Solomon's Key for the NES was released in Japan on this day in 1986.
Right from the introduction we see Rayne's not to be trifled with.
Starting with a slight tutorial feeling.
How can Rayne run on electric wire with such high and metal heels is a wonder alright.
Evading spider-ish attack while taking it under aim.
There is no real help in consorting maps, it's just a touch of some extra design.
Rayne's first boss battle, not too hard as tricky.
Using slow-motion ability is the only way to see how cool Rayne's moves really look.
Time to replenish some of Rayne's health.
With aura sense you can see enemy's health by the color surrounding him.
Officers and special troops can fend off Rayne's lust for blood, hence you may only strike them from behind.
The red color in aura sense vision tells that the life essence in this soldier is almost gone.
Trashing nazis' storage crates in search for some firepower.
Checking the list of to-do victims.
One wouldn't be a nazi boss if one wouldn't be all so über.
Lucky Rayne can jump so high as to evade the bosses mano-a-womano and think of the next possible approach.
Rayne shows how much she likes the nazi officer's... blood.
The most fatal move to an enemy commander is depletion of his blood.
Shooting at jet-pack troopers.
"Walking" an enemy tank.
Every level has it's own pre-rendered loading screen.
Rayne is never picky when selecting a doctor for her wounds.
We don't see main protagonist being rude often in the games.
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