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Arx Fatalis doesn't do much of anything RPG fans haven't seen countless times before-but it does everything we've seen time and again well. Because of that, and because the Xbox RPG library is so pathetically small, I'm certainly inclined to give this game a hearty recommendation. If you've played through Knights of the Old Republic, and you dug Morrowind, then Arx should bring you hours of enjoyment. Don't expect to be blown away, but do anticipate being entertained.
Arx Fatalis is a somewhat unique experience in a game, mainly due to the lack of RPG games currently available for the Xbox. This isn't a first person shooter where you frantically run around and kill things, and ot's not really a tactical RPG game where you build up characters and fight hoards of monsters. It's more of a fantasy world simulation of sorts. Arx throws you into a completely immersive fantasy world and you must figure out how to get by in it and hopefully save it from a terrible fate. It's very easy to lose yourself in this game and a total adventure finding your way out. If you enjoy adventure games, RPG games, or FPS games that make you think then Arx Fatalis deserves a spot in your Xbox library. Unfortunately, I've yet to see a copy of this game in any store since it released, so actually finding a copy may be your biggest adventure yet.
When all is said and done, this is a nice diversion from your typical RPG, not too much action as to make you pull the hair out of your head, yet not so little action as to cause extreme boredom. My recommendation is to pass this game up and go for the likes of The Elder Scrolls III: Morrowind. But, if you really want to try this game out, rent or perhaps buy this if you?re a fan of the first person RPG genre. With a $30 price tag, this game is thrown into the same price bin as the wildly successful Morrowind.
This title ported very well to the Xbox. Though mostly a quest-driven RPG, Arx Fatalis still manages to offer enough variety and discovery to keep players enthralled. This game is almost identical to the PC game, so if you’ve played that, you may wish to pass on this title. If you are looking for a solid RPG console title, one that takes place in an imaginative world, you may look no further than Arx Fatalis.
Traditional console role-playing games, made in Japan and filled with random battles and melodramatic storylines, have yet to find a home on the Xbox. But the system boasts some of the best PC-style RPGs in years. Arx Fatalis is one of these, and it fully deserves a permanent place in any Xbox RPG fan's library alongside Star Wars: Knights of the Old Republic and The Elder Scrolls III: Morrowind. With Arx Fatalis, French developer Arkane Studios intended to pay homage to the classic early-'90s first-person RPG Ultima Underworld, but it has done much more than just imitate that game. Originally released a year ago for the PC, Arx Fatalis has been ported over to the Xbox nicely, and it delivers the same entertaining, good-looking, and almost incomparably atmospheric gameplay.
Digital Entertainment News (den)
Falling in the long tradition of games in the first person perspective, Arx Fatalis arrives for the Xbox. This RPG at times straddles the line between the two genres, with plenty of exploration and combat that isn’t turn based. While relatively novel for gamers raised on a steady diet of role playing in the third person, Arx Fatalis is very old-school.
Just picture and underground world. There are bars to walk into and get a drink, and you can talk to anyone in there to find out new information. There's a lot to explore in this underground land, and you can easily get lost if you're not sure where to go. Since you're not the only one down there, meeting people just made me want to play this game to the end. Each time I played this game, I got the feeling of "large levels to explore," and I was very overwhelmed. Arx Fatalis has a really good story line too. Dreamcatcher did a nice job of bringing Xbox gamers such a unique game. An RPG that I actually enjoy is a lot to say coming from me. I'm glad that this game was released for Xbox, because if it wasn't then I would have never got a chance to play this remarkable RPG.
Arx Fatalis est une bombe de richesse et de plaisir de jeu, original, frais et très talentueux, qui souffre malheureusement d’un réel problème de framerate. Mais qu’à cela ne tienne, passer à côté de cette perle serait un véritable crime.
On perd quelques plumes dans ce portage. Graphiquement moyen et souffrant d'un sérieux problème de frame-rate (dans la version test en tout cas), Arx Fatalis a aussi un peu perdu au niveau de son système de magie. Mais il lui reste d'autres qualités indéniables pour compenser, dont sa liberté, sa richesse et son ambiance.
It's an RPG worth playing, though the replay value isn't that high. Once you've finished it, you've finished it.
Arx Fatalis, much like any RPG, will not be for everyone. While it can’t be put at the same level as KotOR or Morrowind, Arx offers a more linear gameplay style that is a nice break from the huge open ended worlds the previous games have offered. I was a bit skeptical of Arx due to the initial reaction of the graphics, however after getting past the intro and into the actual gameplay a bit more, I came away very impressed. I loved the gruesome environments, humor of the goblins, and the vast array of adventures that I encountered along the way. Sadly if they had spent more time on updating the dated graphics I feel this game would be much more eye catching and well-rounded. Arx is not a ground breaking game, but it is truly a fun and worthy RPG to add to the Xbox library. Whatever Arx may lack in some graphical areas, it makes up for with solid gameplay.
Game XC (GXC)
This is one of the better RPG’s released on Xbox with few problems and many fun traits. If you are interested in playing a game for its game play and not its graphics this may be the game for you. Or if you are interested in playing a game that would make one baffling movie that would blow you away, this game may also be for you.
If you enjoyed Morrowind on the Xbox, Arx Fatalis is a safe bet. Arx Fatalis gives us an adventure without over accentuated anime characters and oversized weapons. Arx brings the Xbox one more great RPG and keeps within the high standards Morrowind set.
Insgesamt ist Arx Fatalis ein nettes Rollenspiel, vor allem für Leute die Science Fiction nicht mögen (Knights of the Old Republic) und denen bei Morrowind der rote Faden fehlt. Es ist durchaus abwechslungsreich und bietet einiges an Interaktionsmöglichkeiten. Allerdings sollte man nicht zu Hektik neigen oder ungeduldig sein, denn dann wird man wenig Spaß an dem Titel finden.
Auch nach über einem Jahr bleibt Arx Fatalis noch immer ein empfehlenswertes Rollenspiel. Habt ihr euch an Morrowind satt gespielt, oder war es euch einfach zu komplex? Dann ist dieser Titel genau die richtige Wahl. Arx Fatalis erfindet das Rad der Rollenspiele zwar nicht neu, fesselt einen aber dank einiger Innovationen wie dem "zeichenintensiven" Magiesystem, der Stealthkomponente oder dem unterirdischen Setting für lange Zeit an den Bildschirm.
Arx Fatalis, much like any RPG, is not for everyone. While it isn’t in the same league as other great games that fall into its category like KOTOR and Morrowind, Arx offers a more linier path to beat the game then the other open ended styles. At first I wasn’t sure if this game would appeal to me at all. The graphics don’t dazzle you, which is the first thing you see when jumping into a game. As I played more and more, I found that Arx is a very deep immersive adventure that keeps you glued to the TV screen until completion. Sadly if the development team had spent more time on updating the dated graphics, I think they could have made the game more rounded and even more appealing to people that might be interested in it but turned off by the graphics. Arx is a great addition to the Xbox RPG lineup that every roll playing game fan should take a look at.
Some games are over-hyped, others receive far less credit than they deserve, and every so often a game simply falls through the cracks and gets almost no attention at all. Arx Fatalis falls solidly into the third category and this is a real shame considering it has the unique distinction of being a decent role playing game for the Xbox.
Sie wachen ohne Gedächtnis in einem Gefängnis auf, ein Goblin schiebt Wache. In der Mittelalterwelt von Arx Fatalis müssen Sie nun herausfinden, was passiert ist. Schwertarm und Magie sind Ihre Verbündeten, wenn Sie die dunkle Bedrohung erforschen, die anscheinend das Leben der Untergrundwelt gefährdet. Charaktergenerierung, Soundeffekte und Hintergrundgeschichte sind gut, Grafik und Animationen allerdings hoffnungslos veraltet. Witzig: Um sich zu regenerieren, können Sie unter anderem sogar angeln und den rohen Fisch dann braten.
Arx Fatalis is another decent RPG for the Xbox. It isn't stellar by any means, but it does provide gamers with a very good RPG outing. Fans of Morrowind will be interested immediately, since the essential style of the game is very similar, but the game offers up less depth than Morrowind in many ways and is far less open ended. Arx does have some major graphics problems and the dialogue is a pain in the ass to actually hear at time, but the overall experience is quite tight and will easily provide gamers with a game that will last them about 30 hours. It may not be the best RPG ever created, but Arx Fatalis does prove to be a good time... though if you haven't played Morrowind, I'd recommend it over this.
Bref, Arx Fatalis est un bon jeu de rôles, dans le genre qu’on ne voit pas assez souvent ou d’une période révolue sur PC. Morrowind avait prouvé qu’il y avait encore un marché pour ce genre de jeux de rôles où la liberté prédomine. Si vous avez aimé ce dernier, ou Ultima Underworld ou encore Eye Of The Beholder (pour les plus vieux), je vous suggère fortement d’essayer Arx Fatalis. Si vous êtes capables de passer par-dessus les défauts précédemment cités, vous allez en avoir pour des heures à découvrir ce jeu. Néanmoins, je vous suggère la version PC au lieu de la version Xbox, ne serait-ce que pour les contrôles, à moins que vous désiriez absolument jouer dans votre salon.
Arx Fatalis works very well as two things: an homage to a classic, and as a port of a PC title. By its own quality it shows just how exceptional games like Ultima Underworld were, since it works as well as it does without really breaking any new ground. The graphics and sound are pretty much what they were on the PC, though a year older and not quite as appealing to the eye as they once were. The streamlined interface works better than the original on the PC, and should make the game more accessible to any who were turned off before.
Arx Fatalis came as a pleasant surprise to Gamestyle, and that's always welcome. As an RPG, it puts Arkane Studios on the map and earmarks the team as one to watch. However, with low-key advertising and inferior box art (in comparison to the PC version), it's certainly got an uphill struggle convincing the tech-savvy, licence-hungering hordes of the gaming public. We wish it luck.
All in all, Arx Fatalis should serve as a wakeup call for all those who've yet to experience an RPG with a more morose approach to the "save the world" style story present in nearly every title in the genre to date. Keeping things a little less linear, a little more realistic and a little less ordinary makes Arx Fatalis a game that's held back only substandard graphics and some befuddling gameplay systems.
Arx Fatalis would make a fine purchase for anyone who likes RPGs and many other types of games. It should keep most gamers going for a number of hours. Arx Fatalis has its faults but overall it’s a fine RPG. One of the problems it suffers from is the lack of structure when it comes to the map and logging quests. Arx Fatalis shines in the spell system, and the object interaction with the environment, but is held back by the substandard graphics. I would have given Arx Fatalis a higher score but the graphics dragged it down.
Next Level Gaming
Arx Fatalis is a good game actually. I find myself playing it much more than I thought originally. I truly appreciate the thought that went into things like the spell system, and the object interaction with the environment (having to cook your food). And unlike traditional RPG's, this is a real-time played game, but not like a Baldur's Gate or D&D Heroes. But the graphics engine is not really there, and I try to fight as little as humanly possible. RPG fans who have been starved for something since putting their time into Knights of the Old Republic, will find this to be the only next game in line. So it definately would be one to look at. Even if you want to rent it first to see if you like it.
So, is this Art Fatalis or Arse Fatalis. That, as with most cult games, depends on your tastes. This is very enjoyable dungeon crawling indeed, but for some people there's no such thing as an enjoyable dungeon crawler. If you like Morrowind, then you should bite the bullet and give Arx Fatalis a go too. If Morrowind, fantasy and claustrophobia are not your favourite things, then there really isn't a point.
I finished up our PC review of Arx Fatalis by saying it was one of the best RPGs I had played but there were some major problems for deaf gamers. The translation to Xbox has done nothing to alter my opinion as while it's fully captured the feeling the PC version gave me it has done nothing to make it more favourable to the many deaf gamers out there and our rating has to reflect this painful fact. What it boils down to is how much of an RPG fanatic are you? If you love your RPG games then you're likely to forgive the lack of subtitles because the game is playable, but on the other hand if you don't like the feeling of missing out on the atmosphere of the game, which of course is natural, then it probably isn't going to be an ideal choice.
Unfortunately, the game drags under the weight of too much walking and item gathering?mostly while looking down at the ground?and not enough engaging action. The opportunity for pleasing eye candy is also missed with weak graphics and animation only scratching the surface of what the Xbox can generate. Lightweight voice acting and dialogue (with the occasional onscreen spelling mistake) also diminish the experience.
Arx Fatalis isn't native to the Xbox, doesn't have a tie-in, and doesn't have a multimillion-dollar ad campaign. It only has a unique visual style, an involving storyline, and several dozen hours of intensely immersive gameplay. Is there room for Arx in the 21st century video-game industry, where those tie-ins and marketing budgets rule the charts? Man, I hope so.
I find it very difficult to recommend this game. Some gamers may enjoy it, though it is more of a PC game than a console game. Some hardcore players may enjoy parts of it. I did enjoy some of the puzzles though these were few and far between. There are also parts of the game that make you feel that things are going to get better, but I found myself sorely disappointed. If the developer chooses to make another RPG then they will have to learn from their mistakes, and as they have made some critical errors with the execution of this title they have a lot to learn.
Game Freaks 365
There may be trolls, goblins, and magic here, but it may seem as if you were playing a cross between Harry Potter and Lord of the Rings. Both of these, many people like, but there are a lot more that probably despise them. Arx is nowhere near as long as Morrowind is, but if you liked Morrowind and nearly completed it, you may enjoy this as a rental. There really is nothing special about the game that would warrant a purchase. I'd suggest burning it in your fireplace or nuking it in a microwave than playing it, you may have a lot more fun that way.