76
MobyRank
100 point score based on reviews from various critics.
2.6
MobyScore
5 point score based on user ratings.

Description

Area 51, the urban legend, is a U.S. military-controlled base in the Nevada desert, apparently containing a secret aircraft testing facility. It is also famed as the subject of many UFO conspiracy theories. Area 51, the game, is a FPS set in this particular base, now infested with rampant aliens and a mutagenic virus that changes your character. As Ethan Cole, Special Forces, specialist of HAZMAT (hazardous materials) Division, you will have to discover what's going on inside the base and blast the menace to save the world.

As a First-Person Shooter, the hero will have access to more than 10 types of human and alien weapons to fight the creatures, designed by Stan Winston Studios, monster creator for such films as Aliens, Jurassic Park and Predator.

Your character will have to race against time: the same virus that is mutating the facility personnel into monsters is also in your organism, slowly transforming him in a inhuman creature under the control of the alien masterminds.


Alternate Titles

  • "Зона 51" -- Russian spelling
  • "51区" -- Chinese Title (Simplified)
  • "51 Qu" -- Chinese Title

Part of the Following Group


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User Reviews

What was the plot, again? Tiroloco (16) 2.86 Stars2.86 Stars2.86 Stars2.86 Stars2.86 Stars

The Press Says

UnderGroundOnline (UGO) 2005 A- 91
Game Chronicles Jul 03, 2005 8.8 out of 10 88
XBox Solution (XBS) May 19, 2005 8.4 out of 10 84
GameZone May 11, 2005 8.2 out of 10 82
Game Over Online Jun 20, 2005 80 out of 100 80
Daily Game Jul 28, 2005 7.9 out of 10 79
Xbox World Australia (XWA) Jun 13, 2005 78 out of 100 78
Worth Playing May 28, 2005 7 out of 10 70
GamingExcellence May 31, 2005 6.4 out of 10 64
GameSpy Apr 26, 2005 3 Stars3 Stars3 Stars3 Stars3 Stars 60

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Trivia

Originally slated for a Fall 2004 release, Area-51 was criticized in previews for not doing anything new to the genre. Destined to do the best they can, Midway paid attention to these previews, and delayed the game to a Spring 2005 release.

Over that period of time, Midway made lots of changes to the game. (I took note of such changes by comparing a demo of Area-51 on Official Xbox Magazine's November 2004 demo disc to the full retail version of the game.) Most importantly, they added an innovative "scanner" that scans secret documents for information that can later be read when you quit your game session. If the scanner is not pointed at a document, it will display the statistics of an air sample. The other tweaks to the game include:

- The HUD, title screens, and menus look more polished.
- When you die, your death will be seen from a first-person view.
- Health packs now increase your health more.
- Cutscenes have now been added to give the game a more cinematic feel.
- Following the footsteps of Halo 2, there is now dual-wield for the machinegun and shotgun. (Yes, you heard right...dual-wielding a shotgun!)
- Information at the top of the screen tells you what type of item you picked up.
- The pistol now has a sight feature.
- The shotgun is no longer pumped after two individual shotgun shots, but will still pump after doing the "2 shells at once" alt-fire.
- You now load 2 shells into the shotgun at once when reloading it.
- The sniper rifle's zoom is now tinted green, to bear resemblance to an actual sniper rifle.
- The gamepad vibration effects have been improved. You can now feel vibrations when you're reloading a weapon, so that you actually get the sensation that you're reloading a gun. The "heaviness" of the reload vibrations also depend on how heavy the gun you're carrying is, further adding to the immersion.
- Voice acting has been improved. The characters sound less like Texans than they do in the demo I played (I know that the developers of Area-51 are based in Austin, Texas, but...)
- Controls have been improved to bear more resemblance to Halo's control scheme.
- The level design is less linear. Levels in the retail version now include keycards in addition to usable objects, both of which the demo I played lacked.

In response to this, Official Xbox Magazine included an updated demo of Area-51 with their April 2005 demo disc, which is a much more accurate representation of the full retail version of the game. They apparently didn't want their consumers to be misled that the full retail version of Area-51 was the same as the demo on their November 2004 disc, which, as stated above, it is not.


This entry was contributed by Carlos Aquino Bronze Star Contributing Member (255) and Xoleras (57455)
 

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