|God Is Dead...||MasterMegid (900)|
|Atmospheric, interactive, genre expanding game.||Gareth Day (9)|
|This game Rawked||lord of daedra (63)|
|Acting||The quality of the actors' performances in the game (including voice acting).||3.5|
|AI||How smart (or dumb) you perceive the game's artificial intelligence to be||3.2|
|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||3.5|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||3.8|
|Personal Slant||How much you personally like the game, regardless of other attributes||3.3|
|Sound / Music||The quality of the sound effects and/or music composition||3.7|
|Story / Presentation||The main creative ideas in the game and how well they're executed||3.4|
|Overall MobyScore (23 votes)||3.5|
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Few games push so firmly at the envelope, and Deus Ex?s powerful charms make it easy to forgive a few flaws.The tag ?best?game?ever? is frequently plastered on Deus Ex: The Conspiracy with justifiably fervent ardor, so to say that expectations are high for Deus Ex: Invisible War is just a wee bit of an understatement. Like the first game, Invisible War is a model of excellent game design, mixing a vast, gripping story with truly open-ended gameplay. If you can think of a way to solve a problem or tackle a goal (within reason!), you can do it, and the game?s scope and sense of freedom are exhilarating.
Invisible War is a streamlined version of its predecessor, relieving you of the tedious tasks of micromanaging skills and clunky inventory boxes, thus freeing you to play the game and experience the rich story and immersive world that Ion Storm has prepared for you. I can highly recommend this game to anyone looking for a great console RPG, or anyone who doesn’t have $3,000 to drop on the computer required to play the PC version.
However, regardless of frame rate issues and loading times more appropriate to the Playstation, I cannot wait to play Invisible War through again, this time as the female Alex with a different set of biomods and overall strategy. What we have here is a highly atmospheric and absorbing game, and even if you prefer the more action-orientated titles, I think that just like me you'll probably find the hours flying by as you get completely immersed in the frankly bizarre, preposterous and confusing sci-fi plot (that makes The X-Files look like Eastenders). There are so many offers, counteroffers, twists, turns and choices that you'll need a much bigger brain than mine to understand it all the first time around (or possibly a wall chart), the result of which is that that Deus Ex: Invisible War has replay value like few other games.
Imagine my surprise, then, when it became more and more obvious as I was playing Deus Ex: Invisible War that, indeed, it could be considered an adventure or more precisely, an action adventure. And a darn good one at that. Now, this is not a point-and-clicker by any means. Superficially, what with things such as gun and ammo selections, first person views, and a real-time environment, one could conceivably assess this as... well, an action game. But they will be mistaken. Because the point of this game is not to shoot, or kill, or even avoid things trying to kill and shoot you. No, the point of this game is its story, the way it develops based on your actions, the way it is told by the characters you meet, and those characters themselves.
I've learned that it's seldom a good idea to harbor inflated expectations, because even the best games can fail to live up to them. But I'm only human, so once in a while a game can still get under my skin and crank up that hype meter to 11. Such has been the case with Deus Ex: Invisible War, and it's not hard to see why. Invisible War is the sequel to Deus Ex, a PC action-RPG sci-fi thriller of uncommon scope which was our game of the year in 2000. More importantly, Invisible War's been developed by Ion Storm Austin, which, helmed by Warren Spector and Harvey Smith, is surely one of the most talented and exciting studios in the business. Given players' colossal expectations, can Invisible War possibly live up to its promise and pedigree? It's a close thing.
Thanksgiving is a time to gather together with your loved ones and celebrate (or at least acknowledge) the priorities that you pretty much ignore the rest of the year. It's also the time for me to play a hell of a lot of Deus Ex: Invisible War. In between my seven full meals of turkey I managed to ignore my family just long enough to finish Deus Ex: Invisible War for both the PC and Xbox. Having been a fan of the PC original, I was really looking forward to this next installment. And since I can count the number of good RPGs for the Xbox on my thumbs, I was definitely looking forward to seeing how the sequel fit the console.
And what a glorious 30 hours that will be. Deus Ex: Invisible War is not without its faults, but it’s easily one of the top three role-playing games of 2003. The very realization that it’s a role-playing game may put some people off, but those people will be missing out on a fantastic experience. The Xbox is a console in need of good RPGs, and Deus Ex: Invisible War fits that bill quite handily. Here’s hoping this sequel sells better than the original, and that gamers can have yet a third opportunity to live the life of Alex D.
Deus Ex: Invisible War is a good game, but it isn't nearly as good as the original Deus Ex. While I feel the changes that were made only improved the quality of the game, the overall drop in length, the incredibly stupid AI and the slight graphic downgrade really hurt it in the end. It is certainly a great game, but unlike Deus Ex, where you could easily play for 30+ hours, Invisible War is over in about 12 (though you can replay it, as there are different endings and side quests you'll miss the first time through). It certainly does a good job of remaining open ended, that much is certain and the storyline is simply phenomenal, but in the end, what you're left with is an above average title that doesn't live up to the hype. It's good, but not great.
The long awaited sequel to Deus Ex is finally with us and Deus Ex: Invisible War, whilst probably not living up to the elevated expectations of many fans of the original game, is certainly an enjoyable game that should definitely be on any Xbox gamers wish list.
Deus Ex: Invisible War will make the most of the Xbox audio capacities, offering a variety of high-quality sounds and a soundtrack that befits the dark cyber-sci setting. This makes for a decent audio experience, particularly to those of you equipped with home theater systems. We expected a bit more from voice acting though. Well, don't get me wrong, it's cool listening to the dialogues and all, but it's still nothing more than average acting. Unlike the original, it won't take you too long to finish Invisible War (one weekend should do it). On the plus side, there are multiple ways to end the story, so you're likely to get the incentive to replay certain areas in the game once more. Even with some of the shortcomings, the game's still deserves a slightly higher score due to a tremendous effort that went into the open-ended gameplay, as well as the overall design. Deus Ex: Invisible War is an enjoyable first-person RPG certainly worth your attention and money.
Who can still remember the romanticized Deus Ex? It looked like a shooter on the surface but it was much more than just some brainless shooting. An RPG from a first person point of view was pretty new and it apparantly turned out great. The game received numerous high scores, so Warren Spector was forced to make a sequel. Deus Ex: Invisible War is born but can it chase away the memory of the veiled Deus Ex or does it leave us longing for the good ol' times, when things were much more pixely?
Game Over Online
Overall, Deus Ex: Invisible War is a great game in its own right, though compared to the original it doesn’t seem as interesting or innovative. The subtle to apparent refinements the game has undergone in the last three years pretty much ensures that fans of the first game will find a lot to like here. But newcomers and those with unrealistic expectations will inevitably discover either that the multitude of references to the previous game will cause confusion, or that the few technical improvements do little to offset the fact that this is merely a logical upgrade. Nevertheless, if you enjoy non-linear, intelligent, and intricate RPG style goodness in your FPS then you can’t go wrong with Deus Ex: Invisible War.
Invisible War may not quite live up the standards set by its predecessor, but in the end it is still a very feature-rich and incredibly addictive title. The physics and interface issues may be minor hindrances, but are virtually negligible when you encompass the sheer enormity of the title. Unfortunately, the long load times and numerous crash bugs plague the game. If you can look past these issues, then Deus Ex: Invisible War is well thought-out title, and any fan of the original should definitely take a look.
Invisible War isn’t as good as the original game, as things are no longer as extensive. The game is a backward step as well as an advancement, but that backward step is a huge significant one for so called “unrestrained gaming”. Ion Storm is seemingly undermining the credibility of console owners, as we have a hunch that the game was made with those players in mind. Still, we found Invisible War to be a hugely enjoyable and absorbing experience that we’ll remember for a very long time.
Ik heb de helft nog niet verteld van wat ik allemaal over dit spel zou kunnen zeggen, maar dat komt dan ook doordat het wel degelijk geslaagd is in zijn opzet. Het is een redelijk complex maar meeslepend actiespel dat ondanks enkele probleempjes (flauwe voice acting, framerate drops) er echt in slaagt veel boeiender te zijn dan de massa's stereotiepe FPS' in de wereld. Deus Ex bevat heel wat tekst en conversaties, en je zal dus je verstand net zoveel nodig hebben als je trigger finger, maar als dat je niet afschrikt, en je ziet een SF wereld wel zitten, dan is Deus Ex : Invisible War een spel voor jou ! Ikzelf heb er veel plezier aan beleefd en hoewel het niet kan tippen aan zijn baanbrekende voorganger, is DEX : IW in mijn opinie wel één van de sterkste titels die er al op Xbox verschenen zijn !
Many were expecting great things from this game, but me, I like to reserve my judgement until I have played the game and seen what it has to offer. It is a game which has plenty of fantastic ideas… a jack of all trades, but seems to be a master of none. A worthy game and a competent gaming experience although not a masterpiece. Not the masterpiece many were hoping it to be.
Deus Ex is a 10 in my book. Deus Ex: Invisible War isn't quite the same, nor the step up I was hoping for. Overall, though, Deus Ex: Invisible War is a really good game that FPS fans should enjoy. It's not as fast paced as most entries in the genre, and there are multiple ways of doing things much more stealth-like than normal FPS games; which may appeal to stealth game fans as well.
Some people just aren't good at making decisions. If you find yourself confounded by the choice of washing up liquid or cheese varieties in your local supermarket, or can't make up your mind which movie to watch on an evening in, then Deus Ex: Invisible War might not be the game for you - since for a change, this is a game which really presents you with a lot of decisions to make. Rather than presenting you with a linear selection of puzzles to solve, targets to shoot or platforms to jump on, Invisible War allows you to pick your own path through the game - or at least, that's the theory.
Deus Ex: Invisible War can be highly rewarding, as long as you're willing to look past some problems along the way. Sci-fi action and intrigue are deeply intertwined in Deus Ex: Invisible War, the sequel to 2000's Deus Ex, a first-person cyberpunk thriller in which your decisions--as a cybernetically enhanced secret agent--ultimately decided the fate of the world. The original Deus Ex earned considerable acclaim for its cerebral storyline and its seamless integration of role-playing elements, which collectively added up to a memorable and surprisingly open-ended experience.
Its AI problems decrease the quality of the game but Deus Ex: Invisible War is still one of the most enjoyable games out there. The science-fiction plot is filled with enough twists to keep everyone happy. Gameplay is a great mix of planning your actions and executing them. The customization of your Alex D. through biomods is used near perfectly. Unfortunately lack of any type of multiplayer or any other game modes means no replay value for those not willing to try the game a different way. Still Deus Ex: Invisible War does good to the Deus Ex name and is a recommended buy.
Do you avoid long phone conversations for fear of unwanted eavesdroppers? Have John Ashcroft’s Patriot Acts I and II left you afraid to sing your favorite Public Enemy jams in the shower? Believe the ‘War on Terror’ is in reality an attempt to ban all slasher films by a conniving cabal of Soccer Moms?
It almost certainly isn’t the Deus Ex sequel many of us hoped for, but is only marginally less worthy for that. Invisible War welcomes new gamers, it caters for them and supports them, while nodding and making an occasional blithe reassurance to the vetrans skulking in the wings. Evolution or minimisation? One thing is for sure, if you remain uncertain as to which side of the fence you’re sitting on, you may just be able to allow yourself an immersive and unique period in which to decide.
Deus Ex : Invisible War n'est pas le hit ultime que l'on espérait. Son gameplay n'est pas aussi riche que celui de son prédécesseur et ses graphismes ne sont pas du tout réussis. Heureusement, il arrive quand même à nous captiver grâce à son univers fouillé et à son scénario tout bonnement excellent. On dispose en outre d'une grande liberté d'action en ce qui concerne les objectifs que l'on veut remplir et les factions que l'on veut aider. Tout cela fait du titre de Ion Storm un bon jeu mais qui est loin d'être la bombe que certains attendaient.
Själva spelet blir i princip sämre ju längre man spelar. Till en början kan man acceptera den taskiga grafiken, man förväntar sig ju ett nagelbitarspel av episka proportioner. Men uppföljaren till Deus Ex når aldrig upp till de högt ställda förväntningarna; det är visserligen inget dussinspel, men det är förföljt av oengagerande valmöjligheter, svaga personporträtt, förvirrande politiska intriger och dessutom av ett ointressant stridssystem. Det behövs fler spel av Deus Ex kaliber. Och Invisible War är inte ett sådant.
Det första Deus Ex var också grafiskt efter sin tid och fullt av irriterande moment, men där lyckades ändå handlingen gripa tag i oss. Nu har dock omvärlden sprungit om Ion Storm med stora steg och kvar har vi ett spel som inte på något sätt kn mäta sig med dagens konkurrenter. I och för sig är Invisible War hysteriskt ambitiöst och har en intressant frågeställning som sitt centrala tema, men det oinspirerade utförandet gör att spelet aldrig kommer i närheten av sin potential. Inte ens den mest hårdnackade Deus Ex-anhängare kan stå ut med den här sörjan. Invisible War borde krypa in i en av sina egna många ventilationstrummor och självdö.