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Wem die GTA-Reihe gefällt, wird zum Teil auch Driv3r gefallen. Fans von Action und Rennspielen sollten ebenfalls auf das Spiel zurück greifen, denn besonders der Modus Freie Fahrt ist für Landschaftsliebhaber ideal. Kurz gesagt jeder Action-Fan sollte nicht Driv3r vorbei gehen, denn die Atmosphäre selbst ist einmalig und findet man nicht so schnell in einem anderen Game wieder. Technisch hat Driv3r noch einige Mängel, welche man ausbessern sollte, eventuell wird es ja einmal eine "Budget-Version" ohne Bugs zu einem späteren Zeitpunkt geben. Doch sonst ein Muss in einer anständigen Spiele-Sammlung.
It's all right if you're feeling a little uneasy about DRIV3R these days. The project (pronounced "Driver 3", although "Driv-three-er" is more fun to say) has been delayed heavily since it was originally unveiled in 2002; what's worse, previews of the game always tended to paint the picture of an unfinished title. All this added to the series' bumpy history, from innovative sensation in 1999 to slogging disappointment in 2000 to silence for the next four years, and you can see where trouble might be brewing.
Doch auch wenn der neueste Driver-Teil als Action-Game durchaus zu faszinieren weiß, bleibt er als direkte Fortsetzung einiges schuldig und dürfte eingesessenen Hardcore-Driver-Fans etwas schwer im Magen liegen. Denn für ein Spiel, bei dem es schon im Titel um Fahren geht, kommen die Raser in der Kampagne zu wenig auf ihre Kosten. Und da die Action zu Fuß mit einer etwas behäbigen Steuerung versehen wurde und der KI-Quotient knapp über Zimmertemperatur liegt, gibt es zahlreiche Titel, die in dieser Hinsicht besser sind. Doch der Mix aus unausgegorener Third-Person-Action und feinen Verfolgungsjagden macht trotzdem eine Menge Spaß - was wiederum dem Over-the-Top-Fahrverhalten zuzuschreiben ist, das man vor allem in den separaten Herausforderungen genießen kann.
In Vice City if things get too tough, you just go for a drive/ride/flight/boatride/shooting spree/package hunt and then find something else to do or try again – the game flows… in Driv3r you have to quit the Undercover mode to go for a chill-out spin. Oh heck - yet another game that suffers in comparison to GTA. Driv3r tries hard – maybe too hard, and sometimes in the wrong places, but there’s undeniably plenty of action to be had.
Reflections are clearly very clued up when it comes to classic car chases, in fact these sections are so good that the on-foot portions don’t manage to make enough of an impression in comparison, poor on the spot AI doesn’t help the cause. All that said the on-foot bits are adequate enough (and better than The Getaway), but feel a little more forced then they should thanks in most part to the 3D waking of the GTA series, surely sticking to car chases only wouldn’t of harmed the games mass appeal? Whatever the case, DRIV3R isn’t too bad at all.
Driver 3 hatte Hitpotenzial, doch das Spiel ist in der vorliegenden Verkaufsfassung eine herbe Enttäuschung. Zahlreiche Bugs, schlecht designte Missionen und ein übertriebener Schwierigkeitsgrad, Driver 3 wirkt einfach unfertig und unausgegoren. Hätten die Entwickler noch ein paar Monate mehr Zeit gehabt, hätten sie selbst gemerkt, dass man auf die lieblosen Schieß-Einsätze gut hätte verzichten und die Städte noch mehr in die Story hätte einbinden können. Ohne Frage hat Driver 3 auch positive Seiten wie das tolle Fahrverhalten und die spannenden Verfolgungsjagden, doch insgesamt überwiegt bei mir die Enttäuschung, zu viele kleine Mängel verderben den Spielspaß. Gleiches gilt auch für die Technik, die viele Schattenseiten offenbart, zumindest im Bereich der Grafik hoffe ich auf eine technisch ausgereiftere PC-Version ohne Kantenflimmern und Popups.
A good attempt but a disappointment for most driver fans. If you would like to star in or direct an action film then give it a go but remember: This is no GTA 3.
Si Driver avait montré la voie, il faut bien dire qu'aujourd'hui il a perdu sa route. Réflection nous sert un gameplay sympathique mais dépassé, une progression pénible et préhistorique, une IA dans les choux, une réalisation inégale, des lacunes édifiantes de nos jours et finalement, DRIV3R ne parvient pas à s'élever au rang de titre culte qui lui était destiné, tout juste est-il un bon jeu, mais surtout une sacrée déception.
Basically, Driv3r attempts to offer something for everyone. It has lots of action, lots of drama, and lots of thought. In doing this, Driv3r is rising that there are people who desire all three of these in one title. A bit of the joy provided by each of these individually is always diminished by the other two, so it seems to me that this is not a very enjoyable style of play, but there certainly a few people who will enjoy it. Anyone looking for pure Vice-City mayhem, be forewarned, the two games are not comparable, Driv3r attempts to take some sort of moral high ground, embedding a massive plot line and several dull, over-realistic missions. In doing so, it has seriously compromised the playability of what could have been a great mafia game.
If you tolerated or possibly enjoyed the frustrating and repetitive nature of Reflection’s previous game, Stuntman then you might have what it takes to enjoy DRIV3R. Anyone else looking for a good driving game would probably be better off looking somewhere else. There are just too many design and technical hurdles to leap over before you could ever truly enjoy this game.
Gamers have often become accustomed to the phrase, “When it’s done,” as they await the next game that will revolutionize their life. Unfortunately, this can also lead to outdated games that feature little in the way of game innovation, intelligent AI design, or technical prowess. Driv3r is such a game, and while it may appeal only to the diehard Tanner fans, other gamers will have to fight a struggle between renting this game and leaving it completely alone.
Back before Grand Theft Auto III revolutionized the action genre with its free-roaming world, Driver 2 was an astonishing and innovative game that featured the main character getting out of his car to take control of another that just happened to be parked in the massive streets. Its mixture of driving and “borrowing” cars was an interesting idea and it made the game all the more entertaining. Now, with this third outing, DRIV3R brings back Tanner for a game that means to change the way we see cinematic car chases in a game. Get behind the wheel because the wheelman is back.
Reflections has been at this a long time, this crash-'em-up, bash-'em-up destruction derby driving type thing. The Newcastle, England-based developer is good at making cars that drive fast and crash into tiny bits of flying metal and I've had a hell of a time playing their games over the years. But what surprises me most about the team's progress from its humble origins to a million-plus game-selling development studio is that DRIV3R, the third in the once venerable series, is almost exactly like Driver in design, and more importantly, in its aim.
In the past few years, the open-ended crime simulation subgenre has exploded, due in no small part to the success of Grand Theft Auto III. But back when GTA was still just a 2D game in an increasingly 3D world, Reflections released a PlayStation game called Driver. While it didn't offer the sort of weapon-based, on-foot thrills that you'd expect from a modern game, Driver sort of set the tone for what was to follow by giving you a fairly open city with a lot of potential for, well...driving. But times have changed. Driver 2, which came out in 2000, went ahead and added some carjacking and other out-of-car experiences. Today's popular crime games mix free-form driving sequences with a healthy dose of on-foot action complete with a whole lot of gunplay and gritty subject matter. And Reflections has put together such a game in the third installment in the Driver series, which once again puts you in the shoes of Tanner, an undercover FBI agent with a lead foot.
Only serious Driver fans will be able to see past the game's many shortcomings. If you can look past the poor performance and poor controls you might enjoy the unfolding story but definitely give it a rent first.
It's a real shame Driv3r feels so unfinished and unrewarding. Here was a game with real potential to be what everybody had basically hoped for: Grand Theft Auto with really good graphics. Instead, what's here needs an air bag.
If you noticed a cold, forced indifference throughout this review, that’s because it’s a struggle for me not to lay into this game harder than I’ve ever ripped into a game. (Although re-reading the review, I ended up laying into the game pretty hard.) I was so horribly disappointed by Driv3r, being a fan of the previous two games on the PSone. The hype was so high that I’m coming down harder on Driv3r than I do on most games. The game is buggy, and incomplete. It should not have been released in my opinion. I had real difficulties playing the game long enough to get a fair review. I dreaded playing it after the first hour or two. I pressed on, because that’s what we do here at DreamStation.cc, we toil through garbage, so you don’t have to!
You have to feel sorry for Reflections. The developer always comes close to greatness with its video-game creations, and then ruins them in the last six months of development. Which is a shame for those wanting a playable version of Stuntman that wasn't tediously difficult, or a successful and different take on the "freeform" style of GTA play -- which DRIV3R isn't. Instead, we're "treated" to an overly ambitious effort to re-create three gigantic metropolises, in which vehicles can realistically careen into each other in spectacular collisions, and a single-player plot following the tribulations of the grindingly monotone-voiced and slightly overweight Tanner; the least interesting video-game hero since Trevor McFur invaded the Crescent Galaxy.
Pop psychology tells us that when men get lost, they refuse to ask for directions. Something to do with pride and ego and an innate desire to lead our people to the Promised Land, I think, though I don’t really subscribe to the theory. Once you’ve gotten lost alone in Cracktown, East Oakland, you learn pretty quickly that pulling over and asking for directions is a WAY better idea than relying on some sort of amphibious instinct buried deep in your caveman brain to find your way North again. Especially at two in the morning.
As much as Atari and Reflections may think we've got it in for Driv3r, we really haven't. We wanted it to be the pinnacle of mission-based driving games as much as the next man; we didn't sit around plotting its demise and wonder how many clever sentences we could put into our review. We really did think that with all the talent and experience of the team that this would be one of the games of the year. Were these unreasonable expectations? We're sure the many millions of Driver fans the world over were expecting the same after four years in development.