User Reviews

Not a horrible game, not an awesome game, but a so-so game. The Klassik (13) 2.5 Stars2.5 Stars2.5 Stars2.5 Stars2.5 Stars

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.3
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.7
Graphics The quality of the art, or the quality/speed of the drawing routines 3.7
Personal Slant How much you personally like the game, regardless of other attributes 3.7
Sound / Music The quality of the sound effects and/or music composition 3.9
Story / Presentation The main creative ideas in the game and how well they're executed 3.3
Overall User Score (7 votes) 3.6

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
GameZone (Nov 21, 2003)
To prepare for this review, I rented a DVD featuring all the Backyard Wrestling crew and what I saw left me with my jaw dropped down. A young man from New Jersey climbed up on his roof and threw himself off it just to land on his buddy who was laying flat on a table and shattered it while really hurting his friend. In another segment, two combatants are at each another’s throats when one of them picks up a garbage can and slams it into his opponent’s head to the point that the man starts bleeding profusely. Sounds like fun? It might be but thanks to Backyard Wrestling: Don’t Try This At Home for the Xbox, it’s best do that in a video game . . . unless you think spending the week in the Intensive Care Unit wing is your idea of a weekend getaway.
IGN (Oct 08, 2003)
When evaluated on some of its more technical merits, though, there are still plenty of issues that hold it back from reaching the same success as THQ's bigger line of grapplers. Overly shallow in the mechanical department and not quite sure if it wants to be a fighting game or a wrestler, Don't Try This At Home isn't as fulfilling as it should be. If given the proper amount of refinement in the gameplay department, however, and if expanded upon in the create-a-wrestler and the story modes, then this new approach to a dominated genre could definitely have potential. But as it stands now, we can't see ourselves recommending this beyond a rental.
TeamXbox (Nov 30, 2003)
Backyard Wrestling: Don't Try This at Home has its own audience. For fans of the sport, you have no doubt already purchased this title and have mastered all of the characters. For everyone else, there isn't nearly enough substance to warrant handing over your hard earned $50. What could have been a very unique and innovative title failed in several key areas. With a very clunky wrestling/fighting engine that will leave the player frustrated, and more than lackluster visuals, Backyard Wrestling needs plenty of touch-ups. For diehard fans of Backyard Wrestling, or fans of the wrestling genre looking for a departure from the norm, this title might be worth looking into. Otherwise, Backyard Wrestling is only worth a rental for those gamers looking for an extreme violence rush.
MS Xbox World (Feb 10, 2004)
This game does get very repetitive and this hurts the game a lot. Only a few different places to fight in makes this worse. Most of the characters aren’t that different from one another and is mainly affected by how much you like the person. The Create a wrestler is pretty crappy. You only get like 15 different bodies and 12 colours of the body, not in depth faces or effects like other wrestling games.
Even though wrestling games don't appeal to me, Backyard Wrestling was a worthwhile title that I would consider renting, but if you are a fan of the genre, go out and purchase it.
XBox-Zone (Dec 24, 2003)
Wer kennt sie nicht, die Szenegrößen des Hinterhof-Wrestlings? Sie kennen sie nicht? Brauchen Sie auch nicht, denn der "Sport" dieser "Athleten" besteht darin, sich im Vorgarten die Schädel einzuschlagen. Das Videospiel zeigt sich ähnlich hirnlos. Zwar sind die interaktiven Hintergründe nett, die schwammige Steuerung und die lächerlichen Animationen machen die Prügelorgien aber auch vor dem Bildschirm zur Tortur. Besonders daneben ist das "innovative Schadensmodell": Wirft man dem Gegner einen Basketball an den Kopf, spritzt das Blut in Fontänen!
TalkXbox (Nov 23, 2003)
Backyard Wrestling attempts to take a totally different approach on a market which is already lead by games such as WWE Raw 2, the idea is golden, but it has not been put to good use, the game could have been better in so many ways of gameplay, audio and graphics. I respect Eidos for trying out the idea, but sadly the only people I see playing this game for longer than a week is hardcore wrestling fans, for anyone else I say rent it instead if you really must.
52 (Nov 30, 2003)
So interessant die Grundvoraussetzung der Hinterhofkämpfe auch ist, und so sehr sie sich auch von den herkömmlichen Wrestling-Spielen unterscheidet: spielerisch ist Backyard Wrestling keine Offenbarung. Mehr Prügler als Wrestler ist das Repertoire mit gerade mal acht Griffen sowie den üblichen Schlagbewegungen äußerst sparsam ausgefallen. Spielerisch wertvoll ist gerade mal das Konter-System, das einmal verinnerlicht sehr gut funktioniert. Auch das hektoliterweise strömende Blut und die interaktiven Arenen helfen nicht mehr viel, um das Spiel wenigstens ansatzweise für eine breitere Masse interessant zu machen. Technische Mängel wie Grafikstottern und eine mehr als unglaubwürdige Kollisionsabfrage sorgen ebenfalls nicht gerade für Freude. Unter dem Strich ein gut gemeinter Versuch, Wrestling mal aus einer anderen Perspektive zu zeigen – mehr leider nicht.
GameSpot (Oct 15, 2003)
In an attempt to appeal to the fans of wrestling games who have grown somewhat weary of the less-than-stellar WWE products, numerous companies have been licensing their own non-WWE wrestling games. Everyone is starting to get in on the fray, including EA, Bandai, and, now, Eidos Interactive. Developed by Paradox Entertainment, the development house behind the Wu-Tang: Shaolin Style and Activision's X-Men fighting games, Eidos' first effort into the wrestling genre is Backyard Wrestling: Don't Try This at Home. The game is licensed by the Backyard Wrestling franchise, which specializes in DVDs that compile footage of average kids bludgeoning each other with every blunt object they can find in the relative comfort of their own yards.
40 (Nov 27, 2003)
Sans revenir sur le fond du jeu, la forme n'est pas vraiment brillante non plus. Dans le genre jeux de combat, on a déjà vu beaucoup mieux, bien mieux réalisé et surtout beaucoup plus fun. Allez, on oublie.
With a name like Don’t Try This at Home, I should have taken the title as a piece of advice. Unfortunately, I did try this game at home, and next time, I’ll listen to the game's title.
X-Power (Dec 24, 2003)
Kortom: Ben je een worstelfanaat wanhopig op zoek naar een nieuw speeltje? Een aankoop is het overwegen waard. Niet-fans van het genre? Huren is een optie, alhoewel je dat geld vast beter kan besteden...
Immoral Gamers (Mar 17, 2009)
The developers wisely avoided actually trying to simulate backyard wrestling – since god only knows how sad and boring that would’ve been – and instead chose to ape the jacked-up, outrageous Def Jam approach. Although, since most of the budget went into licensing the soundtrack, there probably wasn’t enough left to hire anyone fulltime. It would explain why the game contains more arbitrary, easy violence than wrestling, gameplay so simple it makes State of Emergency or Dead Rising look complex and elaborate.
GameSpy (Nov 06, 2003)
The core audience of Backyard Wrestling is wrestling fans, and it's doubtful they'll get much more from this game than novelty. The fighting system is the centerpiece of any good wrestling title, and this one is full of gimmickry to cover up the otherwise one-dimensional punch-kick-smash workings. Even though the overall package captures the sophomoric mood that Backyard Wrestling embraces in real life, as a game it won't light anyone on fire.