Stryker haunting, digging deeper into the government’s anti-mutant activities and clashing with Sentinels sound more exciting than The Last Stand’s car-tossing anticlimax, but fail to deliver in the practical execution. Bits of expository dialogue repeatedly reveal the cracks in the dramatic conception, as when Professor X explains that Stryker was such a wily villain because he had many different agendas. Multiple agendas. Scary.
54
Xbox 3604Players.de (Jun 21, 2006)
X-Men III merkt man an, dass es unter Zeitdruck entwickelt wurde, um ja rechtzeitig zum Kinostart des dritten X-Men-Films in den Verkaufsregalen zu stehen. Der Umfang ist dürftig, eine Lokalisierung hat man sich komplett gespart und die Präsentation hätte mit ihren primitiven Standbildsequenzen kaum mickriger und liebloser ausfallen können. Die Story ist zudem völlig belanglos, die Technik unspektakulär, die Kameraführung holprig, das Leveldesign einfallslos und der Schwierigkeitsgrad unausgewogen. Zwar bekommt ihr durch den Charakterwechsel zwischen Wolverine, Iceman und Nightcrawler drei sehr unterschiedliche Spielerlebnisse geboten, aber das stupide Massenmetzeln mit Klingenmeister Logan im Dynasty Warriors-Stil ödet schon nach kurzer Zeit an, während Bobby Drakes unterkühlte Flugeinlagen lahm und antiquiert wirken. Lediglich die an Prince of Persia angelehnten Schleichabschnitte mit Schattenakrobat Kurt Wagner retten den plumpen Action-Mix vor der völligen Bedeutungslosigkeit.
54
Windows4Players.de (Jun 21, 2006)
X-Men III merkt man an, dass es unter Zeitdruck entwickelt wurde, um ja rechtzeitig zum Kinostart des dritten X-Men-Films in den Verkaufsregalen zu stehen. Der Umfang ist dürftig, eine Lokalisierung hat man sich komplett gespart und die Präsentation hätte mit ihren primitiven Standbildsequenzen kaum mickriger und liebloser ausfallen können. Die Story ist zudem völlig belanglos, die Technik unspektakulär, die Kameraführung holprig, das Leveldesign einfallslos und der Schwierigkeitsgrad unausgewogen. Zwar bekommt ihr durch den Charakterwechsel zwischen Wolverine, Iceman und Nightcrawler drei sehr unterschiedliche Spielerlebnisse geboten, aber das stupide Massenmetzeln mit Klingenmeister Logan im Dynasty Warriors-Stil ödet schon nach kurzer Zeit an, während Bobby Drakes unterkühlte Flugeinlagen lahm und antiquiert wirken. Lediglich die an Prince of Persia angelehnten Schleichabschnitte mit Schattenakrobat Kurt Wagner retten den plumpen Action-Mix vor der völligen Bedeutungslosigkeit.
54
PlayStation 24Players.de (Jun 21, 2006)
X-Men III merkt man an, dass es unter Zeitdruck entwickelt wurde, um ja rechtzeitig zum Kinostart des dritten X-Men-Films in den Verkaufsregalen zu stehen. Der Umfang ist dürftig, eine Lokalisierung hat man sich komplett gespart und die Präsentation hätte mit ihren primitiven Standbildsequenzen kaum mickriger und liebloser ausfallen können. Die Story ist zudem völlig belanglos, die Technik unspektakulär, die Kameraführung holprig, das Leveldesign einfallslos und der Schwierigkeitsgrad unausgewogen. Zwar bekommt ihr durch den Charakterwechsel zwischen Wolverine, Iceman und Nightcrawler drei sehr unterschiedliche Spielerlebnisse geboten, aber das stupide Massenmetzeln mit Klingenmeister Logan im Dynasty Warriors-Stil ödet schon nach kurzer Zeit an, während Bobby Drakes unterkühlte Flugeinlagen lahm und antiquiert wirken. Lediglich die an Prince of Persia angelehnten Schleichabschnitte mit Schattenakrobat Kurt Wagner retten den plumpen Action-Mix vor der völligen Bedeutungslosigkeit.
54
Nothing could top the two X-Men movies in terms of sticking to the theme of the comics with alienation and racism. Now with the third movie, there’s an official game to accompany its release. With X-Men: The Official Game, I had become overly hyped for the game and the movie. Sadly, Fox and Activision have both let me down in terms of quality.
54
GameCubeGameZone (Jun 13, 2006)
One of the most commonly know facts to all gamers everywhere is that movie-to-video-game translations are normally pretty bad. This trend is beginning to change with the release several very good and high-quality games released over the past few years. The sad thing is that overall, the trend is still continuing and has claimed its latest victim with X-Men: The Official Game. Read on to find out more about this game.
53
Xbox 360GameSpot (May 18, 2006)
The lousy movie-licensed game genre claims another victim in X-Men: The Official Game. Based loosely in-between the stories of the second and third films, X-Men is a completely unremarkable beat-'em-up (with a few boilerplate shooter elements tossed into the mix) that feels just haphazard enough to likely have been rushed through development to get it onto store shelves ahead of the film. It's not that it's entirely broken, mind you, but X-Men's missions are entirely generic and devoid of captivating content, and there are enough annoying little glitches and other obnoxious things prevalent throughout to give the game that thrown-together feel.
51
WindowsGameStar (Germany) (May, 2006)
In den Kämpfen geht schnell die Übersicht flöten, da Sie (außer mit Nightcrawler) die Kamera nicht frei drehen dürfen. Auch technisch bleibt XMen 3 durch schwammige Texturen und hakelige Animationen hinter der aktuellen Genrekonkurrenz. Darum: Wer mit Mutanten kämpfen will, sollte zum deutlich besseren X-Men Legends 2 greifen.
50
GameCubeNintendoWorldReport (Jun 15, 2006)
Overall, X-Men: The Official Game is just barely worth a rental. There are some fun moments with Nightcrawler and Iceman, for sure, but Wolverine is a complete headache. On top of that, the thinly-covered inconsistencies with the plot and characters will drive just about any X-Men fan to rage.
50
GameCubeGamesRadar (May 19, 2006)
It's no secret that GameCube ports often get the shaft. In the case of X-Men, it got it so bad that we're honestly amazed. All other versions support widescreen, but this one doesn't. Various progressive-scan modes are also available on other consoles, but not here. Hell, the game's just chunky and sloppy all around, a real waste of a perfectly capable system. If you can buy any version, don't make it this one. Then just go check out the movie instead.
50
Xbox 360XboxAchievements (Jul 13, 2007)
It all comes down to patience really, most people could get the full 1000 in a matter of a few hours, but if you’re a bit like me, it’ll annoy you too much so you’ll keep stopping and starting. It still doesn’t take long though; each level often takes 10 minutes at most. So really, if you want an easy 1k this is probably it, however don’t expect to enjoy it. There’s a lot more enjoyable ways to get an easy 1k, go for those first till you get desperate.
50
Xbox 360Video Game Talk (May 31, 2006)
Again it comes down to the big question: Is this worth the extra cash to purchase for the Xbox 360. Well, the real question should be is this worth the purchase at all. Not a terrible long (or difficult) game, and clocking in at well under 8 hours including some level replays to complete really puts this nicely into the rental category. Fans of the series will get a kick out of the title when played in conjunction with The Last Stand, but those looking for the fun and entertainment that the Legends titles brought well be disappointed. Is this worth $60 on the 360? No, it's not – but it definitely is worth renting. Is it worth $20 less on the other consoles? Even then it might be better suited for a rental.
50
Xbox 360Totally Gaming Network (Jun 01, 2006)
Overall, X-Men: The Official Game is a fair game to play, it does have its moments and the boss battles are very cool. Nightcrawler’s levels were very swish to play and Nightcrawler was easily the best character in the game, teleporting behind an enemy before beating seven shades of what-sit out of him was always fun, even Iceman sliding around launching hailstorm attacks and seeing Wolverine in ‘fury’ mode produced many a good moment in the game. But the game does have its problems and problems that marred the X-Men fun factor it should have produced, and at the end of the day gaming is meant to be fun and not be full of frustrating “could have been done better” moments. So this ‘official’ X-Men game is certainly not COOL, but at the same time it is certainly not the worst X-Men game I have played either…My final statement? Well that’s easy – rent don’t buy and one to enjoy for the weekend.
50
PlayStation 2Video Game Talk (Jun 04, 2006)
The gameplay is mediocre with a dash of repetitiveness and restrictiveness thrown in for flavor. The graphics feature glitches, dull textures and a certain lack of creativity in design. The sound is all over the map with fine voice acting but terrible sound effects and music. Overall this game feels like wasted effort and squandered potential. Put Nightcrawler in his own game with a Prince of Persia-esque control scheme and you'll have a hit. Until then you can go on living without playing this one.
50
XboxGame Informer Magazine (Jul, 2006)
The whole affair feels like a valiant attempt at taking the franchise in a creative new direction that was crushed under the inevitable weight of movie release time constraints and limited budgets. Much as it pains me, this time the X-Men have earned the right to be feared and hated by those they've sworn to protect.
50
Xbox 360Game Informer Magazine (Jul, 2006)
The whole affair feels like a variant attempt at taking the franchise in a creative new direction that was crushed under the inevitable weight of movie release time constraints and limited budgets. Much as it pains me, this time the X-Men have earned the right to be feared and hated by those they've sworn to protect.
50
WindowsAceGamez (May 31, 2006)
X-Men: The Official Game is a terrible waste of a usually excellent license. Rather than create excitement for the new film, it actually makes me fear what a non-Singer directed X-Men movie may be like. Both story and game are horrible to behold, meaning that there is very little here to recommend. It's sad to say, but after playing this I spent a good few hours playing Wolverine's Revenge and having more fun in the process - and that game is over three years old! All we can really hope is that when the next X-Men action title comes along, all the mistakes made in this one are learned from, rather than repeated.
50
XboxFZ (Jun 03, 2006)
X-Men: The Official Game hör hemma någonstans i spelvärldens ingemansland. Förutom det stilistiska serietidningsformat på mellansekvenserna utmärker det sig inte på något sätt överhuvudtaget, vare sig positivt eller negativt. Gillar du Marvel lär du inte bli direkt besviken, det håller trots allt en högre klass än många andra spel om seriehjältarna. Har du däremot inget större band till fenomenet Marvel är det svårt att finna en anledning till att köpa det, utan gör nog bättre i att lägga dina pengar på något bättre alternativ.
50
Windows1UP (May 26, 2006)
As with many games based on comic book source material, if you have certain predilection for the characters or their stories, the ability to play them in virtual form can help to disguise a lacking game experience. X-Men: The Official Game certainly does its part to appease fans, with a story by the legendary Marvel Comics writer Chris Claremont (adapted by X-Men: The Last Stand co-writer Zak Penn) that takes place between the second and third X-Men movies, voice work by some of the stars of X-Men films (such as Patrick Stewart, Alan Cumming, and Hugh Jackman), and gameplay that has you battling such enemies as Pyro, Lady Deathstrike, and Sabertooth. It's enough to make any X-men fan want to give this one a playthrough -- but likely no one else.
50
GameCube1UP (May 26, 2006)
As with many games based on comic book source material, if you have certain predilection for the characters or their stories, the ability to play them in virtual form can help to disguise a lacking game experience. X-Men: The Official Game certainly does its part to appease fans, with a story by the legendary Marvel Comics writer Chris Claremont (adapted by X-Men: The Last Stand co-writer Zak Penn) that takes place between the second and third X-Men movies, voice work by some of the stars of X-Men films (such as Patrick Stewart, Alan Cumming, and Hugh Jackman), and gameplay that has you battling such enemies as Pyro, Lady Deathstrike, and Sabertooth. It's enough to make any X-men fan want to give this one a playthrough -- but likely no one else.
45
PlayStation 2Jeuxvideo.com (May 19, 2006)
Dire que la déception est au rendez-vous tient de l'euphémisme tant on attendait l'adaptation vidéoludique d'un des plus gros blockbusters de l'année. Le résultat est sans appel : X-Men : Le Jeu Officiel est un titre bancal à la difficulté fluctuante et proposant des scènes d'action dont la nonchalance est proportionnelle à la redondance qui s'installe à mesure qu'on progresse. Le sénateur Robert Kelly aurait apprécié.
45
Xbox 360Jeuxvideo.com (May 19, 2006)
Dire que la déception est au rendez-vous tient de l'euphémisme tant on attendait l'adaptation vidéoludique d'un des plus gros blockbusters de l'année. Le résultat est sans appel : X-Men : Le Jeu Officiel est un titre bancal à la difficulté fluctuante et proposant des scènes d'action dont la nonchalance est proportionnelle à la redondance qui s'installe à mesure qu'on progresse. Le sénateur Robert Kelly aurait apprécié.
45
GameCubeJeuxvideo.com (May 23, 2006)
Dire que la déception est au rendez-vous tient de l'euphémisme tant on attendait l'adaptation vidéoludique d'un des plus gros blockbusters de l'année. Le résultat est sans appel : X-Men : Le Jeu Officiel est un titre bancal à la difficulté fluctuante et proposant des scènes d'action dont la nonchalance est proportionnelle à la redondance qui s'installe à mesure qu'on progresse. Le sénateur Robert Kelly aurait apprécié.
45
XboxJeuxvideo.com (May 19, 2006)
Dire que la déception est au rendez-vous tient de l'euphémisme tant on attendait l'adaptation vidéoludique d'un des plus gros blockbusters de l'année. Le résultat est sans appel : X-Men : Le Jeu Officiel est un titre bancal à la difficulté fluctuante et proposant des scènes d'action dont la nonchalance est proportionnelle à la redondance qui s'installe à mesure qu'on progresse. Le sénateur Robert Kelly aurait apprécié.
45
WindowsJeuxvideo.com (May 23, 2006)
Dire que la déception est au rendez-vous tient de l'euphémisme tant on attendait l'adaptation vidéoludique d'un des plus gros blockbusters de l'année. Le résultat est sans appel : X-Men : Le Jeu Officiel est un titre bancal à la difficulté fluctuante et proposant des scènes d'action dont la nonchalance est proportionnelle à la redondance qui s'installe à mesure qu'on progresse. Le sénateur Robert Kelly aurait apprécié.
42
GameCubeGame Revolution (May 31, 2006)
The mission rewards suffer from a similar malady. By completing levels at higher difficulties, you can upgrade the skills of that mission’s main character. This is a good idea that isn’t taken far enough; there are no new combos to unlock, and many of the attacks look exactly the same fully-powered as they did when they were pathetically weak. These upgrades should have been your reasons to replay the game, but the experience is basically the same with or without them.
40
PlayStation 2GameSpy (May 22, 2006)
It's titles like X-Men: The Official Game that give games based on blockbuster films such a bad reputation among gamers.Current-gen gamers looking for a solid X-Men title would be better served with either installment of the excellent X-Men Legends series. I have no doubts that it will still perform well; well-meaning grandparents will pick it up now and during the holiday season, as they always do. Bored gamer guys will probably give it a shot during the post-E3 summer release doldrums, since the equally abysmal X2: Wolverine's Revenge is probably a distant memory now. However, a family member said it best when describing this title: "It's X-Men: The Babysitter." Indeed, kids will be the ones stuck with this middling mess of a game, when they could be outside playing or reading X-Men comic books. And unfortunately, because of those sales to the children, the cycle of crappy movie tie-ins will continue unabated.
40
XboxX-Power (May 25, 2006)
We kunnen tenslotte moeilijk beweren dat dit een aanrader is. Enkel bij X-Men-fanaten die werkelijk alles in huis moeten hebben van hun favoriete mutanten, kunnen we een aankoop misschien door de vingers zien. De rest mag terecht interesse tonen, al is het maar voor de Iceman- levels en de leuke Nightcrawler-teleportatiekracht, maar zou zich best beperken tot een korte huurperiode.
40
PlayStation 2Game Informer Magazine (Jul, 2006)
The whole affair feels like a variant attempt at taking the franchise in a creative new direction that was crushed under the inevitable weight of movie release time constraints and limited budgets. Much as it pains me, this time the X-Men have earned the right to be feared and hated by those they've sworn to protect.
40
Xbox 360Game Informer Magazine (Jul, 2006)
In many ways, this game is a digital mousetrap. You really want to know what happens, but you just end up with your neck getting snapped. Unless you despise the X-Men movies and simply want more ammo that can be used to insult your friends, I strongly advise that you avoid this game like you would French kissing Toad.
40
WindowsGlide Underground (Jul 17, 2006)
Last time, Activision's movie tie-in title focused entirely on Wolverine, exploring his past and present and dropping in plenty of enemies for him to fight, as well as stealth-based missions. This time around, Activision expanded their roster slightly, but forgot to make a decent game in which to put their characters. The result doesn't impress.
40
PlayStation 2Yahoo! Games (May 22, 2006)
Making a great X-Men game ought to be easy. All the ingredients are there for you -- iconic characters with awesome superpowers, evil villains, reluctant heroes, giant robots. It's scarcely possible to think of a license that's better suited to video game usage than this. So why is this just another in a long line of disappointing licensed games? Official it might be, but this game will still prove a letdown to X-Men addicts and gamers alike.
40
Xbox 360GameSpy (May 22, 2006)
Z-Axis' interactive tie-in for X-Men: The Last Stand, the third film in the blockbuster series based on the classic Marvel comic, definitely meets all of the tie-in criteria, down to its former title, X-Men: The Official Movie Game. It's about X-Men. Check. It's an official adaptation of the film, with likenesses and cast voices. Check. It's a movie game. Double check. Re-read that last statement in case it hasn't sunk in. It's a movie game. Aside from rare exceptions such as Starbreeze's excellent The Chronicles of Riddick, as a whole, most movie games suck. X-Men: The Official Game manages to be the rule rather than the exception.
40
XboxGameSpy (May 22, 2006)
Z-Axis' interactive tie-in for X-Men: The Last Stand, the third film in the blockbuster series based on the classic Marvel comic, definitely meets all of the tie-in criteria, down to its former title, X-Men: The Official Movie Game. It's about X-Men. Check. It's an official adaptation of the film, with likenesses and cast voices. Check. It's a movie game. Double check. Re-read that last statement in case it hasn't sunk in. It's a movie game. Aside from rare exceptions such as Starbreeze's excellent The Chronicles of Riddick, as a whole, most movie games suck. X-Men: The Official Game manages to be the rule rather than the exception.
40
GameCubeGameSpy (May 22, 2006)
It's titles like X-Men: The Official Game that give games based on blockbuster films such a bad reputation among gamers. Current-gen gamers looking for a solid X-Men title would be better served with either installment of the excellent X-Men Legends series. I have no doubts that it will still perform well; well-meaning grandparents will pick it up now and during the holiday season, as they always do. Bored gamer guys will probably give it a shot during the post-E3 summer release doldrums, since the equally abysmal X2: Wolverine's Revenge is probably a distant memory now. However, a family member said it best when describing this title: "It's X-Men: The Babysitter." Indeed, kids will be the ones stuck with this middling mess of a game, when they could be outside playing or reading X-Men comic books. And unfortunately, because of those sales to the children, the cycle of crappy movie tie-ins will continue unabated.
40
XboxGame Informer Magazine (Jul, 2006)
With a bucket of burnt popcorn and a gallon of flat soda swirling down the digestive tract, the marriage of Hollywood and video games has belched up another unbearably foul and highly acidic wad of phlegm. Billed as an experience that goes beyond the motion picture, X-Men: The Official Game attempts to tell the story that bridges the gap between the second and third films. It’s a sound idea, but the execution couldn’t have been worse. With a thirst for blood, this game violently jabs Wolverine’s claws into the hearts of gamers, comic fans, and moviegoers that had hoped that it would provide further insight into this remarkable silver screen saga.
40
GameCubeGame Informer Magazine (Jul, 2006)
With a bucket of burnt popcorn and a gallon of flat soda swirling down the digestive tract, the marriage of Hollywood and video games has belched up another unbearably foul and highly acidic wad of phlegm. Billed as an experience that goes beyond the motion picture, X-Men: The Official Game attempts to tell the story that bridges the gap between the second and third films. It’s a sound idea, but the execution couldn’t have been worse. With a thirst for blood, this game violently jabs Wolverine’s claws into the hearts of gamers, comic fans, and moviegoers that had hoped that it would provide further insight into this remarkable silver screen saga.
38
Though X-Men: The Official game features a decent enough concept - you take control of Wolverine, Nightcrawler, and Iceman in events leading up to the X-Men: The Last Stand movie - the subpar execution sucks away any fun.
38
PlayStation 2Electronic Gaming Monthly (EGM) (Jul, 2006)
Though X-Men: The Official game features a decent enough concept - you take control of Wolverine, Nightcrawler, and Iceman in events leading up to the X-Men: The Last Stand movie - the subpar execution sucks away any fun.
38
Though X-Men: The Official game features a decent enough concept - you take control of Wolverine, Nightcrawler, and Iceman in events leading up to the X-Men: The Last Stand movie - the subpar execution sucks away any fun.
35
GameCubeVideo Game Generation (Aug 21, 2006)
Superhero games have historically been horrible. For every good one, there seems to be at least 10 horrible ones littering the marketplace. Movie tie-in games have also experienced some of the worst titles ever created, and this mold is rarely broken. X-Men: The Official Game flawlessly meshes in the worst stereotypes of superhero games with the horrendous nature of movie tie-in games. The game is horrible, and it simply has no selling points. It isn’t like the X-Men franchise is that hard to put into games either. The recent X-Men Legends games have been amazing, and they flawlessly capture the feel of the X-Men universe. This game simply falls on its face and can only be described with a “not another movie game” moniker. As a fan of X-Men, a reviewer, and a gamer, I simply cannot recommend this game to anyone.
35
WindowsVideo Game Generation (Sep 23, 2006)
Superhero games have historically been horrible. For every good one, there seems to be at least 10 horrible ones littering the marketplace. Movie tie-in games have also experienced some of the worst titles ever created, and this mold is rarely broken. X-Men: The Official Game flawlessly meshes in the worst stereotypes of superhero games with the horrendous nature of movie tie-in games. The game is horrible, and it simply has no selling points. It isn’t like the X-Men franchise is that hard to put into games either. The recent X-Men Legends games have been amazing, and they flawlessly capture the feel of the X-Men universe. This game simply falls on its face and can only be described with a “not another movie game” moniker. As a fan of X-Men, a reviewer, and a gamer, I simply cannot recommend this game to anyone.
30
Xbox 360Eurogamer.net (UK) (Jun 09, 2006)
When something as high profile as X-Men: The Official Game arrives on the quiet summer scene, there's a real opportunity to piggyback the movie hype and claim a few bored gamers looking for something to get them through the quiet months. Activision has pulled this off pretty successfully over the years (think Spider-Man), but this year's attempt is a crushing disappointment that serves as a reminder that the bad old days of lazy, cobbled together licensed fodder are by no means behind us. There's nothing wrong with using a brand name to sell you game, unless that game happens to be among the most uninspired beat 'em ups released in several years. If you remember Activision's Minority Report game, then this is about as good as that.
30
The few things X-Men does right, like wildly fun rag doll physics that enhance each blast, are not worth dealing with to play all the way through. Konami handled the X-Men better in almost this same form over a decade ago in arcades. That only makes every excruciating flaw here more inexcusable than the last.
30
WindowsPro-G (May 31, 2006)
There really is very little to like in X-Men: The Official Game. The idea of giving the player three fairly unique characters to play as is good one, but the game design verges on plain stupid at times. There's no real variety to the tasks you need to carry out as the three characters, and the story is told so poorly that it'll make little sense even if you've seen the movies that surround it. With movie licensed video game reviews there's usually a little caveat which states that you must be a big fan of the movie before thinking about buying the game. In X-Men: The Official Game's case, I can't think of any reason at all for giving it a look.
30
WindowsJolt (UK) (Jun 16, 2006)
What could have been a decent mixture of fighting, Prince of Persia-style puzzling, and hover-boarding, has instead turned out to be an obviously rushed and wasted opportunity to entertainingly enlighten fans as to the events between movie instalments two and three. The only element of minor interest there is a hastily cobbled together excuse for Nightcrawler not being in the third film which is actually less interesting than the real reason (a mixture of him moaning about the lengthy make-up process and the fact that it would only have been a minor part). As it is, X-Men: The Official Game is “officially” a horse’s turd of an experience that’s approximately as painful as Wolverine’s claws inadvertently sliding out while he’s wiping his arse.
25
Xbox 360Lawrence (May 28, 2006)
Games based on films have been notoriously bad with few exceptions. X-Men: The Official Game does nothing to remedy that problem, and gives players no real incentive to play. Combat is basic and missions are terribly repetitive. There are some decent boss fights and some unlockables, but the game won't keep most player's attention for even one playthrough.
25
XboxLawrence (May 28, 2006)
Games based on films have been notoriously bad with few exceptions. X-Men: The Official Game does nothing to remedy that problem, and gives players no real incentive to play. Combat is basic and missions are terribly repetitive. There are some decent boss fights and some unlockables, but the game won't keep most player's attention for even one playthrough.
25
PlayStation 2Lawrence (May 28, 2006)
Games based on films have been notoriously bad with few exceptions. X-Men: The Official Game does nothing to remedy that problem, and gives players no real incentive to play. Combat is basic and missions are terribly repetitive. There are some decent boss fights and some unlockables, but the game won't keep most player's attention for even one playthrough.
25
GameCubeLawrence (May 28, 2006)
Games based on films have been notoriously bad with few exceptions. X-Men: The Official Game does nothing to remedy that problem, and gives players no real incentive to play. Combat is basic and missions are terribly repetitive. There are some decent boss fights and some unlockables, but the game won't keep most player's attention for even one playthrough.