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Just keep watching each others back, and rely on your training, which apparently is quite good. You really can't ask for a more appropriate game at this time in our history, or a more realistic simulation that is actually easy to play.
Close Combat: First to Fight is a surprise. I honestly didn’t think I could take a developer’s freshman effort on a new label that seriously. Although it has some kinks to work out, the foundation is solid and Destineer should be very proud.
Close Combat: First to Fight is a classic example of not being the best looking or sounding game around but still delivers what gamers are really after, fun factor both on and offline. The Xbox Live component performs very nicely and is taken up to a new level if you can find the right crowd to play with. The game gives gamers nearly everything that they want from a tactical title, supporting nearly everything that the Xbox has to offer.
Close Combat is all about realistic squad-based warfare, and on these counts the game is successful, without being overly harsh on the player. It may feel a little sluggish at times, but it's certainly no run and gun FPS, so it's not a major point to be argued. No serious flaws then, therefore it's definitely up there with the cream of the crop of realistic FPS's.
Despite some shortcomings that don't actually interfere with the gameplay First to Fight is a solid shooter that will definitely scratch your itchy trigger finger.
In many regards, Close Combat: First to Fight is a solid, likeable squad-based first-person shooter. It's a respectable title from a first-time development team, and it's remarkable how in all ways this FPS handles strict military tactics and protocol.
Close Combat: First to Fight is one of many realistic military shooters to come out in recent months, and unfortunately a few nagging issues keep it from being the best there is. If you do intend to spend some time with it though, make sure you have a few friends who also are willing to join in on the fun.
If you are in the market for a decent tactical shooter Close Combat: First to Fight should quench the thirst but it’s certainly not the best of the current crop of titles available. It does have its good points; it contains a pretty decent co-operative mode complete with the clan building functions we have all come to expect from Xbox Live. The single player mode is short but does offer up an interesting challenge for anyone wanting a little more tactics from their FPS.
Als Erstlingswerk nicht schlecht: Mit ihrem Konsolendebüt liefern Destineer einen respektablen Taktik-Shooter ab, der vor allem mit einer unkomplizierten Teamsteuerung und spannenden Einsätzen glänzt. Um sich jedoch mit der Genre-Konkurrenz messen zu können, fehlt's in allen Wertungskategorien am nötigen Feinschliff. Besonders die wankelmütige KI Eurer Kumpel sorgt für Kopfschütteln: Zwar wissen die Soldaten einen Raum zu stürmen, nur um im nächsten Moment einen Feind unbehelligt durch die eigenen Reihen spazieren zu lassen. Zwiespältig auch die Grafik: Einerseits gefallen die optisch schick, aber monoton gestalteten Levels. Andererseits ärgert die ungenaue Kollisionsabfrage. Fans von Taktik-Shootern sei der Titel dennoch ans Herz gelegt.
All in all FTF was very close to being a welcome and respectable addition to the squad based genre but the game has so many flaws; each of them chipping away at what could have been something special and thus leaving it feeling barren and as a result extremely underwhelming. At times there is lots of fun to be had most of which is available in its trio of multiplayer mode but it could have been so much more. There is the potential for something special in this series but it did not materialise this time.
How much you end up enjoying Close Combat: First to Fight will hinge a lot on what your expectations are going in. If you were looking for the squad-based military shooter to end all shooters, this isn't it. While the game has enjoyable co-op play and some moments of great intensity, it feels rough around the edges, lacking the necessary refinement in both gameplay and presentation to make it easily recommendable. If you're just looking for a no-frills military shooter that you can play together with some buddies, then Close Combat: First to Fight will probably deliver what you're looking for.
Sometimes it’s best to walk into a review with low expectations. That way you can’t claim much disappointment if a title doesn’t turn out to be all that you hoped for. Close Combat: First to First fits into this category. With a little more work, this game could have been exceptional, but unfortunately, it stops its ascent to greatness with simply average.
When the credits start to roll, it's not as if Close Combat: First to Fight does anything terribly wrong, it just doesn't do anything new and exciting. What it offers in terms of gameplay has been done before, and done better by the likes of Rainbow Six, Ghost Recon and, to a lesser extent, Full Spectrum Warrior. To put it simply, Close Combat is a little rough around the edges. With that said, if you're eager to enlist in a new tactical squad-based shooter, one with co-op support in particular, First to Fight may be worth a look.
Close Combat: First to Fight gets some things right, but if the poor AI and numerous glitches were ironed out then it could have been one of the finest tours of duty around. As it stands, it’s an excellent multiplayer game that just can’t compete with some of its rivals. If modern combat and multiplayer are your bag then check Close Combat. Otherwise, Brothers in Arms is much more worthy of your attention.
Close Combat is a great sounding game on paper but its delivery is not so good; as it is plagued with plenty of issues that could hamper your enjoyment of the game, depending on your disposition. I found it to be quite rewarding once I ignored the issues and inconsistencies but was left with the overall feeling of a rush job title. With a little more spit and polish this game could in fact rival games like Rainbow Six 3 or Ghost Recon, but as it stands will not in its current form. I suggest players should rent this first before a purchase to see if they can stand the errors or not.
There’s nothing specifically wrong with First to Fight, it’s just that the single-player simply doesn’t do anything more than provide you with terrorists to shoot. With games like Brothers in Arms, SWAT 4 and the Rainbow Six series doing the tactical shooter job without devolving into humdrum, Close Combat: First to Fight can’t even begin to challenge for genre domination.
Being a huge fan of the Close Combat series I must say that although I was looking forward to this game, I was rather disappointed with its final results. The game is not a bad outing by any standards, but it also just doesn't have the depth nor the sure fire power to hang with the other big boys that are already on the Xbox. It is worthwhile? Yes, but only if you are a fan of the series or in dire need of a decent squad-based shooter. Otherwise it makes for a solid rental.
Best filed towards the front of the “good but not great, playable but flawed” section, Close Combat: First to Fight is an accomplished title that has some serious annoyances that hamper the enjoyment factor. It could have used the sort of attention and polish at the testing stage that Marines give their dress uniforms – if that had been the case we might have been talking about a new team shooter Xbox Live classic.
As far as squad based shooters go, I found First to Fight to be an enjoyable one that was much easier to pick up and play than more tactical ones like Ghost Recon, yet offered a much better gameplay than things like Brute Force. Nothing about this game will wow you, but the single player campaign is enjoyable for the most part, thanks to the surprisingly intelligent AI on behalf of your team of Marines.
Close Combat: First to Fight is one of myriad military-themed, team-based first person shooters to come out in the last year. What makes it stand out from the others? Well, nothing really. Observe.
When it comes right down to it, First to Fight will have a tough time competing for your time and money when compared to other, flashier games. But it's got a strong identity and satisfying gameplay. It's certainly no glitchier or disappointing than a host of other games that get a lot more attention. If you enjoyed Counterstrike, Rainbow Six or Full Spectrum Warrior, you'll probably have a lot of fun with First to Fight.
Close Combat: First to Fight had the potential to distance itself from the increasingly more common military shooters on the market. Unfortunately, it falls short in almost all areas ultimately slotting into the middle to lower end of the bunch. Good level design and multiplayer options raise CCFTF to a higher standard but it is not enough to make up for abysmal AI, rough graphics and questionable realism.
So the game doesn't innovate, its story isn't anything special, the graphics are only average and it isn't the most exciting game around but does that mean it's bad? Not really, you aren't going to be in pain playing it, but you're also not going to get sucked in like the game should do. It's just another average first person shooter, not too much to complain about, and not too much to rave about.
Sadly, it's gonna take more than a dusty thrift-store version of Rainbow Six 3 to turn my little Minneapolis suburb into a game development Mecca.
This game does not meet expectations. Close Combat: First to Fight was an enormous let down in most regards. Many well done elements and innovative features are present in this title, but they just aren’t executed well. If this game had been fine tuned and further tested I think that we could have had a big hit on our hands. Unfortunately, the AI really takes a lot out of the game and the glitches ruin everything. I would have much rather waited a few more months before seeing this game on shelves and played a more polished title.
In case you've ever wondered what would happen if you took Rainbow Six 3, downgraded the graphics, and surgically removed all the fun, First to Fight offers a pretty good answer. I appreciate the realism and effort to include bona fide U.S. Marine Corps tactics and equipment, but this simply plays like a buggy military training application, and forgets to deliver the entertainment that you'd expect to find in a video game.
If your in the mood for an FPS, go ahead and rent this game, It dosn't take long to beat and parts of it are kind of fun, but I would really stay away from buying it.Semper FI
The game is capable of one to eight players for single-screen play or two to eight through system link LAN gaming, so you and your mates can play four-man co-op or play head to head in First to Fight's Fire Team Arena. There is no custom soundtrack option in the game but is Xbox Live enabled. Overall the game is not a bad attempt at the FPS genre, but just lacks the action of a truly absorbing war game.
Close Combat : First to Fight est l'archétype même du jeu moyen. S'il fait preuve à certains égards de bonnes idées (possibilité de faire appel à de l'aide extérieure, interface pratique), la linéarité de l'ensemble, son IA calamiteuse et l'aspect répétitif des parties sont des défauts que l'on ne peut pas ignorer.
Close Combat: First to Fight is a game that could have been a real contender. Given the strong competition in this genre from games like Rainbow Six and Ghost Recon, First to Fight really had to offer something at least as competent as those games, but, unfortunately, it doesn't. The campaign becomes a chore to play through and the online cooperative mode is tarnished by the same flaws that hurt the single-player game. With similar and better games to choose from, First to Fight will have a hard time gaining many fans.