User Reviews

There are no reviews for the Xbox release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.8
AI How smart (or dumb) you perceive the game's artificial intelligence to be 2.6
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.1
Graphics The quality of the art, or the quality/speed of the drawing routines 3.6
Personal Slant How much you personally like the game, regardless of other attributes 3.8
Sound / Music The quality of the sound effects and/or music composition 3.4
Story / Presentation The main creative ideas in the game and how well they're executed 3.9
Overall User Score (8 votes) 3.4

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
GameSpy (Apr 21, 2006)
It's been a long-time since The Longest Journey was released, with fans of the game wondering whether a sequel could possibly match the original. They need wonder no longer. Dreamfall is an amazing journey that propels players into a world where science and magic and art and music combine to make a whole much greater than the sum of its parts.
GameLemon (Oct 28, 2006)
...I'll still go ahead and pronounce Dreamfall a supermodel of adventure gaming. Given that the whole genre (probably more so than any other) is basically a multi-dimensional balancing act, constantly struggling to stay story-driven, yet interactive, emotional but not clichéd, challenging but not frustrating, complex but not convoluted, etc., Dreamfall gets so amazingly many things right that any of its missteps (which are truly very tiny and few) can be summarily ignored. Its engaging characters, gripping story, occasionally off-the-wall sense of humor, brilliant visual style, great voice acting, intuitive and easy to use interface, and most of all, ability to avoid most pitfalls of the adventure genre, propel it straight to the top of the relatively short list of adventure games that have become instant classics.
GameZone (Apr 24, 2006)
There are games that break expectations in such a profound way they raise the standards for the industry. Some are awe inspiring for their graphics, others for their breathtaking soundtrack. Dreamfall - The Longest Journey is an amazing example of a game that stands to raise the standards in two categories, concept and sound, while maintaining high standards for all aspects of the game itself. Dreamfall - The Longest Journey has an intricate, compelling plot that is told through the expressive voices of a talented acting staff. The graphics are rich and detailed and the gameplay itself is engaging. The game itself is fun and challenging, requiring players to think outside the box as they face the various challenges and puzzles scattered throughout the game.
Cheat Code Central (Apr 20, 2006)
Dreamfall is a thrilling action-adventure featuring three playable characters, dozens of locations spanning three worlds, exciting set-pieces with multiple outcomes, action-packed adventure gameplay, and an epic and emotional storyline.
Game Chronicles (Jun 01, 2006)
I probably haven’t been waiting for this game with as much anticipation as a lot of you, but as the launch date grew near I have to confess I was eager to see what Ragnar Tørnquist and his team were going to come up with. After finishing the game I can say I was neither disappointed nor terribly impressed. They team at Funcom can tell one helluva story, but they still need to work on putting gameplay into the game. If you are the type of gamer who mashes the button to skip cinematics so you can play the next level then stay away from this title, but if you want to participate in one of the most interesting and philosophical stories of our time, Dreamfall: The Longest Journey is in a class of its own.
GamingExcellence (Aug 03, 2006)
In the end, regardless off all the brilliant work that has gone into it, Dreamfall remains cursed by the simple fact that it does feature long stretches of dialog, less action than most games, a mature and well-thought out plot, intelligent characters and, and here’s the clincher, is an adventure game. While it may not be the genre that is dying, it now seems to me that it’s the audience that is growing incessantly less patient and demands to be slapped in the face more often by games. This is too bad though since Dreamfall (and its inevitable sequel, since it follows the Empire Strikes Back story-arch) is truly one of the best gaming experiences one could demand. Well told, brilliantly portrayed, hauntingly memorable (although a few more hours at the end would have given so much more closure), it stands as a landmark to the emotional and storytelling depth games can aspire to.
Adventure Lantern (Jun, 2006)
Dreamfall is in just about every aspect a lesser game than its predecessor, but that does not mean it is a bad game. If you enjoy games with a great deal of character interaction and an almost complete focus on the storyline, you should still not miss Dreamfall. Days after you complete the game, you may still find yourself thinking about the story. As long as you do not go in looking for an unforgettable classic, you may come to realize that Dreamfall can be a very enjoyable game.
Adventure Europe (Jun 14, 2006)
Dreamfall n'est pas un mauvais jeu, il propose des graphismes très réussis ainsi qu'une véritable cohérence graphique, une bande son et un doublage français de premier ordre. L'histoire n'est pas en reste non plus, elle prend petit à petit une véritable ampleur, et se révèle intéressant et intrigante, toutefois à la fin du jeu, de nombreuses questions restent sans réponse, et l'on attend finalement plus que ce que l'on a obtenu à la fin du jeu. Les phases de combats et l'absence de vrai défi dans l'aventure sont véritablement le point faible du jeu, à vouloir attirer plus de joueurs, mais de finalement l'éloigner de ce que l'on attend d'un jeu d'aventure traditionnel.
GameSpot (Apr 18, 2006)
Dreamfall: The Longest Journey is, first and foremost, a great work of science fiction. Such a complex plot, endearing characters, and imaginative settings and situations are highly uncommon to gaming, or any medium for that matter. Those familiar with the game's predecessor might expect no less, since it's widely considered one of the best adventure games ever made. Judged as a follow-up to a beloved classic, Dreamfall does not disappoint, for the most part. It exhibits the unique attention to detail and terrific presentation that made The Longest Journey so remarkable for its time. But Dreamfall also does an excellent job drawing in new players as well as those fans patiently awaiting this sequel. The actual gameplay is a blend of action adventure conventions, but it clearly isn't the main draw. It's there to help make the story more engaging, and that's more or less what it does.
How much you like Dreamfall is going to depend on what you play video games for. If you're one of the diehards who insists a game is meant to be played, not watched; if you're a twitch junkie with the hand-eye coordination of a brain surgeon; and if you enjoy a great deal of caffeine with your gaming; then this is not your game at all. It may actually give you a slight rash. If you're one of the advocates of games as art, a believer that sometimes a game can rise above the level of simple entertainment and tell an actual story, and tell it well, then Dreamfall is a must-play.
Adventure games are all about story. But there are crap parts of the genre that Dreamfall (and its obvious inspiration, Indigo Prophecy) have ditched for this new flavor of adventure games, and I say praise the heavens for that.
XBox Front (Sep 18, 2006)
Action-Adventure liegen zurzeit nicht mehr so groß im Trend, wie noch vor ein paar Jahren. Was damals im 2D-Genre revolutionär war, kann heute nicht mehr als Innovativ eingestuft werden. Da macht auch Dreamfall keine Ausnahme. Bestes Beispiel sind hier die Rätsel: Zwar kann man in dem Xbox-Titel einige wenige neue Ideen, wie z.B. das Hacken von bestimmten Türcodes herausfiltern, die meisten Ideen sind aber von der PC-Konkurrenz übernommen und hinlänglich bekannt. Neben den Schleichaktionen kennt man auch schon die bekannten „Bringe Gegenstand A zu Punkt B“-Aktionen. Punkten kann jedoch die Story, die zwar ein wenig unglaubwürdig klingt, aber umso spannender inszeniert ist.
75 (Aug 29, 2006)
Même s'il s'agit du même jeu que sur PC, la version Xbox s'en sort mieux. Tout d'abord grâce à sa prise en main très intuitive au pad, mais aussi car les jeux d'aventure sur consoles sont beaucoup plus rares que sur PC, on ne peut donc pas avoir le même niveau d'exigence sur les deux supports. Il est simplement dommage que les phases de combat et d'infiltration gâchent un peu le tableau, parce qu'en dehors de ça, Dreamfall est bien réalisé et dispose d'un bon scénario ce qui fait que les amateurs du genre vivront une aventure intéressante en compagnie de Zoë, April et Kyan.
IGN (Apr 17, 2006)
Anyone who played the original The Longest Journey for the PC back in 2000 couldn't have resisted its unyielding charm. The story, sounds, wildly creative environments and stunningly authentic character interaction were enough to make it a true classic. Six years later, the sequel finally makes its appearance, and things have clearly changed. Though Dreamfall: The Longest Journey retains a few of the best parts of the original, it tacked on a lot of unnecessary gameplay elements while stripping down traditional adventure mechanics, leading to a decidedly less satisfying experience.
JustPressPlay (Jun 05, 2006)
Overall if you’re looking for great gameplay then this is not thebest game. But if you’re looking for an interesting story that willkeep you enthralled then pick this game up. It won’t take more than 15hours and then you’re pretty much done, there’s no hidden story orEaster eggs to find in this game, just flat out solve the mystery. Iwould personally wait until the price drops, or maybe even buy thefirst one and play through that if you haven’t already. Either way,it’s an interesting story, just lacking in production value and efforton the developers part.
GamesRadar (2006)
Imagine a majestic bald eagle soaring through the sky, not a care in the world except for where its next furry meat-snack is coming from. Now imagine that same eagle trying to flap its wings with a brick tied to its talons. That's pretty much how we'd sum up Dreamfall: The Longest Journey - a high-flying, classically-styled adventure that's been weighed down with several unnecessary and awkward fighting sequences.
MAN!AC (Jul, 2006)
Das Third-Person-Adventure bietet mäßige Abenteuerkost mit unpassenden Action-Einlagen.
Gamernode (May 17, 2006)
With all of the negative elements in the game, suggesting a purchase of Dreamfall to anyone is a difficult thing to do. With sub par combat, stiff controls and camera, and repetitive gameplay, Dreamfall is not the type of game on which to spend forty hard earned dollars. With that said, the story in Dreamfall is alone worthy of at least a rental for any fan of the adventure genre. Dreamfall sadly didn't live up to the standards set by its predecessor, but with a story that will not soon be forgotten, it wouldn't hurt to check it out.
Game Revolution (May 04, 2006)
It’s a shame that with such outstanding production values and such a beautifully realized story and world, Dreamfall doesn’t do more as a video game. It adheres quite strictly to its adventure roots but fails to provide a satisfying challenge. I suppose some dreams just aren’t mean to come true.
55 (Jun 12, 2006)
Dreamfall: The Longest Journey is the sequel to the PC’s original The Longest Journey, which was critically applauded but largely missed by the consuming masses as it slipped unnoticed beneath the quality radar. As with most adventure games that rely heavily on story, characterizations, dialogue, and puzzle solving, The Longest Journey series is perhaps best appreciated by those gamers with infinite patience and a willingness to slip joyously into deep narrative waters. However, gamers more suited to the general immediacy provided by the vast majority of today’s videogames may well find themselves fighting sleep within the opening thirty minutes of Dreamfall.
50 (UK) (May 21, 2006)
Videogames can be brash affairs, with their guns and cars and tits and stuff. Pop culture entertainment and big name brands bound together with startling technical wizardry and graphics-as-porn. Forty quid gets you 15 hours of in-your-face fun. Have some of that, you monkeys!
1UP (Apr 18, 2006)
Adventure gamers like to get all nostalgic, and can you blame them? The point-and-click era passed into gaming history more than a little while ago. If asked, many of them will point to The Longest Journey as the genre's swan song. That was six years ago, a time when the recommended system was a 266MHz Pentium II with 64MB of RAM. In picking back up the series -- a sequel of sorts -- the goal was to embrace the advancements since then and with them evolve the form of the adventure game. But natural selection is as hard at work in the videogame environment as anywhere else and Dreamfall: The Longest Journey finds itself right back at the top of the endangered species list.
God, I miss adventure games. On the other hand, I miss Betamax, reel-based home movies, and sepia-colored shag carpet--that doesn't mean you should. Unfortunately, The Longest Journey sequel Dreamfall has my problem: numskull nostalgia, to the point of wrecking an otherwise uncommonly well-written story.
The longest journey may well be the excruciating reach down to turn on the Xbox's power supply to play the third-person adventure Dreamfall. Although the game holds an intriguing and extremely likable protagonist in the plucky slacker Zoe Castillo, the rest of the game, in the gritty parlance of the streets, blows monkey chunks.