1001 Video Games
The Elder Scrolls III: Morrowind
appears in the book 1001 Video Games You Must Play Before You Die
by General Editor Tony Mott.
is told to include 3244 NPCs, 316.042 hand placed objects, 480 billion possible characters to create and play, 150 billion spells by using spellmaking in the game, and six full sized novels worth of text.
Some monsters and creatures went through drastic visual changes from Daggerfall
. First, the type of khajiit are the same as those presented in Redguard
, while the Dremora were turned from fair-skinned, horned demons to black and red-skinned demons. Harpies were replaced with (visually at least) Winged Twilights, and other monsters such as the slaughterfish, orcs and others remain much the same, though much better looking in true 3D.
Ever wonder why Morrowind
can run at such a slow FPS sometimes and why the game is notorious for making even expensive, fast systems (as of 2004) seem slow? The answer is simple; polygons. While playing the game you'll encounter vast areas full of people, objects and architecture. All these are made from polygons and require the videocard to process them. Morrowind
has possibly the heaviest counts of polygons in a single video game, most likely surpassing every game before it and still with a vast number more than contemporary games.
There is a single daedric crescent from Battlespire
hidden in Morrowind
, but getting to it requires some work and initiative (it isn't a part of any main or faction quest), or access to a hint guide.
Information also contributed by
- 2002 – #9 Best PC Game of the Year (Readers' Vote)
- Computer Games Magazine
- March 2003 (Issue #148) - #3 overall in the "10 Best Games of 2002" list
- Computer Gaming World
- April 2003 (Issue #225) – RPG of the Year
- 2002 - PC RPG of the Year
- 2011 – #14 Top PC Game of the 2000s
- RPG Vault
- 2002 - Game of the Year
- 2002 - Role-Playing Game of the Year