Dark Summit Reviews (Xbox)

Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for the Xbox release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 2.8
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.8
Graphics The quality of the art, or the quality/speed of the drawing routines 3.2
Personal Slant How much you personally like the game, regardless of other attributes 2.6
Sound / Music The quality of the sound effects and/or music composition 2.8
Story / Presentation The main creative ideas in the game and how well they're executed 2.8
Overall User Score (5 votes) 2.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Game Chronicles (Dec 29, 2001)
Radical has delivered a great snowboarding game with a unique twist that is more than enough to set this game apart from all the other snowboarding games currently available. The minimal learning curve and easiness of the controls and trick system make this a perfect game for the younger kids and those who don’t have the time or patience to learn all the intricate moves of the more advanced simulations.
Gamezilla (Jan 10, 2002)
OK, THQ may have let some aspects of this game slip, but one thing, the important thing they got right, was that this game is just plain fun. The whole purpose of playing video games is to have fun. THQ remembered this and made sure to not take themselves too seriously. The end product may not be as flashy or brilliant as other titles, but it is fun. In the end, that's what matters.
GameSpy (Jul 03, 2000)
If you like snowboarding, and want something a little different, this is the game. Thanks to a mission-based, narrative design, fine control, and slopes that have a darker atmosphere, Dark Summit really manages to set itself apart. It's fun, and definitely one of the better snowboarding games out there.
Jeuxvideo.com (Mar 07, 2002)
En somme voici un titre tout à fait particulier qui débarque sur Xbox et qui ne causera sans doute aucun tort à son congénère Amped puisque radicalement différent. Dark Summit nous invite en effet à des descentes interminables à des allures folles et au cours desquelles il faudra multiplier des figures démentes et surtout accomplir de nombreux challenges. Difficile de décrire les sensations procurées par ce titre, le mieux c'est encore de l'essayer en tentant l'expérience.
4Players.de (Apr 14, 2002)
Dark Summit erleidet ein schweres Schicksal. Gleich zum Start ist die Konkurrenz mit Amped geradezu übermächtig. Die interessante Grundidee wurde zweifellos in einer adäquaten Grafik verpackt, die nett anzusehen, im Vergleich zu den anderen beiden Snowboard-Games aber deutlich langsamer ist. Auch an der Steuerung gibt es generell wenig auszusetzen - nur die ungewöhnliche Flugphysik ist gewöhnungsbedürftig. Wer ein „etwas anderes“ Snowboard-Spiel sucht, wird mit Dark Summit auf jeden Fall fündig - wer allerdings Wettbewerbsstress braucht, sollte lieber einen Blick auf das Produkt von Microsoft werfen.
Gaming Target (Jan 07, 2002)
Obviously, the game is packed with many tricks to perform a long the way. And thanks to a simple set-up and decent controls (needs a little work), this facet of the title is a joy. Dark Summit is complete with your regular tricks that involves pressing in any direction on the D-pad and hitting the B-button, as well as your super tricks that come in the form of different button combinations while in mid-air.
GameSpot (Nov 20, 2001)
Overall, the Xbox version Dark Summit is a good game that has a few problems. The objective-based system works well within this particular environment, the storyline--though incredibly mediocre--is successful in what it sets out to do, and the trick system is easy to get into. The problems with frame rate, while unfortunate, aren't substantial enough to completely ruin the experience, but it shows that a few more weeks were needed to optimize the game for the Xbox.
While Dark Summit isn’t the most graphically impressive or control intensive snowboarding game on the market today, it earns points by being unique in its presentation. Eschewing the standard premise of building a career and earning medals, the barely plausible storyline tasks you with challenge after challenge. This decidedly Tony Hawk approach to snowboarding is refreshing and works in this context. While no single area of Dark Summit stands out as a major success, the package is a solid addition to the Xbox lineup. With some fine-tuning to the graphics and sound effects, and some revisions to the slightly restrictive controls, this could have been an SSX-killer. As it stands, the unique elements of the gameplay make Dark Summit an easy recommend for anyone who’s grown tired of the same old snowboarding game.
If only the gameplay was the equal of the level designs and the graphics. The uninspired trick system is decent, but the physics are so floaty that performing tricks slows your progress down the hill to a crawl. It’s not bad, but not in the same league as SSX Tricky.
Play.tm (Apr 28, 2002)
It is a shame, then, that the poor design choices made by the developers undermined their own efforts. If the game had been spread out over at least a couple of more levels, and the requirements for moving onto the next lowered, then the boredom from repeating one course would have been mostly avoided. A brave attempt, but ultimately a wipeout...
Game Revolution (Nov 01, 2001)
When you get to the bottom of Dark Summit's hill, you find yourself wondering exactly what they were going for here. It's not a typical snowboard game, but it follows the gameplay mold pretty closely. It's not a strong adventure game at all, but it tries to add some story. The end result is a strange, somewhat disjointed game that ultimately doesn't match its grandiose plans, though there are some nice sights along the way.
The Video Game Critic (Feb 04, 2011)
I'm not sure what the designers were smoking, but someone at TH! should have had their head examined for giving this dud the green light.