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SummaryThe expansion you knew was coming.
The GoodWith Doom 3, an expansion was practically guaranteed. With the way Doom 3 ended we were all expecting one. Few thought that it would be released on the Xbox however. But a few months after the release of Doom 3 we got this expansion.
In Doom 3: Resurrection of Evil you play yet another nameless, voiceless marine, who, two years after Hell broke loose on the UAC Mars base, returns in a mission to finish the research they began. ROE is a shorter campaign, but still holds the thrills and challenges of the original. There are new monsters as well as new weapons. Using the double-barreled shotgun is tons of fun, and brings back fond memories of Doom II. The Grabber is a Half-Life 2 Gravity Gun rip-off. You can grab demon projectiles and fling them back at them and this is more fun than you can shake an Imp at. The artifact replaces the Soul Cube, you use it to suck up souls and it can help you to slow down time and go berserk. It’s like Max Payne 3: Doom - ROE. There are more bosses in Doom 3: ROE, and as we have come to expect they all require a special means to defeat.
The graphics are just as good as in the original. And while not as good as the PC, they are still quite impressive. The lighting effects are spectacular, and all the monsters look scary. The weapons all look formidable. Make no mistake this is one the best looking Xbox games and truly shows its processing power.
The Audio department still shines or should I say booms? In 5.1 surround sound this game is aural bliss. There is still scant music and most of it is from the original.
The Gameplay does not stray far from Doom 3. And this is a good thing. Its new elements are all satisfying and well implemented. This one, like many expansions, is more challenging than the original game. Your return to the UAC is a good one.
The BadWould it have killed them to make more music? The extras are not as good if you bought the Collectors Edition of Doom 3.