Halo has taught us what to expect from a first person shooter on the Xbox. It's certainly a lofty standard for every game to live up to, but Agent Under Fire could've worked on the Xbox if it hadn't come over as a PS2 port. Spiffing up the graphics and slinging onto the Xbox merely adds polish to whatever problems the game had on PS2. The footspeed, controls, enemy AI and rate of fire in the FPS segments of Bond just don't synch up the way they need to for this game to be anything more than a short term, big-licensed little snack of a game whilst Xbox owners wait for the big guns, literally, to come blazing onto the system. Unreal Championship, Rainbow Six: Raven Shield and even EA's own Medal of Honor Xbox title can't get here soon enough.