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||The main creative ideas in the game and how well they're executed
|Overall User Score (12 votes)
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The character models are astounding, and some of the best I've seen in this genre.
Agent im Kreuzfeuer ist ein gelungener Titel und wird vor allem Bond Fans ansprechen. Die diversen Waffen, Fahrzeuge und Spielzeuge von Q bringen einen neuen Bond Film ins Haus, wo man sogar selbst die Hauptrolle spielt. Abzüge gibt es hauptsächlich für die ziemlich kurze Spielzeit und den mageren Multiplayer Modus. Ein paar Levels mehr, oder zumindest ein paar grössere hätten dem Spiel gut getan und vielleicht würde es dann auch für einen Award reichen.
007: Agent Under Fire is a great game, and very fun to play. Alone, you get quality graphics and classic Bondisms, not to mention pretty Bond Girls. Throw a few more controllers into the mix and you and your buds can have a classic frag-fest. Although I didn't get quite the same awe from 007: Agent Under Fire as I did when I first played Goldeneye, this is a strong title and definitely worth a look, especially if you like to bust out a little split-screen multiplayer action.
L'univers des films est bien présent dans ce titre très orienté arcade. La prise en main est un peu plus délicate que sur PS2, mais le plaisir de jeu est bien présent et la réalisation, elle, est plus fine que jamais.
Agent Under Fire is a good First Person Shooter for the GameCube. Even though it is on the easy side, this game will keep Bond fanatics coming back till the next game.
We can't forget that the controls are a bit funky or that single player is short, but when those fall short, action, adventure, and adrenaline are also there. To me, Agent Under Fire is a great attempt at a great game, which fell short a tad bit. I believe that Nightfire will be able to live up to what all of the hype is about.
EA redeems itself and the James Bond video-game line nicely with 007: Agent Under Fire, a good FPS game, notably in the extraordinary multi-player mode, that finally makes up for the mediocre-at-best duo of 007 Racing and TWINE. While it comes nowhere near the overall incredible excellence of the classic GoldenEye, AUF shows that EA is on the right track when it comes to Bond’s first-person shooting exploits, especially considering that another original story title, 007: NightFire (Night Fire), is already scheduled for a multi-platform fall release. If NF improves on AUF’s rough spots while retaining what AUF did well, Bond gaming may indeed finally be getting back to its GoldenEye greatness.
For the first time in a video game, I actually felt that I could relate to the character. I didn’t feel like I was controlling some generic on-screen persona, I felt that I was James Bond.
Agent Under Fire is no GoldenEye, but its gameplay is still thrilling enough to pick up and play. Playing Agent Under Fire is like watching a James Bond flick the game's full of fiery action at every turn. Most of the game takes place in first-person mode, similar to previous Bond games, and as in the Bond movies, you'll periodically take the wheel of one of James' famous roadsters to speed through the streets with rockets and guns blazing. The sharp graphics and cool sounds add to the entire Bond theme.
A fun and absorbing game. Shallow, noisy, and still slightly cool.
Halo has taught us what to expect from a first person shooter on the Xbox. It's certainly a lofty standard for every game to live up to, but Agent Under Fire could've worked on the Xbox if it hadn't come over as a PS2 port. Spiffing up the graphics and slinging onto the Xbox merely adds polish to whatever problems the game had on PS2. The footspeed, controls, enemy AI and rate of fire in the FPS segments of Bond just don't synch up the way they need to for this game to be anything more than a short term, big-licensed little snack of a game whilst Xbox owners wait for the big guns, literally, to come blazing onto the system. Unreal Championship, Rainbow Six: Raven Shield and even EA's own Medal of Honor Xbox title can't get here soon enough.
James Bond is invincible. Period. Getting shot in the game is like the enemies are just throwing tennis balls at you. You seem to live forever whether you are being shot at by machine guns, pistols or shotguns.
Overall the game is actually one of the more enjoyable Bond offerings in recent memory. Some overuse of the license and a few inadequate features keep it from making the jump from "good" to "very good" on the scale. I'll be looking forward to future Bond efforts from EA. Better luck next time.
The gameplay for this title is very cinema like. It could almost be a movie in itself. But like a movie, everything is very scripted.
Agent Under Fire zal zeker de geschiedenisboeken niet ingaan als een topgame, maar de Bond-fans raad ik toch aan de game zeker eens te checken. De authentieke sfeer is overvloedig aanwezig en erg goed weergegeven. De game kent zeker zijn minpunten, de één al wat grover dan de ander, maar toch slaagt de game er meermaals in een glimlach op je gezicht te toveren. Vooral de multiplayer zorgt ervoor dat je de game nog geregeld zal bovenhalen bij een bezoekje van vrienden.
Un titre agréable mais trop court. Des phases de shoot à faire pâlir les fans de FPS pour finalement classer simplement ce titre dans la catégorie des jeux d'action. Quelques intéressantes possibilités dans le gameplay mais si tout ceci reste assez classique, en somme on passe un bon moment avec Espion Pour Cible même s'il est loin de constituer un hit.
Even though the game has its flaws it still proves to be a fun gaming experience and that is were it counts my friend. I really like this game and I hope you will too!
From EA, the company who brought us Medal Of Honor - widely renowned to be one of the better current day shooters – comes James Bond’s latest (and original) adventure, Agent Under Fire. Disappointingly, the actual shooting part of the game is highly inadequate, saved only by the far too infrequent driving sections.
Fans of GoldenEye 007 and other console first-person shooters will find Agent Under Fire a by-the-numbers FPS affair. Those still curious would be advised to rent, not buy.
Unfortunately, despite some redeeming qualities, Agent Under Fire ultimately feels like yet another attempt to slap a lucrative license onto derivative gameplay in an attempt to fatten the bottom line. It lacks cohesiveness, refinement, and is devoid of anything that could be considered innovative. An enjoyable ride for a time, it is so drowned in conceptual and mechanical clichs that it fails to fully realize the potential of the endearing Bond franchise. Agent Under Fire is stirred, not shaken.
Stylish, yet awkward, engaging yet fleeting. All of these adjectives apply in one way or another to the game, but unfortunately it's the awkward and fleeting descriptions that strike home the hardest. While it might occasionally leave you feeling shaken and stirred, 007: Agent Under Fire will mostly just leave you feeling thirsty.
I liked this game. I think it could have been a little more detailed. I like the action part of it and feeling like James himself. I guess this isn't the game for me. Snooda Booda said send it back.
While this is no "Never Say Never Again," it's hardly "Goldfinger" either. Sorry about that, 007.
As a first person shooter Agent Under Fire is fairly entertaining, if a little bland. As an Xbox title it's competent, but there's precious little to seperate it from the (cheaper) PS2 original. And as a Bond game it's something of a failure, with only the driving missions and a handful of the cutscenes really feeling like they belong to the world of 007.
I think that first-person shooters just don’t age well, like sports games. I played this thing for hours and hours, and there were a few cool spots. Driving was kind of fun; the Streets of Bucharest was kind of fun. There’s a scene where you infiltrate an embassy to get secrets and assassinate people. But it’s hard to get past the fact that this shit looks barely better than a Jaguar game. The environments and builds look like my three-year-old niece got the position of programmer by just showing up with two pails of Duplo blocks. Have you ever been shot in the face with a super-soaker filled with sulfuric acid and angry, bitter piranhas? Or stared directly into the sun until your retinas caught fire? If so, then welcome, brother or sister. You’ve passed initiation.
An oppressive auto-aim system, weak enemy AI, and simplistic puzzles keep gameplay straightforward and repetitive.