User Reviews

The Playstation Vs 2D Fighters PlayStation Zovni (10666)

Our Users Say

Platform Votes Score
Arcade 5 3.9
PlayStation 16 3.6
SEGA Saturn 9 3.8
Windows Awaiting 5 votes...
Combined User Score 30 3.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
SEGA SaturnLens of Truth (Mar 26, 2009)
X-Men vs Street Fighter was a needed Optic Blast in the rear end of the fighting game world. Street Fighter clones were everywhere and the shock value of Mortal Kombat had worn off. Capcom blew a breath of fresh air into what at the time was a stagnant genre. This game by all accounts is to date one of the greatest fighting games ever made.
SEGA SaturnDigital Extremes (1998)
This unbelievable arcade port is a MUST-OWN Saturn fighting game. If you've been wondering what reasons there are to own a Saturn, here's the only one you'll need this year!
SEGA SaturnHigh Voltage Online (Sep 13, 2006)
Overall, this game is a magnificent translation. Someone over at Capcom must really love us. However, seeing this, it brings hope to this SF fan’s heart that an arcade perfect Vampire Savior and an arcade perfect MSH v. SF can’t be too far away.
SEGA SaturnConsoles Plus (Jan, 1998)
Que dire si ce n'est que c'est tout simplement le meilleur jeu de baston toutes consoles confondues ou la quintessence du jeu de baston, au choix.
SEGA SaturnUltra Game Players (1998)
A departure from past fighters that featured so-called team play, X-Men Vs. Street Fighter allows players to switch characters on the fly during a match. Not only does this enable players to bring a healthy fighter into play, but lets the injured 'tagged out' character to partially recover their health off-screen. And once your super bar is fully charged, both of characters can combine powers to ute a devastating team attack.
PlayStationHappyPuppy (Jan 07, 1998)
All of these leave this gamer walking away (or rather, being pulled away) from an all-around excellent game, and a flawless arcade translation. X-Men vs. Street Fighter is stunning to look at and listen to, and amazingly fun to play. It's simple enough that anyone who's ever played a Capcom game, heck anyone who's ever seen a Capcom game (Button-mashers unite!) can pick it up and play, but there's enough depth for die-hard Street Fighters to stick around for a while.
SEGA SaturnneXt Level (Feb, 1998)
Mit X-Men vs. Street Fighter hat Capcom die Krönung des 2D-Beat'em-Ups programmiert. Besitzer anderer Konsolen können nur neidisch auf die Saturn-User schauen - die PSX-Version wird wegen der fehlenden RAM-Karte schlechter ausfallen, wahrscheinlich ohne Kämpferwechsel. Saturn-Besitzer müssen allerdings den Weg über den Importhändler gehen, wenn sie diese perfekte Automatenumsetzung Ihr eigen nennen wollen, da sich (laut Firmenangabe) der Vertrieb in Deutschland nicht lohnen würde.

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SEGA SaturnSEGA-Mag (Objectif-SEGA) (May 14, 2008)
X-Men versus Street Fighter est un titre incontournable de la Saturn. Vendu avec la RAM il inaugurait le début d'une grande série de cross-over. Il restera culte comme ayant été le premier jeu du genre, et comme ayant été le jeu où Ryu et Ken faisaient leur Shinku-Hadoken côte à côte, où les deux héros ayant combattu ensemble devaient s'affronter à la fin du jeu. Le contenu est ultra réduit, mais on peut quand même jouer seul ou à deux, et là tout est dit. Sa réalisation quant à elle est ce qui se fait de mieux en la matière sur Saturn. Un jeu qu'on ne se lasse jamais de remettre dans sa console pour quelques séances de combats et de combos enragés.
SEGA SaturnVideo Games (Jan, 1998)
Das Spielgefühl ist durchgehend phänomenal, die Special-Moves gehen absolut fließend von der Hand. Die Steuerung ist leicht in den Griff zu bekommen und grafisch wird der Capcom-typische Comic-Stil präsentiert. Alle Prügelanhänger werden grandios unterhalten, wenngleich auch die typische 2D-Strickart sich wenig geändert hat.
SEGA SaturnJoystick (French) (Feb, 1998)
Il est indéniable que ce soft a la patate avec ses combos et coups de la mort, et que c'est ce genre de jeu qui manque cruellement sur nos bécanes. Moralité : SF vs X-Men, c'est l'arcade à la maison, et le PC en grève, si toutefois nous sommes fans de baston.
PlayStationAbsolute Playstation (Jun, 1998)
The graphics are some of the best yet seen in a SF title with brilliant colors and background animation. There are also lots of special effects and explosions to round out the mix. The graphics aren't perfect and surely could have benefited from more RAM in the Playstation, but they definitely don't suck either! I know a lot of people keep asking why Capcom continues to put out this style of 2-D fighting game. Well, all I can say is that someone out there (actually lot's of "someone's") must be buying and enjoying these games or Capcom certainly wouldn't be putting the development time or licensing fees into making these fighters. I for one am glad they do, it's a nice change of pace form the poly fighters and allow you to employ a completely different fighting strategy. Now I just wonder if they can make a Street Fighter vs. Star Gladiators...Sprite vs. polygon... now that would be something!
SEGA SaturnMega Fun (Mar, 1998)
Ein weiterer Street Fighter II Klon, mit dem Capcom Geld abzocken möchte? Nicht ganz, denn dieser interessante Vergleichskampf hat es spielerisch faustdick hinter den Ohren. Hauptgrund dafür ist natürlich die coole Möglichkeit, zwischen den beiden Kämpfern hin und her zu schalten. Dieses Feature behebt die gesamte Keilerei ungemein. Zumal der Wahl des Teams eine nicht unbedeutende taktische Rolle zukommt. Weitere Vorteile sind das üppige Kämpfe-Ensemble mit interessanten 16 Charakteren, eine Bitmap-Grafik. die dank des 4 MBit RAM-Moduls endlich einmal vernünftige Animationen bietet, sowie ein Gameplay, das sich sogar eine Ecke dynamischer spielt als die unzähligen Vorgänger.
PlayStationNowGamer (Feb 26, 1998)
Another area where the PlayStation stands out as being an unsuitable platform for this coin-op monster is in the tediously long loading times that crop-up at every conceivable opportunity – making even a quick two player match a groan-inducing chore. As a fighting game, this is still better than the Street Fighter Alphas, but maybe it just arrived at the wrong time because Tekken 3 urinates over it from a great height, and makes it look quite dated in comparison. But still, if you’re serious about Street Fighter then this is a worthwhile additional to the set, albeit toned down from its origins.
SEGA SaturnDefunct Games (Aug 22, 2004)
This game is considerably better than it's PlayStation counterpart, I might add. With, or without, the use of the RAM cartridge Street Fighter Alpha 2 shines with much more animation and detail than you'd expect. The game is nearly arcade perfect, and with single screen shots, it's almost impossible to tell. The Saturn control also features six buttons across, a God send to the Street Fighter-philes. If you have the first game, this is a bit difficult to recommend, but if you're a die hard Street Fighter fan there's no reason you shouldn't already have this game!
ArcadeAll Game Guide (1998)
As with most Capcom fighting games, X-Men vs. Street Fighter has smooth animation, fun gameplay, brightly colored graphics, clear sounds and fast, responsive controls.
PlayStationPower Unlimited (Dec, 1998)
X-Men V.S. Street Fighter is geen voltreffer maar ook zeker geen losse flodder. Het is een leuke afwisseling om met fighters uit verschillende 'kampen' te strijden. De gedateerde graphics nemen we dan maar voor lief.
PlayStationMega Fun (Aug, 1998)
Die Saturn-Version hat mich noch begeistern können, doch von der PlayStation-Variante bin ich ein bißchen enttäuscht. Das Fehlen des Tag Team-Modus, durch den Ihr zwischen Euren beiden Kämpfern hin- und herschalten könnt, wirkt sich sehr negativ auf den Spielspaß aus, da dieses Feature den eigentlichen Hauptreiz dieses Kloppers ausmacht. Dieses schwerwiegende Manko konnte auch nicht durch einige zusätzliche Elemente, wie beispielsweise zwei neue Spielmodi oder das EX-Combo-System, kompensiert werden. X-Men Vs Street Fighter EX Edition ist deshalb natürlich kein schlechtes Spiel, doch das gewisse Etwas des Arcade-Originals und der Saturn-Version fehlt schlichtweg. Unter dem Strich dürfte dieser klassische Capcom-Klopper nur noch für die Fans dieser Spielegattung interessant sein.
SEGA SaturnGameSpot (Dec 12, 1997)
X-Men vs. Street Fighter is yet another Capcom cookie-cutter fighting game. This time, Street Fighters team up with X-Men in a two-on-two tag-team battle of pure insanity. While the game's characters play somewhat like their previous incarnations, their special moves have been pumped way up. Ryu's fireball is now as tall as he is. The flames coming off of Ken's Dragon Punch are huge, and it goes about two screen lengths up. While this is a neat concept at first, the derivative moves and defensive gameplay really bring this one down in the end.
PlayStationVideo Games (Jul, 1998)
Diesmal kommt man einfach nicht umhin, X-Men vs Streetfighter für die PS als verhunzte Umsetzung zu bezeichnen - auch unter dem Gesichtspunkt, daß auf Sonys Maschine vielleicht einfach nicht mehr drin war. Zieht man die SAT-Version zum Vergleich heran, schneidet die EX Edition in allen Gesichtspunkten schlechter ab: Animationsphasen fehlen en masse, die Farben wirken blasser, der Sound hat gelitten, und das Abschlagsystem ist der Schere zum Opfer gefallen. Allein letzteres kostet mindestens zehn 15 Prozent Spielspaßpunkte. Was bleibt, ist ein grundsolides Beat‘em-Up-Gerüst mit zwar allen Moves des Automaten, das Besitzer einer der neueren Teile der SF- oder X-Men-Saga aber nicht unbedingt zum Kauf motivieren kann.
PlayStationGamereactor (Denmark) (Aug 20, 1998)
X-men er selvfølgelig med fordi de i tegneseriens verden er en gigantisk succes historie, som Street Fighter er det på computeren, og at sætte disse kræfter sammen burde resultere i noget stort. Men der er ikke nogen nye features, lyden er dårlig, der er næsten ingen animationer i karaktererne, og comboerne er kedelige. Capcom skulle have et ordentligt rap over fingerne, dette er simpelthen ikke tilladt. Okay måske er det ikke helt rigtigt at der ikke er nye features, de er bare ligegyldige eller overdrevet platte. Det er et spil der ikke skulle have været. Det er ligegyldigt fyld. så hold dig væk, det er ikke noget værd.
PlayStationIGN (Jun 11, 1998)
What happens when you take an innovative arcade fighter, remove its most clever aspect, and put it on PlayStation? You get X-Men vs. Street Fighter, a game that delivers half the impact of its coin-op counterpart, yet isn't as horrible as you may be lead to believe.
PlayStationGamePro (US) (Nov 24, 2000)
X-Men vs. Street Fighter finally arrives on the PlayStation, only to be KO'd by an evil tag-team of choppy graphics and slow gameplay. Add in the discarded change-fighter feature, and X-Men vs. SF quickly tumbles to the bottom of Capcom's PlayStation brawl barrel.
PlayStationGameSpot (Mar 17, 1998)
When a system is incapable of doing justice to a game, one would think a company would be smart enough to not release the game on that system. But for reasons that are probably based entirely around making money, Capcom has released a completely butchered version of its arcade fighter, X-Men vs. Street Fighter, on the PlayStation. The only thing added to the game is super cancels, which allow you to string multiple super combos together. Super cancels were lifted out of Street Fighter EX without much forethought, so some characters' cancels work better than others. In fact, the entire game seems to have been designed without much forethought. Even if this were a perfect translation of the arcade game, the simple fact remains that X-Men vs. Street Fighter is a terrible, unbalanced, pound-on-buttons-at-random-and-win-anyway fighting game.