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IGN (Nov 11, 2005)
It's a rare thing when a videogame adaptation of a blockbuster film doesn't suck. The reason, of course, is simple. Studios want these games to cash in on a movie's popularity as quickly as possible, giving developers little time to develop a product of worth. As such, most of these small-screen adaptations are barely worth their packaging. They're often shameless exploitations of greater works of art. So when a game as enjoyable as The Chronicles of Narnia: The Lion the Witch and the Wardrobe comes along, it's a rare treat.
Next Level Gaming (Dec 23, 2005)
The Chronicles of Narnia is an excellent game for the kids. The controls and gameplay are simple, and there is enough variety in the gameplay that will keep things moving along. Boredom is often associated with games that are this simple, but the Chronicles of Narnia tends to mix it up enough to keep things interesting. This game is definitely one that you should pick up for the kids.
GameZone (Aug 12, 2005)
There is an unwritten law of gaming that requires each big movie to have a game tie-in; it’s just something that has to happen. From the Atari days until now, licensed games have existed and they will probably exist until the end of time. One of the biggest movies this year is The Chronicles of Narnia: The Lion, The Witch and The Wardrobe. Based on the popular C.S. Lewis novels, Narnia seems like a fitting place for a movie or a game.
Extreme Gamer (Dec 08, 2005)
Even though the game is intended for a younger audience, I think gamers of all ages can appreciate its strong points. Clear, sharp visuals with beautifully illustrated landscaping and action packed battles, far outweigh the difficulties you can encounter when trying to maneuver your characters. All in all, The Chronicles of Narnia: The Lion, The Witch, and The Wardrobe is definitely worth putting on your Christmas wish this year.
1UP (Nov 22, 2005)
And yet, in spite of all these problems and all the times I threw my controller at the screen while yelling at the fellow Pevensie children for being such dolts, I kept coming back to play. It is engaging, and in parts quite enjoyable. It is also respectably long, and with all the polish and high action, it's a very playable game, although it is most brilliant as an advertisement for the film. And if it makes kids want to read the book, even better. In fact I think I'll go revisit the series this weekend.
Daily Game (Dec 06, 2005)
While Narnia's far from an award-winning, game, it is enjoyable, and worth playing through, especially if you have kids in the house. At first blush, the packaging would lead you to believe this is noting more than a game about massive battles, but once you start playing, you realize that's one teeny-tiny component of the whole package. If you take the package as a whole, especially taking into account the amazing cutscenes and environments, it's a game well worth playing.
GamePro (US) (Nov 15, 2005)
Despite the overall quality of the game, there are a few problems in the land of Narnia. The difficulty can leap to disproportionate heights in a few odd places, and sometimes it can be difficult to realize what needs to be done in order to advance. The between-level load times are also slow, but the greatest concern is the unhelpful and idiotic friendly A.I. that leaves you alone, fending off hordes of attacking wolves while your siblings stand stupidly by. Although it may not match the majesty of the books, The Chronicles of Narnia is still a solid choice for a group of younger gamers.
Netjak (Dec 09, 2005)
When I was a kid, we didn’t have any Harry Potter. We had Narnia. I had a ton of Narnia paraphernalia- I had the boxed set of seven books, I had the unabridged audio cassettes of all seven books, and I remember eagerly waiting for the Narnia movies made by Wonderworks to be shown on public television. I have even seen the animated version of The Lion, the Witch and the Wardrobe.
Power Unlimited (Feb, 2007)
Maar toch, waar de Harry Potter games er inmiddels in geslaagd zijn om een brede doelgroep aan te spreken, is deze Narnia alleen leuk voor de jonge gamers die de sfeer nog een keer willen opsnuiven. Maar voor een beetje doorgewinterde gamer zal het avontuur te kort zijn en de A.I. te ondermaats.
GameSpot (Dec 09, 2005)
The Chronicles of Narnia: The Lion, The Witch and The Wardrobe is a video game based on the just-released film of the same name, which is, in turn, based on the classic book series from C.S. Lewis. The game is a basic fantasy adventure with plenty of puzzle-solving and some light combat. It closely follows the events of the movie and actually uses quite a bit of footage from it to set up and close each stage of the game. As a result, you might not want to play this game until after you've seen the film, lest you run the risk of spoiling the plot. Even if you haven't seen the movie or read the books, you'll still be able to appreciate some of the interesting and varied levels, each of which present unique challenges that require you to utilize the special abilities of each of the four playable characters.
Game Shark (Dec 01, 2005)
Stories about magical gateways to fantastic lands have been a staple of storytelling and the subject of games for decades, but C.S. Lewis' The Chronicles of Narnia book series was is one of the best examples of how to do it right. Even though the series has been pigeon-holed as a "children's stories" or "Lord of the Rings for kids" Lewis' classics are appealing across a wide spectrum of age groups.
As the game wears on, the simple pleasures of the gameplay fade, and the incredibly frustrating boss battles mount in aggravation, leaving us with nothing more than another unsatisfying licensed game.
Defunct Games (Dec 14, 2005)
Fans of the book and movie will probably find a few things to like about this game, but it's awfully hard to look past some of the game's glaring problems. In a lot of ways this like a kinder, gentler Lord of the Rings game, but at the end of the day it's just another movie game with good, but not great production values. It would have been great to see some of the puzzles fleshed out more and some better fighting mechanics, but the game is what it is. This journey is not essential, but if you feel like you're being called for it, then I suggest you give it a rental and see if it's the type of thing you'll still be interested in when it's over.
GameSpy (Nov 29, 2005)
Some things are just average. Take the WNBA -- sure, it has solid fundamentals, but not so much with the "razzle dazzle." BVG's adaptation of the upcoming film, The Chronicles of Narnia, falls into that average class. Developed by Travelers Tales, also known for the sublime LEGO Star Wars, this title isn't horrible, but it's not great either. It's got quite a bit going for it, but considering the last outing by this developer, it doesn't live up to what we know they can do.
For its part, the game looks pretty decent, and the movie clips offer a fun glimpse into the film. Even so, it's hard for me to recommend a game to children or adults that made me take Aslan's name in vain so many times.
The Next Level (Dec 19, 2005)
With absolutely no character emphasis on why you're driving through the world of Narnia, with the graphics of a Spyro game and the soundtrack of any game ever created, you'd be better off spending your money on something else. If you're bored on a snowy day and you want something you can bash through with your brother or sister and you're not involved in the movie or book, get this game. It's mindless entertainment if you can wind through the missions without wanting to tear beavers and Narnians apart.