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There's plenty to do in Final Fight: Streetwise, that can't be denied, and the plotline is intriguing in a way that will probably have you still playing it until the early hours, but it still lacks that little extra something that would make it a classic and warrant a greater score than it's receiving. There's never really an explanation of how to fight and as a result I found myself defeating opponents by moving away from them and then attacking, which always landed me the rank of 'Bum' because I never used the defence system. Final Fight was a classic and Streetwise is a long way from some of the crummy remakes that seem to be springing out lately, so if you're the type to go into everything fists flying, then Travers is the perfect character for you.
This is not to suggest that Final Fight Streetwise is a lost cause -- far from it. But given the recent flood of suspiciously "street" brawlers that have emerged in the post-Grand Theft Auto area, there's reason for concern. When games like Namco's Urban Reign, Rockstar's The Warriors, Sega's Spikeout, and even Capcom's own formidable stable of beat-em-ups (in particular the thematically similar Beat Down) already pack store shelves, what's there to recommend revisiting the past, besides a name and some childhood memories of days spent in the arcade?
Final Fight: Streetwise is mediocre, and that’s it. The mini games aren’t inspired and as simple as they get, the fighting system is fun but gets old, and the story is boring. You can have mindless fun with it, though, but only until you realize you’re doing the same couple combos over and over. This one is only for fans of past 3D beat ‘em ups.
Still, Final Fight Streetwise is a good beat-em-up for a rental. It is not as good as The Warriors, but if you can look past the SERIOUS glitches, its a fun, but short game.
I found myself compelled to stick with Streetwise until its pitiful end, if only to see what laughable twists it took next. Considering that it features both an arcade mode and the original game, I can see some people getting the same "it's-so-bad-it's-kinda-good" thrill as I did.
Interacting and exploring are means of building “Respect” in Final Fight Streetwise, which is a central part of the game’s essence. Respect is the ticket to unlocking new missions, character power-ups, special weapons, and even gang support from A.I. controlled characters recruited by the Kylester. Go into a conversation with a bystander with high respect, and watch the chump quiver at your very presence. But go into the same conversation as a nobody, and odds are you’ll be battling before the end of the dialogue.
If you've got a desire to play a good brawler play Rockstar's The Warriors. If you want to play the classic Final Fight, play the excellent Capcom Classics Collection that came out earlier this year. But avoid Final Fight: Steetwise at all costs.
If there's any good reason to purchase, rent or even borrow this game, I haven't found it.
In the end Final Fight Street Wise is a slightly below average game with some okay fighting action, a nice arcade mode if you're playing co-op and some adult situations that sometimes cross the line into the land of overkill. If not for the bad collision detection, Street Wise would have been a decent beat 'em up despite the storyline and the swearing. For those that are still not discouraged, I'd recommend a rental first before taking the purchasing plunge.
Unlike recent retro-releases like Mega Man Maverick Hunter X, Final Fight: Streetwise’s gameplay doesn’t stand the test of time too well. Arcade brawlers like this may have been entertaining ten years ago, but expectations have changed. In its defense, Streetwise tries to evolve the formula, but never fully evolves; the result is bland, broken gameplay. If you really feel the need to play an arcade fighter, pick up the much better (and cheaper) Capcom Classics Collection.
“Final Fight: Streetwise” is in the same vein of “Mortal Kombat: Shaolin Monks,” only it is not as deep, polished, or inventive. With “Streetwise” you pay for what you get. What you get is the 16-bit Final Fight experience with very little learned from a decade of game industry growth. So if you want to waste time in the same mind-numbing fashion you used to, but with a Tony Montana helping of profanity and darts mini games, “Streetwise” should suffice. For everyone else, play real darts.
I am honestly offended by Final Fight: Streetwise. Not because I hold some sort of dreamy nostalgia for the original 16-bit Double Dragon clone, but because it upsets me that somebody thinks that people are stupid enough to pay real money for this garbage. This title is so incredibly flawed on every level that I’m astounded that it’s even being released commercially.
Ist das Beat-em-Up wirklich tot? Sollte das tatsächlich eines der Genres sein, das von wenigen Ausnahmen abgesehen nur in 2D funktioniert? Final Fight Streetwise wirkt wie ein Sargnagel auf das von Games wie SpikeOut oder Beat Down schon zu Tode gekloppte Spielprinzip: Es sieht schlecht aus, es steuert sich noch schlechter und kann nicht mal wie Urban Reign wenigstens in kurzen Dosen für Spaß sorgen - lediglich das an sich ganz brauchbare Kampfsystem sticht wirklich aus der unterdurchschnittlichen Suppe hervor.
Final Fight: Streetwise pretty much fails to please. A boring story greets you in the main form of gameplay, while the alternate Arcade mode focuses on the lackluster combat. There’s a co-op mode for another player to join in and throw down too, but with the three playable characters in-game, support for a third player would have made more sense. You might have fun killing endless mobs of thugs but after about an hour most gamers will get bored and move on. Gamers would do well to let the past die and move on.
Comme bien d'autres titres ayant connu leur heure de gloire dans les années 90, Final Fight perd beaucoup de son charme en passant le cap de la 3D. Le jeu fait les frais d'une réalisation bâclée et surtout d'un gameplay totalement insipide qui ne peut en aucun cas rivaliser avec la concurrence.
Can Final Fight's pedigree of being one of the best-loved beat-em-up arcade games of the early 1990s remain intact with Streetwise? No, it can't. The latest release of Final Fight attempts to dress up its action core with absurd and occasionally infuriating mini-games, an inane storyline and an oppressively small game area. Furthermore, the game suffers from a camera that seems to have penchant for making things as difficult as possible.
Only players absolutely obsessed with the continuing story of street-fighter-with-a-heart-of-gold Cody and bare-knuckled mayor Mike Haggar need bother checking in.
Adding to the insanity of this package is the original arcade game, which is available as an unlockable bonus. Despite a pretty good emulation of the arcade version appearing in Capcom's classic arcade compilation last year, the version in Streetwise isn't that version. It runs at a ridiculously choppy frame rate and doesn't play well at all. In addition to that, there's also an arcade mode that focuses more intently on the weak fighting rather than the weak story. If you're a fan of the original, get Capcom's recent arcade game compilation and avert your eyes from this disaster of a game, especially if you hold any nostalgic feelings about the original game.
The thinking behind Streetwise is solid: transplant the classic beat-em-up gameplay into the free-roaming, 3D worlds that the gamers of today crave. It’s just too bad it was done so poorly.
The fighting system works but it's completely soulless and lacking any dynamism. Hold the left trigger to drain the Instinct meter, which boosts attacks enabling Kyle's limited fist animations to move faster and cause more damage. There's on-screen encouragement like in Devil May Cry, as punches and combos are met with 'Decent!', 'Bring It!', and our favourite, 'Bangin'!' They may as well read 'Cripes!', 'Blinking Flip!' and 'Lordy!' for all the good it does.
Final Fight is one of those great coin-op games from Capcom's past that should be locked away and treasured forever. I remember spending rolls of quarters at my local arcade, loving every moment of Metro City Mayor Mike Haggar beating down the Mad Gears gang. Final Fight: Streetwise, on the other hand, is perhaps the best argument one could make against remaking arcade classics.
It's hard to talk about Final Fight: Streetwise without sounding overly scornful or critical, but here's the thing: it deserves every harsh word written about it. It's the worst kind of cynical cash in and not only damages the legacy of Final Fight, but damages Capcom's reputation as a forward thinking games publisher. It's just a shame that a few people will be fooled into buying the game purely by reading the name on the box. Whether you're a fan of the original or simply enjoy 3D beat 'em ups, I have only one thing to say to you: Don't buy this game.
If the game offered anything in terms of originality, fun, or even something as simple as a point, I'd be more forgiving. But Final Fight Streetwise has failed me on all fronts, tarnishing not only the legacy of the original game, but the original game itself. Fortunately, Metro City's still a lovely place in Capcom Classics, and they'll never take that away.
There are one or two good moments in Final Fight: Streetwise (Mike Haggar!), but that’s like pointing out the highlights of Martin Lawrence’s film career. It should be remembered that this game is the exception that proves the rule with regard to Capcom, and that they’ll probably more than make up for this with the forthcoming Okami. But the universal truth remains: Final Fight: Streetwise is just, well…shit.
In the early 90's the Final Fight series was huge with the side-scrolling fighting game crowd, offering memorable characters, colorful urban scenery, and arcade-style gameplay. Streetwise tries to transition the series into the realm of 3D, and the results are disastrous.