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Fatal Frame earns a full 5 GiN Gem rating. Play it and have fun, but you better be prepared to sleep with the lights on.
So I have claimed that Fatal Frame is without peer on the console, but even it still suffers from the dreaded consolitis. As is usual for this type of game, saves can only be made in certain areas, though to be fair the designated save areas are not spread far enough apart to be frustrating. The real problem though rears its ugly head during the last third of the game as the dreaded "more-is-better" console mentality strikes. While the game had maintained suspense by the masterful maneuvering of spirits and shadows, the developers seem to have decided that if facing one ghost was a challenge, then facing three or four at once would be even more suspenseful. Not. If anything it degrades what had been a tense and jarring experience into a photo-snapping action fest.
Compelling and utterly addictive, this is a game which drags you into its web and won't let you go until you've finished it. It's intelligent, scary and unsettling, providing a fresh and unexplored angle to the survival horror genre in a highly polished and slickly presented package. We did encounter one show-stopping bug near the start of the game, where something messed up and doors which should have opened failed to do so and we had to restart, but a lack of complaints or comments online suggests that we were just very unlucky. Overall, this is a game which you simply must buy if you're a fan of survival horror, or of the Ring movies, or of horror in general; and it's one which deserves pride of place in your collection even if you're just a gamer looking for something a bit different. It's no stretch of the truth to call this one of the best games on the PS2, and probably the best game released in several months.
You know … I often reminisce about a time where I sat around chugging through “Haunted House” on Atari 2600 and thinking how neat it would be if they really made games which would scare the heck out of people. Lo and behold, many years later … we were graced with some really scary titles such as 7th Guest, Resident Evil, Silent Hill, and Godai : Elemental Force (That last one is scary in a different kind of way. Okay, bad joke … bad game .. sorry). Tecmo has now entered the survival horror arena with Fatal Frame. I am happy to report that after many hours of lost sleep, hearing things that weren’t really there, and near fatal heart attacks it definitely is not only the most terrifying game experience I have ever had, but one of the more solid ones I have had as well.
Project Zero spielt man am besten in einem dunklen Raum mit ordentlichen Lautsprechern, denn Tecmo hat das geschafft, woran viele Spiele und Filme der letzten Zeit gescheitert sind: Den Spieler in Angst und Schrecken zu versetzen. Wenn Miku einen Geist "fühlt" und man durch das Gamepad spürt, wie ihr Herz immer lauter pocht, dann reißt das einfach mit. Aufgrund der gelungenen Präsentation, der spannenden Story und einigen innovativen Einfällen ist Project Zero Horror- und Genre-Fans also wärmstens zu empfehlen.
Un titre remarquable et qui vient nourrir de façon étonnante une catégorie un peu laissée de côté sur PS2. Project Zero est un titre à ne pas manquer par les passionnés du genre qui découvriront une aventure originale, un gameplay novateur et une réalisation à couper le souffle.
Tecmo hat das Genre des Survival-Horror um eine neue emotionale Erfahrung bereichert: Gänsehaut, schwitzende Hände und plötzliches Zusammenzucken sind garantiert. Und vor allem räumen die Entwickler dank ihrer erwachsenen Story mit dem verkitschten Geisterbild auf, das sich seit Ghostbusters, Caspar & Co etabliert hat. Sie zeigen die unheimliche Fratze urböser, gequälter Wesen, die rastlos auf Opfersuche sind. Nur Kameraführung und Steuerung lassen keine wohligen Schauer aufkommen, sondern alte Resident Evil-Erfahrungen. Aber auch wenn das Spiel technisch vielleicht nicht mehr auf der Höhe der Zeit ist und optisch nicht die Brillanz eines Silent Hill2 erreicht, bleibt unterm Strich eine mehr als packende Atmosphäre. Und weil das Ganze mit motivierenden Aufrüstmöglichkeiten und einem innovativen Kampfsystem gewürzt wird, können wir die dämonische Geisterhaus-Odyssee jedem mutigen Genre-Fan empfehlen!
Beyond the incredible scare factor, Fatal Frame follows a pretty standard formula of collecting items and solving puzzles, and the control takes some getting used to. The woman's movements are stiff, and the constantly changing camera angles make you disoriented, which is especially stressful when a ghost is bearing down on you. In addition, there could be more save points. At times I found myself frantically searching for the next save spot after playing for an hour straight! Now that's scary! Fatal Frame is an ideal Halloween game. The cool camera feature and terrifying visuals make for an unforgettable gaming experience.
Innovative gameplay mechanics, impressive visuals, and a progressive, intricate storyline set Fatal Frame on a higher level then your run-of-the-mill survival-horror game. Fatal Frame does suffer from some of the common pitfalls of games like Resident Evil and Silent Hill, however, with a healthy dose of backtracking and formulaic puzzles. Tedious puzzles and backtracking aside, Fatal Frame delivers an enjoyable, heart pounding experience that will stay with you long after the game is over.
The photographic process practically celebrates (and gleefully vilifies) itself within the horror genre. Spooky images on film and video like this and this but probably not this - already once-removed from direct human experience - are somehow creepier in and of themselves because of that very inherent connection to, and disconnection from, what we laughingly call "reality." It's exactly this sort of unease that fueled The Blair Witch Project and a number of rather unpleasant camera-related moments in David Lynch's film Lost Highway, as well as Clive Barker's disturbing short story "Dread."
Certaines séquences flanquent une peur bleue, ça vaut le coup d'œil ! Mais les mouvements sont parfois délicats et les péripéties ont tendance à se répéter.
Despite the Teen rating, Fatal Frame does just enough to scare any player into hiding. While there's no major violent scenes, or blood, or any sort of graphic nature as that, Fatal Frame does an overall decent job, enough to keep the player interested in beating the game and unlocking the hidden features (such as a Battle and Nightmare Mode). However, there are a few gameplay flaws, a little too much repetitive nature, and even lack of a stronger storyline, which could've overall aided Fatal Frame greatly. Fans of horror series will probably enjoy the game's consistency in an unsettling fright factor, but as for regular players, they might become bored of its lack of plot substance. For Tecmo's first time in making an attempt to scare the player, I salute them.
The PS2 was probably the golden age of survival horror games, at least for consoles. There are still a lot of titles I need to look into, including Fatal Frame’s sequels. (I own the second, but have not gotten around to it yet.) If you are into the genre at all though, be sure to look into the original Fatal Frame. It tells an interesting story, has that sense of satisfaction for defeating its challenging enemies, and is as atmospheric as it gets for that era of gaming.
(May 31, 2002)
Tecmo, surprising as it may be, seems to know what survival horror is all about. Over the years, they have added on to their growing Deception series for the PlayStation with new entries that always seemed to be scarier than the last. After three Deception games, the team has given something new a try with Fatal Frame, and, while things may be a bit awkward in terms of playability, you'll still find yourself right at home in the game's creepy atmosphere.
Este es un juego que empezó una franquicia alternativa al género de terror con una premisa bastante original, si bien no tiene tanta fama como los Silent Hill, los Resident Evil o Alone in the Dark, sí que tiene calidad y un público fiel. La segunda, Crimson Buterfly, es muy parecida a ésta pero puliendo los defectos; y la tercera, The Condemned, es la mejor de la saga al reinventarse, además vuelve Miku. También hay una parte para móvil en Japón y una cuarta parte que saldrá para Wii. No hay que olvidar que este título tuvo una versión posterior para Xbox muy mejorada, seguía el defecto del desplazamiento, pero se corrigió los errores de los rótulos, y se incluyó nuevos fantasmas ocultos, dos nuevos trajes desbloqueables y un final exclusivo.
(Mar 05, 2002)
Fatal Frame may not be the first videogame to be based on a true story, but it is probably the first to advertise the fact. It was a bad decision on Tecmo's part to add the subtitle, in my mind, because this is in fact a very good game, and it's a disservice to the production to immediately stamp it with the same brand as so many appalling Saturday-night TV movies. "Based On A True Story!" seems to immediately call up images of Ricky Schroeder, Valerie Bertinelli, and mysterious diseases summoned out of nowhere for their brief moment in the media sun. Either that or Judith Light on the run from her fifteenth abusive husband.
Tecmo's Fatal Frame is one of those "alternative" survival horror games, falling in the same category as games such as D2 and Illbleed. Developed in-house at Tecmo by the team responsible for the acclaimed Deception series, Fatal Frame does manage to stand a good bit higher than its offbeat kin. The game is quite stylish, and it's built around a set of interesting game mechanics, which make many of its sequences quite enjoyable. Most of these revolve around the combat system, which essentially lets you "kill" ghosts by taking pictures of them with your magical camera. Despite how silly this might sound, though, Fatal Frame, like most horror games, takes itself very seriously. Its narrative revolves around mysterious disappearances, ritual sacrifices, and restless spirits, all of which are presented to you in a straight-faced manner.
The problem is that when Fatal Frame goes back to reality (i.e. said cliched story), it can't keep you on that knife-edge of expectation because of the gameplay. Although you can upgrade your camera, enemy battles nearly consist of snapping pictures of ghosts. Add to this the fact that your interaction with environments is minimal, and this valuable aspect of any video game becomes mundane in comparison with some of the thrills you've experienced.
The game is a blend of classic horror devices and Japanese mythology, which is interesting for a 'Western' gamer, although the Japanese roots are still prominent. Project Zero faces serious competition for the console horror crown but it's original, scary and playable. Again, like all horror games, if you like the genre, you'll like Project Zero - if you don't, then look elsewhere.
You last saw your brother preparing to enter a mysterious mansion to learn the whereabouts of a missing famous author. When your brother goes missing as well, you must enter that same creepy house and find out what went wrong.