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At its core, the original Fable was a short, but extremely entertaining action RPG where players could follow the path of good or evil. But what really set the game apart was that you could grow your character in a number of ways, change their appearance to your liking and affect the world of Albion with your actions. The game didn't offer you character generation, race selection or a specific class, but beneath the veneer of a simple character system was an interesting blend of swordplay, ranged combat, and offensive and defensive magics. Add to that a world that reacted to how your character conducted themselves and you get a full blown and fun gaming experience. There's no denying that the original Fable is the best role-playing game released on the Xbox to date.
Peter Molyneux made waves in the gaming industry when he promised that his opus title Project Ego was going to be the ultimate RPG of all time. Project Ego was in development for four year before it was finally released with a new title – Fable. When this Fable did not quite live up to the expectations that had been built, gamers turned on their beloved Mr. Molyneux – even inciting a formal apology from the iconic developer.
From the stirring score to the fairy tale visuals, the choice between good and evil has rarely felt so powerful.
Fable's elongated adventure hits Xbox. When Fable was originally released for Xbox, it was a seemingly monumental occasion since the game had been announced about three years prior. Black & White leader Peter Molyneux and his Lionhead Studios teamed up with Big Blue Box to bring an epic, one-of-a-kind adventure to the Xbox. There were lofty claims made by Mr. Molyneux including that Fable would be the best RPG of all time. While that is debatable, Fable proved to be game that really makes you care for your character as your actions will directly affect him and the rest of the game. Fable: The Lost Chapters makes the previous game even better with the inclusion of new content. Though the game was originally developed to let PC gamers partake and find out what all the talk is about, it has now hit Xbox at a budget price.
Fable, the game to rule them all. Prior to the original’s release the Internet was aflutter for years – no I’m not exaggerating, it actually was years – with promises of the Xbox finally getting an RPG franchise that could stand up to the Final Fantasies of the world. With its “fifty-plus” hours of gameplay firmly in tow Fable came charging onto store shelves late last year. Peter Molyneux’s latest classic was heralded by critics everywhere, receiving numerous RPG and Game of the Year awards. For any other game that would mean that it was a huge success, developers typically have parties and pop open the champagne when their game receives as many awards as Fable did. So why in the world was the game considered one of the biggest disappointments of 2004?
A slightly extended version of a total classic but should Fable vets splash the cash for the extended mix?
If you already own Fable, the added content in isn’t worth the price of purchasing the game again. Yes, there are a few new quests, some new equipment, and the tying up of a few loose ends, but the added content isn’t really compelling enough to warrant another purchase or addition play through. If you’re one of the few Xbox owners who haven’t experienced Fable, The Lost Chapters is an excellent choice and worth the $20 price tag.
The common joke among cynical gamers is that Fable: The Lost Chapters should have been entitled “Fable: The Stuff We Meant to Put in the First Time Around”. While true that the original Fable lacked many of the features promised in Peter Molyneux’s grand vision of the self-described “greatest role-playing game of all time” – along with being way too short and linear, having a shallow morality and NPC interaction system, and a host of other shortcomings – one can’t deny how deliciously fun it was.
Of course, none of that really matters if you haven't played the game before. If you fall into that camp, Lost Chapters on Xbox is definitely the version to dive into. The controls feel far better than the PC release, and even though the loading is as problematic as before, Fable is still one of the defining role-playing adventures of this generation. And even more so if you go evil.
The original Fable was easily one of most hyped Role Playing games of all-time. Peter Molyneux promised a genre changing experience that would include branching storylines and a virtual world that would grow and change with the player. Back when we knew the game as Project Ego the famed developer went so far as to say that it would be "greatest role-playing game of all time." Although the final build on the Xbox fell a bit short of these lofty goals it was still an excellent role playing game that was deserving of any self-respecting gamer's time and money.
Overall, Fable the Lost Chapters maintains the same stature as that of the Xbox original version of Fable but with slightly more content. The game will take the average gamer about 20 to 30 hours to complete and is a relatively easy game to pick up and learn without looking at the manual. The game maintains the same style of gameplay, along with the graphics and ease of playability. Still, it is difficult to justify spending the money if you already own the original Xbox version. However If you do have the cash handy, the fight with the end boss is worth the experience.
Fable The Lost Chapters brings some added value to a game that fell short of the hype but it still doesn’t fulfill the hopes of anyone waiting for what they were promised. Let’s just hope Fable is just a sign of what’s in store for Lionhead Studios.
Between the combat challenges, legendary weapons to be obtained, and numerous ways to screw with the heads of townspeople, it’s the bits between the storyline that will keep players coming back to Fable. Some may instantly love or hate the game due to the hype, but at its core this is a solid game that takes several risks, never quite rising above what’s been done before. It may fall far short of what Molyneux promised, but when simply held up to its competition, particularly on the Xbox, Fable stands out as a top-shelf action RPG.
Si cet "add-on" n'est pas indispensable à ceux qui auraient déjà le jeu original, tous les autres peuvent se jeter sur ce titre. Crier au scandale à cause d'un manque certain de liberté serait complètement stupide tant la forme et le fond sont peaufinés pour offrir au joueur une expérience inoubliable. Fable The Lost Chapters reste une valeur sûre d'autant que les bonus de cette version, dont un chapitre inédit, sont de la pure valeur ajoutée. Si vous avez l'âme d'un aventurier, si votre coeur vibre à l'évocation de grandes épopées fantastiques, arrêtez-vous un instant et prenez le temps de parcourir les lignes constituant la fable dont vous êtes le héros.
All in all, Fable: The Lost Chapters is a bit more of the same. For the twenty bucks you will spend, you will get Fable in its rather short and disappointing entirety, and when you are finished with the main story you will get to do some more quests that people who originally spent fifty bucks on this game could not do. For the twenty dollar price tag, Fable is worth it if your expectations are realistic and you understand what your dollars are buying: a typical action RPG that plays like Zelda and looks and sounds quite beautiful, but is not the groundbreaking change in the way role-playing games are done as its creator once promised.
I do not think I can accurately convey my anger at Microsoft for the release of Fable: The Lost Chapters. It was understood that certain things had to be cut from Fable in order for it to make it out the door (such as the online component) but what was delivered was a decent action RPG that (mostly) delivered on its promise. When the PC version was announced (so much for being an Xbox exclusive) and that it would have extra content that wasn’t in the original, it felt like a slap in the face. Not only was one of the few Xbox exclusive RPGs getting ported, it would be in essence, better.
Fable: The Lost Chapters is an imaginative game that's got enough remarkable, unique moments in it to make it shine. That many of these moments happen to be good for a laugh is all the better. It's true that the game's high points are not always frequent--its ambitions are evident but not always fulfilled, and its pervasively playful spirit is sometimes mired by convention. These trespasses are more than excusable, though. Regardless of how much time you ultimately spend playing Fable, you're not likely to forget the experience for a long while. Do bear in mind, though, that if you played the original, you'll have already experienced most of what the game has to offer, and fighting your way through all the old stuff again just to get to the few hours of new stuff might not be worthwhile.
The new content is pretty fun to check out, and does manage to tack a couple more hours of gameplay onto the original build (which was quite short, and really, still is) and at $20 it's hard to say that you could go wrong with picking this up, even if you already own the original Fable. However, if your interest in Fable was only lukewarm at best, there won't be enough here to keep you interested all the way to the end and the new content. Hardcore fans of Fable should check this out, however, along with those few of you buried underneath rocks when it originally released.
RPGs as indistinct and shallow as Fable are rare, and for good reason. Even with the aid of an expansion, the game features a terrible story, boring characters, shallow gameplay, and a complete lack of personality. Despite attractive graphics and decent combat, most players will want to shelve this game before its measly twelve to twenty hours are exhausted. It wouldn't be immoral for Fable to join its expansion in becoming lost.