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Far Cry Instincts Evolution | | Senior Producer | Bertrand Hélias | | Producer | Gadi Pollack | | Project Coordinator / Associate Producer | Mario Chabtini | | Creative Director | Jean-François Dugas | | Lead Programming | Alex Parlour | | Lead Graphics | Florent Goy | | Lead Level Design | David Ghozland | | Lead Animation & Animation Director | Jean-François Méthot | | Lead Sound Design | Steven Dumont | | Lead Quality Assurance | Jean-Sylvain Sormany | | Lead AI Programmer | Guillaume Fréchette | | Game Design | Alexandre Breault, Philippe Baude | | Story Designer | Patrick Redding | | Script Writer | Alexi Hawley | | Additional Script Writer | Raymond Almaden | | Single Player Programming | Alexandre Pelletier, Arnaud Storq, Dave Lynch, Sébastien Atoch, James Di Vito, Jean-Francois Roy, Jonathan Bard, Yanick Mimee | | Additional Single Player Programming | Fred Champoux, Jean-François Couture, Jean-Francois Marquis, Jean-Francois Racine, Mattias Gruvman, Patrice Zink, Philippe Gagnon | | Multiplayer Programming | Hugo Simard, Yannick Joly | | Additional Multiplayer Programming | François Leblanc, Georges Giroux | | Additional Online Expert | Sébastien Bessette | | Xbox Map Editor Programming | Shawn Leblanc | | Data Management | François Messier, Jonathan Wilson, Pascal Rhéaume | | Project Security Analyst | Yan Bellerose | | Level Design - Single Player | Benjamin Ackerman, Frédéric Ouellet, Gabriel Sanvido, James Clement, Julien Fullum, Nicholas Routhier, Pierre-Yves Savard | | Level Design ‑ Multiplayer | Gerhard Weihrauch, Luc Plante | | Additional Level Design - Multiplayer | Benjamin Ackerman | | Scripted Events Integration | Mathieu Laurin, Michel Leduc St-Arnaud, Roger Champagne | | Graphics | Alexandre René, Dominic Laforge, Edouard Kachaami, Jo-Ashley Robert, Nick Brdar, Mark Linington, Sebastien Hebert, Sebastien Schoeler, Stéphane Pinard, Yannick Veillette | | Technical Graphic Director | Danny Oros | | Menus & Interfaces | Fabien Jean-Claude, Manuel Vallelunga, Ming Yin, Philippe Côté | | Graphics Effects | Mohanned Mansour | | Character Design & Modeling | Éric Belisle, Véronique Fortin, Nicholas Minns | | Animation | Benoît Saumure, Christine Ruby, Matt Sifton, Michel Cadieux, Thomas J. Anderson, Wilson Mui | | Animation Technical Director | Jean-Thierry Roy, David Payne | | Assistant Sound Design | Jonathan Gosselin | | Sound Integration | Martin Samuel, Said Fellah Semlali, Simon Leduc, Sylvain Coté | | Illustrator | Manuel Vallelunga | | Tool Tester | Annie Dolbec, Vincent Nadeau | | Ubisoft Montreal QC Studio Manager | Éric Audette | | QC Project Manager | Jonathan Moreau | | QC Team Leaders | Alexandre Méthot, Marc-Alexandre Plouffe | | Testers ‑ Single Player | Alia Hanouch, Bernard Fluet, Charles Faubert, Eric Pronto, Gabriel Dubuc, Jean-François Lauzon, Joël Bourgeois, Luc Gagnon, Marc-André Burcikas, Patrick Paradis, Philippe Turcotte | | Testers ‑ Multiplayer | Alain Chénier, Étienne Martel, Sylvie Tremblay, Jean-Marc Goulet, Jocelyn Bastien, Justin Wong, Kelly Grondin, Louis-Philippe Brissette, Mathieu Cardin, Marco Iavarone, Philippe Michaud, Pierre-Paul Champagne Jr., Rodrigo Munoz, Sébastien Larouche, Sébastien Raymond, Steve Lefebvre | | Lead Platform Specialist | Frédéric Laporte | | Platform Specialist | Jean-Marc Goulet | | Marketing Game Manager | Julien Cuny | | Senior Marketing Coordinator | André Vu | | Marketing Artists | Joey Whelan, Xavier Thomas | | Motion Capture Studio Director | Olivier Paris | | Motion Capture Technical Director | Claude Comeau | | Performance Consultant | Gilles Monteil | | Tracker / Editor | Patrick Grimwood, Stéphan Chabot, Jacques Dussault | | Motion Capture Coordinator | Julie Tighe | | Cameraman | Kun Chang | | Performer | Gilles Monteil, Hytham Morsy, Jean-François Méthot, Stéphanie Desforges | | Playtest Lab Manager | Caroline Martin | | Playtests Coordination | Louis Martin Guay, Marie-Pierre Dyotte, Rémi Hachoud | | Playtest Observation | Alexis Jolis-Desautels, Gabriel Manzanares, Lyne Archambault, Pierre Boyer, Thomas Delbuguet | | Sound Studio Director | Jérémi Valiquette | | Music Composed By | Paul Haslinger | | Sound Studio - Technical & Artistic Director | Simon Charles Pressey | | Sound Engineering | Jocelyn Daoust, Olivier Germain | | Sound Editing | Bénédicte Ouimet, Marc Léveillé, Mario Rodrigue, Tim Larkin | | Additional Sound Design | David Chan, Greg Rahn | | Foley Artists | Nicolas Gagné, Tchae Maesroch | | Voice Direction | Simon Peacock, Christian Schneider, Gabriele Vegetti, Juan Logar, Martial Le Minoux | | Voice Coordination | Frédérique Carbou | | Voices recorded in Montréal at Point d’Orgue studio by | Samuel Girardin | | Stephen Dorff recorded in L.A. at PCB Productions studio by | Keith Arem | | Voice Editing | David Axelrad, Élie Jalbert, François Lafrenière, Marie-Ève Livernoche, Samuel Girardin | | Sound Technicians | Mathieu Rodier, Nicholas Grimwood | | Voice Talent (Jack Carver) | Stephen Dorff | | Voice Talent (Doyle) | Marc Camacho | | Voice Talent (Semeru) | Rick Miller | | Voice Talent (Kade) | Victoria Sanchez | | Also Starring | Alex Ivanovici, Andreas Apergis, Arthur Holden, Brian Wrench, Carlo Mestroni, Don Shepperd, Gordon Masten, Jennifer Seguin, John Mounsteven, Kwasi Songui, Matt Holland, Michael Rudder, Robin Wilcock, Russell Yuen, Sean Baichoo, Sven Eriksson | | Localization Director | Coralie Martin | | Localization Project Manager | Corinne Isabelle Le Dour | | Localization Lead Integration | Jean-Robert Michel | | Localization Tests Coordinator | Sylvie Tremblay | | Translation & Recordings | Orange Studio, Partnertrans, AguaMass Media, Dune Sound, Eric Holweck, Maïté Léon | | With the voices of | Barbara Beretta, Cédric Dumond, Cyrille Artaux, Cyrille Monge, Damien Boisseau, Daniel Gall, David Kruger, Emmanuel Gradi, Eric Herson Macarel, Eric Peter, Gérard Dessalles, Gilbert Levy, Jean-Pascal Quillichini, Magalie Barney, Martial Le Minoux, Marc Alfos, Patrice Baudrier, Philippe Roullier, Serge Thiriet, Stéphane Ronchewski, Sylvain Lemarié, Thierry Kazazian, Valérie Nosrée, Véronique Picciotto, Vincent Ropion, Xavier Fagnon, Alessandro Pilloni, Alessandro Zurla, Anna Rispoli, Dario Oppido, Dario Turrini, Federica Tabori, Francesco Mei, Francesco Morselli, Gabriele Duma, Lello Lombardi, Massimo Malucelli, Massimo Rossi, Matteo Marchetta, Renzo Ferrini, Stefano Pozzi, David H. Nathan, Dieter Hucke, Dieter Maise, Fritz Rott, Gregor Höppner, Hans Bayer, Hans-Detlef Hüpgen, Jürg Löw, Ilja Welter, Rolf Berg, Renier Baaken, Stefan Meese, Stefan Roden, Stefan Schleberger, Thomas Jakobs, Vanessa Wunsch, Volker Obermöller, Volker Wolf, Abraham Aguilar, Antonio Villar, Claudio Serrano, Eduardo Bosch, Eduardo Del Hoyo, Enrique Santarén, Juan Antonio Sainz, Jesús A. Pinillos, Jorge Saudinós, Juan Logar, Gloria Cámara, Lorenzo Beteta, Luis Manuel Martín, Pachi Aldeguer, Paco Vaquero, Roberto Encinas, Roberto Cuenca, Rafael Romero | | Linguistic Testing | Orange Studio, Partnertrans, AguaMass Media |
Other GamesIn addition to this game, the following people are listed as working on other games. No more than 25 people are listed here, even if there are more than 25 people who have also worked on other games. Coralie Martin, 116 other games Keith Arem, 89 other games Martial Le Minoux, 69 other games Jonathan Moreau, 59 other games Renier Baaken, 52 other games Jérémi Valiquette, 47 other games Volker Wolf, 39 other games Serge Thiriet, 37 other games Christian Schneider, 34 other games Ilja Welter, 33 other games Rolf Berg, 33 other games Éric Audette, 32 other games Frédéric Laporte, 29 other games Thierry Kazazian, 29 other games Olivier Germain, 29 other games Nicholas Grimwood, 29 other games Gilbert Levy, 28 other games Hans-Detlef Hüpgen, 28 other games Cyrille Artaux, 27 other games Caroline Martin, 27 other games Bertrand Hélias, 26 other games Greg Rahn, 26 other games Simon Charles Pressey, 26 other games Marc Alfos, 25 other games Marie-Pierre Dyotte, 25 other games
CollaborationsPeople who have worked on this game have also collaborated on the creation of the following games: Far Cry: Instincts - Predator, a group of 264 people Far Cry: Instincts, a group of 144 people Tom Clancy's Splinter Cell: Chaos Theory, a group of 90 people Tom Clancy's Rainbow Six: Vegas, a group of 85 people Assassin's Creed (Director's Cut Edition), a group of 79 people Assassin's Creed, a group of 77 people Prince of Persia: The Two Thrones, a group of 74 people Lost: Via Domus, a group of 73 people Tom Clancy's Rainbow Six: Vegas 2, a group of 66 people Far Cry 2, a group of 60 people Tom Clancy's Splinter Cell: Double Agent, a group of 59 people Tom Clancy's Splinter Cell: Double Agent, a group of 53 people Prince of Persia: Warrior Within, a group of 43 people Surf's Up, a group of 41 people Open Season, a group of 41 people Shaun White Snowboarding, a group of 39 people Prince of Persia, a group of 39 people Beowulf: The Game, a group of 38 people Tom Clancy's Splinter Cell: Pandora Tomorrow, a group of 37 people Brothers in Arms: D-Day, a group of 37 people Tom Clancy's Ghost Recon: Advanced Warfighter 2, a group of 28 people Tom Clancy's Splinter Cell, a group of 28 people Myst IV: Revelation, a group of 28 people Dark Messiah of Might and Magic, a group of 27 people Star Wars: Lethal Alliance, a group of 25 people
Credits for this game were contributed by gamerjunkie (554) |
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