User Reviews

There are no reviews for the Xbox release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.0
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.0
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.9
Graphics The quality of the art, or the quality/speed of the drawing routines 3.0
Personal Slant How much you personally like the game, regardless of other attributes 2.6
Sound / Music The quality of the sound effects and/or music composition 3.0
Story / Presentation The main creative ideas in the game and how well they're executed 2.9
Overall User Score (8 votes) 2.9

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
86 (Dec 05, 2004)
Call of Duty: Finest Hour is has once again come out this winter to an Xbox world which is completely oblivious to its existence. However, like the history of the PC version, I hope to see the community surprised by the shockingly high production values which its single player holds. That being said however, the multiplayer game of Call of Duty: Finest Hour is practically a throw away. The game modes are generic, communication poorly chosen, and fun level is shockingly low. If you have already played the PC version of Call of Duty and are wondering if it would be a worth effort to go out and buy Call of Duty: Finest Hour for Xbox, I would have to say no. The single-player is practically identical, graphics a little bit worse (lower resolutions), and online play is smaller and more generic. However, if you have never experienced the game known as Call of Duty before, than think of Finest Hour as being a must buy for Xbox.
1UP (Nov 16, 2004)
Remember the World War II first-person shooter? The way it sort of popped up on the PlayStation a few years back, hit a sudden boom in 2003, then gave way to a cavalcade of similar games about Vietnam and the Middle East and so forth? The console world forgot about the budding genre en masse after EA's Medal of Honor: Rising Sun seemed to betray it for what it really was -- a fancy shooting gallery with tons of eye-popping explosions but about as much substance as a mouthful of cotton candy. The party was apparently over, in other words.
XBox Front (Jan 10, 2005)
Überschüttet mit Preisen und Auszeichnungen, ist Call of Duty eines der erfolgreichsten Spiele im Jahr 2003 gewesen und in 2004 konnte die Erweiterung Call of Duty: United Offensive die Tradition des spannenden 2. Weltkriegs-Shooters mit exzellenter Grafik, guter Geschichte und einem abwechslungsreichen Multiplayer fortsetzen. Mit Call of Duty: Finest Hour kommt jetzt eine Umsetzung exklusiv für die Konsolen Xbox und Playstation2. Kaum vorstellbar, dass der Shooter im Umfeld ohne Maus und Tastatur überleben kann. Wir haben das Gameplay, die Grafik und die Steuerung unter die Lupe genommen.
GameSpy (Nov 16, 2004)
While it's certainly not going to steal any thunder from its PC-based brother, Call of Duty: Finest Hour is the best WWII shooter currently available on a console. It's rich with historical details, colorful characters, and interesting locales, and you'll find yourself immersed in the intense combat sequences. Although the single player campaign is on the short side, a solid multiplayer mode will ensure that you'll still be playing it a few months from now. If you're looking to fight in the Big One, it's time to answer the call.
Worth Playing (Dec 07, 2004)
If you haven’t already had your fill of shooting Nazis and winning World War II, Call of Duty: Finest Hour is among the best historical FPSes on console. It has its share of noteworthy flaws, but it’s an engaging and entertaining experience, particularly online.
Game Chronicles (Dec 12, 2004)
Perhaps I’ve been unduly harsh on the Xbox edition of Call of Duty: Finest Hour. It looked great at E3 and given the limitations of the console I have to admit the game is impressive and a faithful attempt to recreate the action of the PC version. Frankly, if you’ve never seen the PC game then you have no basis for comparison and Finest Hour might be just the game you are looking for.
78 (Dec 11, 2004)
Das Konsolen-Call of Duty setzt genau auf dieselben spielerischen Elemente wie das große PC-Vorbild: Intensive Schlachtszenen mit massig gescripteten Ereignissen, viel Drumherum-Action, Einzelschicksale von Soldaten in einem größeren Zusammenhang – und eine superkurze Spielzeit! Und so sehr mich doch die Idee mit den drei verschiedenen Blickpunkten reizt, ist sie doch Gift für einen brauchbaren Storyverlauf: Kaum hat man sich einigermaßen in eine Figur hineinversetzt, ist auch schon Schluss – zack, der nächste bitte! Ein schönes Spiel, keine Frage, und Medal of Honor: Rising Sun absolut ebenbürtig. Nur mit mehr Feinschliff hätte viel mehr daraus werden können. Die Designer haben sich zu sehr auf bewährte WW2-Standards verlassen, Spielelemente, die man schon tausend Mal woanders gesehen und gespielt hat. Atmosphärisch dicht, gut spielbar, durchaus knackig schwer und mit einem netten Mehrspielermodus versehen – aber nix Neues.
77 (Apr 03, 2005)
We all know Call of Duty. It was and still is one of the best WW2 shooters on PC. Thanks to the intensity of the - although linear scripted - singleplayer campaign and the excellent online part this game is still played a lot. While waiting for the recently announced successor, Activision tried to recapture this success on the consoles with Call of Duty: Finest Hour. Some time ago we checked out the Gamecube version but we also wanted to see how the game does on Xbox.
GameZone (Nov 19, 2004)
Finest Hour is a decent WWII shooter, possibly the best one on the Xbox at the moment. Unfortunately, the game doesn’t deliver the goods of superior Xbox FPS games like Halo 2, or even the Call of Duty PC game. Those looking for the next console World War II shooter should give Finest Hour a rental.
IGN (Nov 16, 2004)
Call of Duty: Finest Hour has the difficult task of living under the shadow of a successful PC franchise. It's impossible not to compare Finest Hour to its PC counterpart and see what's been lost in the translation. Not a port of the PC COD, but a brand new game made just for the consoles, Finest Hour is a serviceable first-person World War II shooter, but it lacks the character and intensity of its big brother. In a console world overrun with first-person shooters, this latest call to duty falls on deaf ears.
Gamer 2.0 (Dec 15, 2004)
Once you finish the relatively short campaign, there's not a lot to do. There are some multiplayer options, but on every system, you can find a game that does it better than this one does. That's okay though, because the single player campaign is engaging enough where you're probably going to be playing it through'a couple times. If history is your dig, and first-person shooters are up your alley this is a game that's worth checking out. Sure, it's not as good as the PC version of the game, but really, for fans of the series and genre, it's just another notch to add to the long list of cool World War II shooters out there. This game is definitely worth checking out for those who are interested.
FOK!games (Dec 24, 2004)
Zoals je misschien al gemerkt hebt, heb ik vaak het woordje redelijk gebruikt. Dit is nu precies de omschrijving van dit spel. Het is niet heel slecht, maar kan zich ook niet meten met de toppers zoals Halo 2 of GTA. Een redelijke game dus. Helaas hebben de makers niet echt de sfeer van de PC-versie naar de consoles over kunnen brengen, en dat is jammer want de sfeer was zeer belangrijk in de PC-versie. Ook is dit spel een aantal keer vastgelopen bij mij, wat dus zeker niet positief bijdraagt aan het cijfer. Het online gedeelte is ook redelijk te noemen. Het is niet speciaal en er zijn geen noemenswaardige extra opties te vinden. Als je Call of Duty nog nooit op de PC heb gespeeld dan zal je je met dit spel wel redelijk kunnen vermaken.
ActionTrip (Dec 03, 2004)
This game has committed a cardinal sin, and that sin is mediocrity. Nothing is special about it, and while it does have a fun, cinematic feel and some nicely featured historical missions, it simply does not feel memorable. Maybe I shouldn't have compared it to the original, but I have. Sue me.
70 (UK) (Dec 02, 2004)
All of which is, frankly, a bit of a disappointment. We had hoped that the talent which created Call of Duty might shine through in this console version, and re-ignite our once brightly burning passion for saving the free world from the Nazi menace. As it stands, it hasn't re-ignited much other than a vague feeling that we should pull the PC version out of the cupboard and play it again... And a thought process which wonders if there's really any market for well-made but uninspired FPS games in a season which has given us both Half-Life 2 and Halo 2.
X-Power (Dec 18, 2004)
Vreemd genoeg slaagt het spel er toch in om je keer op keer weer te doen verstijven van de angst als je weer eens denkbeeldige Duitsers meende te horen. Dus dit spel is zeker niet slecht, maar het kan de vergelijking met het origineel niet aan. Wie nog op zoek is naar een deftig oorlogsgame kan het eventueel overwegen, gelieve dan wel rekening te houden met de talrijke minpunten. Als je daar voorbij kan zien, is er natuurlijk geen enkel probleem en zal je wel de nodige pret beleven aan deze titel. 't Is een dubbeltje op zijn kant, persoonlijk trek ik me op aan de schaarse memorabele momenten, waarvan het origineel van overliep.
Over het algemeen is Call of Duty: Finest Hour dus wel een goede shooter, vooral voor de liefhebbers van het WOII type. De wapens hadden overtuigender gekund en de felheid van de campagne zakt soms wat in elkaar, maar wanneer het goed is, is het ook echt goed. Online is dit een van de betere shooters voor consoles, maar wie enkel de singleplayercampagne zal spelen, doet er goed aan ook de concurrentie eens te overlopen.
All in all, Call of Duty is a very enjoyable FPS. The graphics do let it down a little, but you can't fault it on atmosphere and variety.
Game Over Online (Dec 07, 2004)
When it comes down to the bottom line, Call of Duty: Finest Hour comes across more like its weakest days. A lack of checkpoints, imperfect weapon design and control along with a lack of a story that players will care for makes this the low point for the impressive franchise. If you’re a WWII buff or a Call of Duty fan, you’ll probably pick this game up. Otherwise, you may want to rent this one to see if you’ll enlist it for your collection.
GameSpot (Nov 18, 2004)
The original Call of Duty, released on the PC late last year, distinguished itself as a superb first-person shooter, despite the glut of other World War II-themed shooters already on the market at the time. Its intense, well-paced single-player campaign was a great complement to its excellent multiplayer modes. A year later, the franchise finds itself on all three major consoles in an entirely new game called Call of Duty: Finest Hour. While Finest Hour is a competent shooter on most counts, a few important things have been lost in the franchise's transition between platforms.
VGcore (Nov 20, 2004)
Finest Hour may not look or sound as good as some of the first person shooters available to the Xbox, and it certainly doesn't hold a candle to the almighty Halo, but it's a fun game nonetheless. The campaign mode doesn't hold a lot of replay value, but there is enough content that it should take you awhile to complete. All in all, it's a good title, but with so much outstanding competition in the first person shooter market, this game falls short of the mark by comparison.
65 (Dec 01, 2004)
Le sous-genre du FPS hollywoodien commence à sérieusement prendre du plomb dans l'aile. Il est vrai que ce nouveau CoD a ses bons moments, mais il faut, pour y accéder, en passer par des séances de jeu banales, énervantes parfois. Mais c'est surtout l'inconsistance de l'IA ou du gameplay en lui-même qui réserve le titre aux moins regardants, ceux qui ne sont pas troublé par le fait de sniper dans les talons.
Netjak (Jan 08, 2005)
In the end, it breaks my heart to have to give such a low score to Call Of Duty: Finest Hour because of a very small handful of problems. Unfortunately, that small handful of problems really hindered my ability to enjoy the game. When I first popped Call of Duty into my Xbox I was expecting something great, and for a good three hours, it WAS great. Sadly, once those three hours were up, the problems really became obvious and it quickly turned into an exercise of patience and sheer determination to complete it just so that I could write this review.
XBox Solution (XBS) (Mar 24, 2005)
COD has a few good things going for it overall. It is interesting, although frustrating, most of the game. While I am not going to apologies for my honesty, I will say they tried some different and cool things. I just think if the overall game mechanics were different, the game would have been one to buy and not just a rental only title. The online mode was not enough to save this one. Even the veterans of war games will get tired with this one fast. Sometimes a game looks and plays great on the PC and when it is tried on a console, it just does not work!
Boomtown (Dec 14, 2004)
But the problems with the game can be summed up in a mission to defend a factory, where failure meant game over rather than the continuation of the battle from that point on. Warfare brings its own natural flow, yet Finest Hour tried too hard to wrangle the life out of it and fill it full of hyper-skilled Nazi rocket men.
GameDaily (Nov 24, 2004)
Finest Hour is definitely better than EA's console Medal of Honors, but that's not saying much. Its glitches took me out of the experience way too many times, and the gameplay is too cookie cutter. When combined with its limited multiplayer options the game provides a different experience than what we've been used to, but Activision's mishandling of the final product is simply embarrassing. I expected this game to be the definitive WWII shooter on the Xbox, but as it stands, it's barely competent.
G4 TV: X-Play (Apr 05, 2006)
Depending on your preference for overly linear shooters, then, the solo campaign's limited duration could be a blessing. If some of the difficulty settings didn't feel so unbalanced, we'd have liked more time in North Africa, as that campaign feels the most fresh out of the three. But there's only 10-15 hours here, after which the multiplayer component will take over. Play is for up to 16 people via Xbox live or system link, and the modes are straight from the book: deathmatch, capture the flag, and a few team games such as assault. The latter is the most fun, as most of the other offerings don't do much to counter the notion that Finest Hour is a middle-of-the-road effort. But as much as we hate to admit it, the Allies can't win every battle.
X-Box Gamer (Dec 19, 2004)
Si vous voulez un bon FPS sur la seconde guerre mondiale, essayez plutôt Wolfenstein qui a été et reste très bien adapté. Si l'envie de combattre sur Call of Duty vous tente, nous vous conseillons de vous le procurer dans sa version PC. De nombreux défauts viennent entacher ce Jour de Gloire, ce dernier représentant une énorme déception…
GamePro (US) (Dec 09, 2004)
Let's face it: World War II first-person shooters went into stale, done-that overdrive until Call of Duty came along. The creativity put into that PC game set the standard for all other WWII shooters. It's too bad the console versions of Call of Duty gravely tarnish that benchmark.
Call of Duty: Finest Hour is nothing but a rushed, messy and lacklustre attempt to cash in on a popular PC franchise during the Christmas rush period. The sad thing is the game will probably be bought by many an uninformed gamer (or parent), just like Driv3r was. It looks like a dated PS2 game, not a new release Xbox title and plays even worse. World War II game fans may get a kick out of it, but for the Call of Duty series first outing on Xbox it's a very poor effort and quite frankly, having loved the PC version, we were expecting better.
Assuming you are reading this on a PC, I would suggest trying the original Call of Duty first. If, however, that isn't an option, Call of Duty: Finest Hour would make a decent rental, but nothing more and only if you are absolutely craving a WWII first-person shooter. With a relatively short campaign and a limited multiplayer experience, I cannot see much enjoyment coming from it after a few days. It would've been a decent title if it had not had so many problems, but in its current state, the reputation of the franchise is tarnished a little. It isn't as epic or cinematic as the original, nor is it the best first-person shooter on the Xbox; it is, however, an acceptable substitute when the others have been played and boredom is winning the day.
Game Shark (Feb 11, 2005)
Some awkward controls, a somewhat clunky interface, and an astonishingly dark graphical style really cause this game to suffer, and were a slightly different approach taken to all of these elements, and more focus given on what makes Call of Duty a cool title rather than just making it for the sole reason of “hey neat, we can develop for consoles too!” I might have finished the game with a much more favorable impression. If you’re an FPS nut who has nothing else to play, you may get some amusement out of this title, but otherwise I vote it a definite “pass”.