DescriptionBeatbuddy: Tale of the Guardians is set in Symphoria, a world powered by music and the dreams of three sleeping ghosts names Harmony, Melody and Beatbuddy. Unfortunately an evil prince kidnaps Harmony and Melody, and therefore Beatbuddy starts a journey to rescue them. The plot is told in humorous dialogues.
In the core, this is a traditional action-adventure: Beatbuddy floats through the linear levels and has to solve switch/physics puzzles by using his abilities, e.g. carrying objects or dash, or levels elements like a trampoline-like structure which flings Beatbuddy around and allows to destroy weaker structures. In later levels, the puzzles become more complicated. Of course there are also enemies to fight (either by punching them or with a later acquired long-range attack) and painful things to avoid. Beatbuddy has a health bar which decreases when hit, but can be filled with hearts found in containers. Other things to collect are hidden relics and beatpoints on the way which unlock the developer's diary.
However, the unique selling point of the game is its music integration. Every level has its own song and all level elements including enemies move to the beat. Optimally the player does it, too, because it helps with overcoming the obstacles. This is especially evident in the passages in which Beatbuddy uses a vehicle. The game's goal is to make the user feel the music without putting it into the foreground like other dedicated music games.
There are no Xbox One user screenshots for this game.
There are 35 other screenshots from other versions of this game or official promotional screenshots.
- "Beatbuddy: Tale of the Guardians - The Crazy Arcade Adventure!" -- Tag-lined title
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|4Players.de||Aug 20, 2015||60 out of 100||60|
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SalesAccording to the German magazine GameStar (02/2015), the game sold overall 350000 units. It is not known if this number also includes the later released mobile versions or only the initial Windows/Mac version. However, less than 10000 units were sold at full price. During the first few months the game sold only 5000 to 6000 copies - but during a Steam flash sale on December 06, 2014, the game sold roughly three times as many copies during eight hours!
Related Web Sites
- Beatbuddy (Official website)
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